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Tav Arvel - AI-generated fantasy Character

Tav Arvel

Wood Elf · Cleric (Trickery Domain) · Level 1 · Charlatan

Tav Arvel

Tav is quick-witted, socially fearless, and habitually observant.
AC18
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 9 · 35 ft.
AlignmentChaotic NeutralGenderMaleAge145 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Disguise kit,
Forgery kit,
One gaming set

Languages

Common,
Elvish

Features

11 features

Always on

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus. You know the cantrips guidance, sacred flame, and thaumaturgy. You prepare three 1st-level cleric spells each day, based on your Wisdom modifier and cleric level. Your Trickery Domain spells are always prepared and do not count against this limit.

  • Divine DomainLevel 1

    You choose the Trickery Domain, gaining domain spells and the Blessing of the Trickster feature.

  • Blessing of the TricksterLevel 1

    You can touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks for 1 hour, or until you use this feature on another creature.

  • TraitWood ElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitWood ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
  • TraitWood ElfTrance, you do not need to sleep and can finish a long rest in 4 hours by meditating.
  • TraitWood ElfKeen Senses, you have proficiency in the Perception skill.
  • TraitWood ElfElf Weapon Training, you are proficient with the longsword, shortsword, shortbow, and longbow.
  • TraitWood ElfFleet of Foot, your walking speed is 35 feet.
  • TraitWood ElfMask of the Wild, you can attempt to hide even when only lightly obscured by natural phenomena.
  • False IdentityCharlatan

    You have a false identity, complete with documentation, established acquaintances, and a disguise. You can adopt this persona to pass as another individual and use your contacts to support the identity.

Spells

8 spells

Spellcasting. Tav Arvel casts with Wisdom (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , , , ,

Gear

12 items

Weapons

  • Mace
    A simple one-handed bludgeoning weapon used in both temple rites and practical defense.
  • Light crossbow
    A light crossbow with a case of twenty bolts.

Armor

  • Scale mail
    Metal armor worn beneath Tav's patched traveling coat.
  • Shield
    A wooden shield bearing a deliberately ambiguous sunburst symbol.

Tools

  • Disguise kit
    Used to alter his appearance and support his false identities.
  • Forgery kit
    Used to create convincing letters, seals, and official-looking documents.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Priest's pack
    Contains a backpack, bedroll, mess kit, tinderbox, torches, rations, and waterskin.
  • Holy symbol
    A symbol of the deity or principle Tav claims to serve, mounted inside a hinged wooden case.
  • Fine clothes
    A set of fine but slightly outdated clothes used for ceremonies and false identities.
  • Weighted dice
    A weighted set of dice used for gambling performances and demonstrations of false luck.

Purse

  • 15×
    Gold pieces
    Coins saved from old deceptions and recent honest work.

Appearance

A lean wood elf with weather-browned skin, dark copper hair cut close around the ears, and alert green eyes. He wears scale mail beneath a patched traveling coat, with one sleeve carefully re-stitched in bright blue thread. His shield is polished far more often than his armor, and his holy symbol is tucked inside a false-bottomed wooden case. He stands just a little too close when speaking, as if every conversation might turn into a confidence to be won.

Mannerisms

Tav smooths his shield strap before telling any lie, pauses half a heartbeat before saying a person's name, and habitually checks doors, windows, and reflective surfaces while speaking. He gives blessings with two fingers raised, then quietly taps the nearest piece of wood.

Personality

Tav is quick-witted, socially fearless, and habitually observant. He treats conversation as a game of positioning, but his humor becomes unexpectedly gentle around frightened or embarrassed people. He dislikes solemn authority, yet he takes genuine comfort in small rituals and privately worries that his faith is only another role he has learned to perform.

Ideals

Freedom. No temple, lord, or holy text owns the truth. People should be allowed to choose what they believe, and Tav will not let authority make that choice for them.

Bonds

He carries the signet and prayer book of a real priest who once exposed his fraud but chose mercy over punishment. Tav intends to repay that mercy by protecting the priest's scattered congregation, whether they know his true name or not.

Flaws

He cannot resist improving a lie, even when the truth would serve him better. When cornered, he becomes charmingly sincere, which is often more dangerous than being openly dishonest.

Quirks

Keeps three different names ready for strangers, allies, and people he expects to betray him.
Writes fake blessings in the margins of ordinary shopping lists.
Polishes his shield while listening to someone confess a secret.
Refuses to gamble with coins, claiming they remember every hand that touched them.

Background

Tav Arvel learned early that people rarely question a confident voice, a clean seal, or a story told with just enough sorrow in it. He traveled between woodland settlements posing as a minor shrine keeper, selling blessings written in an invented liturgical hand and collecting donations for temples that did not exist. The work began as a family trade, a harmless way to keep food on the table, but Tav became fascinated by the difference between false comfort and true faith. Some of the people he deceived were desperate, yet many found courage in the rituals anyway.

“Some of the people he deceived were desperate, yet many found courage in the rituals anyway.”
From their backstory
Background
Charlatan

Connections

Species

Wood Elf

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