Zia Underbow
Zia Underbow
Sheet
AC 18 · HP 23 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAlways on
- Artificer Spellcasting
When When casting an artificer spell
Zia uses her tools or an infused object as a spellcasting focus to produce practical magical effects.
- Steel Defender Command
When On her turn or when a nearby ally is attacked
Zia directs her Steel Defender to move and take actions. The defender can use Force-Empowered Rend, Repair, and its protective reaction.
- Extra AttackLevel 5
When When taking the Attack action
Zia makes two attacks whenever she takes the Attack action.
- SpellcastingLevel 1
You can use thieves' tools, tinker's tools, or another artisan's tool as a spellcasting focus for your artificer spells. You know two artificer cantrips and prepare a number of artificer spells equal to your Intelligence modifier plus half your artificer level, rounded down.
- Infuse ItemLevel 2
You learn how to invest mundane objects with limited magical properties. You know four infusions and can infuse two objects at once. Infused items function as magical items and retain their benefits until the infusion ends or you exceed your maximum number of infused items.
- Magical TinkeringLevel 1
You learn how to imbue tiny objects with magical properties, such as emitting light, playing a recorded message, or continuously displaying an odor or visual effect. You can maintain several such objects at once.
- The Right Tool for the JobLevel 3
You can use tinker's tools to construct a set of artisan's tools in an unoccupied space within 5 feet. This requires 1 hour of work and consumes 10 gp of raw materials.
- Battle ReadyLevel 3
You gain proficiency with martial weapons. You can use Intelligence instead of Strength or Dexterity for attack and damage rolls with a magic weapon.
- Steel DefenderLevel 3
You assemble a Steel Defender, a Small or Medium construct that obeys your commands. It acts on your initiative and can use its reaction to impose disadvantage on an attack against a creature within 5 feet of it. It is repaired by mending and can be rebuilt after being destroyed.
- Ability Score ImprovementLevel 4
You can increase one ability score by 2, or two ability scores by 1 each. This character increases Intelligence by 2, raising it to 17.
- LuckyHalflingWhen you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- BraveHalflingYou have advantage on saving throws against being frightened.
- Halfling NimblenessHalflingYou can move through the space of any creature that is of a size larger than yours.
- Halfling ability score increaseHalflingYour Dexterity score increases by 2.
- DiscoveryHermit
Zia discovered a strange truth during her isolation. The insight has given her unusual knowledge and a compelling reason to seek out others who may understand its significance.
Spells
7 spellsSpellcasting. Zia Underbow casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (2 slots):
Gear
14 itemsWeapons
- QuarterstaffA simple melee weapon used as a backup weapon and walking staff.
- Light crossbowA light crossbow suitable for ranged attacks.
Armor
- Scale mailA reinforced medium armor of interlocking metal plates, chosen from the artificer's starting equipment.
- ShieldA sturdy shield bearing etched geometric designs.
Tools
- Thieves' toolsTools used for manipulating locks, traps, and delicate mechanisms.
- Tinker's toolsTools used to build, repair, and modify small mechanical devices.
- Smith's toolsTools for shaping and repairing metalwork. These serve as Zia's chosen artisan tools.
- Herbalism kitA kit for gathering and preparing medicinal herbs.
Gear
- 20×Crossbow boltAmmunition for the light crossbow.
- Dungeoneer's packA pack containing essential adventuring gear, including a bedroll, mess kit, tinderbox, torches, rations, and waterskin.
- BlanketA folded blanket for travel and sleeping outdoors.
- Common clothesSimple travel clothing worn beneath her armor.
- Steel DefenderA Small construct shaped like a squat armored hound, assembled from salvaged metal and clockwork components. It follows Zia's commands and fights beside her.
Purse
- 5×Gold piecesMoney remaining from her hermit's starting equipment.
Appearance
Zia Underbow is a compact lightfoot halfling with warm brown skin, bright hazel eyes, and unruly auburn hair tied back with copper wire. She wears practical scale mail beneath a soot-stained leather apron, with a shield polished to a mirror finish and covered in tiny etched diagrams. Her fingers are permanently marked by ink, oil, and alchemical dyes, and a collection of miniature tools hangs from her belt.
Mannerisms
Zia talks to her tools as if they were coworkers, taps her thumb against her fingertips while thinking, and frequently pauses in conversation to listen for imagined mechanical ticking. When excited, she speaks faster and begins sketching diagrams on any available scrap of paper.
Personality
Zia is inventive, compassionate, and relentlessly curious. She treats every broken object as a puzzle and every frightened stranger as a problem worth solving. She dislikes grand speeches but loves practical demonstrations, and she has a habit of giving names to machines before she gives names to plans.
Ideals
Freedom. No institution, tradition, or authority should control knowledge that could save lives. Useful discoveries belong in the hands of everyone.
Bonds
The village that sheltered her during her childhood was destroyed because she refused to get involved soon enough. She will protect vulnerable communities from suffering the same fate.
Flaws
Zia is dangerously confident in her ability to repair anything, including people, relationships, and problems that require patience instead of tools. She also becomes evasive and defensive whenever anyone asks what truly happened during her years of isolation.
Quirks
Background
Zia Underbow spent nearly a decade alone in a converted watchtower deep in the Bramblewild, where she studied a humming fragment of unknown metal that had fallen from the sky. Her hermitage began as an attempt to escape the noise and obligations of village life, but solitude soon became a laboratory. She learned to repair broken tools, distill medicinal tinctures, construct tiny clockwork helpers, and coax sparks from devices that should have been inert. Her only regular visitor was an elderly gnome peddler who traded books and spare parts for herbs from Zia's garden. The fragment eventually revealed a pattern of moving lights beneath its surface, a map that changed whenever Zia performed acts of kindness nearby. She concluded that the device was responding to living minds, perhaps pointing toward a hidden network of ancient constructs or a coming danger. When raiders destroyed the nearby village, Zia abandoned her tower and built a steel defender from salvaged armor and the remains of her old laboratory. Now she travels to protect ordinary people, investigate the fragment's origins, and prove that invention is most valuable when placed in the hands of those who need it most.
“Her hermitage began as an attempt to escape the noise and obligations of village life, but solitude soon became a laboratory.”
- Background
- Hermit
Connections
Species
Halfling
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