Arenvairo Sato
Arenvairo Sato
Sheet
AC 18 · HP 11 · 20 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- SpellcastingLevel 1
You can cast cleric spells using Wisdom as your spellcasting ability. You know three cleric cantrips and can prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level.
- Divine DomainLevel 1
You choose a divine domain related to your deity. Your choice grants domain features at 1st level and additional features at later levels.
- Blessings of KnowledgeLevel 1
You learn two languages of your choice, gain proficiency with two additional skills from the cleric skill list, and add double your proficiency bonus to any ability check you make using either of those skills.
- Cleric ProficienciesLevel 1
You gain proficiency with simple weapons, light armor, medium armor, heavy armor, and shields.
- TraitElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitElfKeen Senses, proficiency in the Perception skill.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TraitElfTrance, you do not need to sleep and can finish a long rest in 4 hours by meditating.
- TraitElfElf Weapon Training, proficiency with the longsword, shortsword, longbow, and shortbow.
- Position of PrivilegeNoble
People of high birth are inclined to think the best of you. You are welcome in high society, and common folk make every effort to accommodate you. You can secure an audience with local nobility if needed.
Spells
6 spellsSpellcasting. Arenvairo Sato casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , ,
Gear
12 itemsWeapons
- MaceA single-handed bludgeoning weapon bearing the symbol of Arenvairo's temple.
- Light crossbowA ranged weapon with 20 bolts. This is the cleric's alternative starting weapon package, retained alongside the mace by campaign arrangement.
Armor
- ShieldA sturdy wooden shield with a silver edge and holy symbol.
- Chain mailProtective linked metal armor. Because Arenvairo lacks the required Strength, his speed is reduced by 10 feet while wearing it.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Priest's packIncludes a backpack, blankets, tinderbox, rations, waterskin, and other travel necessities.
- Holy symbolA silver emblem used as a divine focus.
- Fine clothesFine but understated garments suitable for formal gatherings.
- Signet ringThe engraved ring of Arenvairo's noble family.
- Scroll of pedigreeA document proving lineage and noble birth.
- Dragonchess setA polished set used for strategy games and courtly recreation.
Purse
- 25×Gold piecesStarting funds from the noble background.
Appearance
A slender male elf with warm bronze skin, long dark brown hair tied with a simple leather cord, and clear gray-green eyes that seem to examine every detail. He has a composed, scholarly bearing softened by an approachable smile. His chain mail is carefully maintained beneath a blue-gray surcoat, and his silver holy symbol hangs beside a signet ring from a minor noble house.
Mannerisms
He pauses before answering difficult questions, as though arranging facts in an invisible index. In conversation, he turns his signet ring inward when being diplomatic and outward when he is prepared to challenge someone.
Personality
Arenvairo is thoughtful, courteous, and intensely curious. He listens with unusual patience, especially to people others overlook, and remembers names, family connections, and small personal details. Beneath his calm manners is a stubborn moral courage that emerges whenever authority is used to excuse cruelty.
Ideals
Responsibility. A person born to comfort owes protection and service to those who were not.
Bonds
My family's surviving archive must be restored, and the people whose histories were destroyed must not be forgotten.
Flaws
I can become condescending when someone ignores evidence, and I sometimes value preserving a truth more than protecting myself from its consequences.
Quirks
Background
Arenvairo Sato was born into a minor elven noble house whose influence rested less on land than on its ancient archive. His family preserved treaties, genealogies, temple records, and the fragile agreements that kept neighboring communities from returning to old violence. Arenvairo was expected to become a court scholar, but he found greater meaning in the quiet work of tending the archive's shrine, where he learned that knowledge was not merely power. In the hands of a patient and compassionate person, it was a way to prevent suffering before it began. When a fire destroyed part of the archive, Arenvairo discovered that the blaze had been set to erase evidence of a planned betrayal between two noble families. He helped expose the conspiracy, but the victory left him distrustful of elegant promises and inherited authority. He entered the service of his deity as a cleric of the Knowledge Domain, carrying both his family's signet and a carefully copied collection of endangered records. He now travels to recover lost truths, protect those whose voices are ignored, and prove that privilege has value only when it is used on behalf of others.
“In the hands of a patient and compassionate person, it was a way to prevent suffering before it began.”
- Background
- Noble
Connections
Species
Elf
Media
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