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Vargó Pask - AI-generated fantasy Character

Vargó Pask

Tabaxi · Rogue (Thief) · Level 5 · Folk Hero

Vargó Pask

Vargó is quick-witted, openly generous, and deeply suspicious of anyone who says rules matter more than people.
AC11
HP23/23
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 23 · 30 ft., climb 20 ft.
AlignmentChaotic GoodGenderNon-binaryAge26 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandINT
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Shortbows,
Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Greatclubs,
Javelins,
Maces,
Mauls,
Clubs,
Sickles,
Spears,
Light hammers,
Handaxes,
Glaives,
Halberds,
Pikes,
Tridents,
Battleaxes,
Flails,
Greataxes,
Morningstars,
Warhammers,
Martial weapons with the light or finesse property

Tools

Thieves' tools,
Woodcarver's tools,
Vehicles (land)

Languages

Common,
Tabaxi

Features

19 features

Bonus action

  • Cunning ActionLevel 2

    When On Vargó's turn.

    Vargó uses a bonus action to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When On Vargó's turn.

    Vargó uses a bonus action to make a thieves' tools check, disarm a trap, open a lock, or use an object.

Reaction

  • Uncanny DodgeLevel 5

    When When an attacker Vargó can see hits them.

    Vargó uses a reaction to halve the damage from one attack they can see that hits them.

Always on

  • Sneak Attack

    When When Vargó has advantage on the attack or an ally is adjacent to the target, with no disadvantage.

    Vargó makes a weapon attack with a finesse or ranged weapon and adds 3d6 damage once per turn when the attack qualifies for Sneak Attack.

  • Second-Story WorkLevel 3

    When Whenever Vargó climbs or makes a running jump.

    Vargó doubles their climbing movement efficiency and adds their Dexterity modifier to the distance of running jumps.

  • Feline Agility

    When When Vargó moves on their turn after not moving during the previous turn.

    Vargó doubles their speed for one turn and cannot move again until the next turn.

  • Cat's Claws

    When When Vargó makes an unarmed strike.

    Vargó makes an unarmed strike with claws that deals 1d4 plus Strength modifier slashing damage instead of bludgeoning damage.

  • Sneak Attack, 3d6Level 1

    Vargó deals an extra 1d6 damage once per turn when they hit with a finesse or ranged weapon and have advantage on the attack roll, or when an eligible enemy is adjacent to one of their allies. They must not have disadvantage on the attack roll.

  • Thieves' CantLevel 1

    Vargó knows the secret cant of rogues, using coded words, gestures, and signs to convey hidden meanings.

  • Roguish Archetype, ThiefLevel 3

    Vargó chooses the Thief archetype, gaining specialized abilities focused on speed, infiltration, and using ordinary objects creatively.

  • ExpertiseLevel 1

    Vargó gains proficiency with thieves' tools. Their proficiency bonus is doubled for ability checks made with thieves' tools and for the Stealth and Sleight of Hand skills.

  • Ability Score ImprovementLevel 4

    Vargó increases one ability score by 2. Their Dexterity increases from 8 to 10 after applying the Tabaxi racial bonus, but they instead use the level 4 improvement to increase their Dexterity by 2, resulting in Dexterity 12.

  • Ability Score IncreaseTabaxiDexterity increases by 2 and Charisma increases by 1.
  • DarkvisionTabaxiVargó can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though they see darkness as shades of gray.
  • Feline AgilityTabaxiWhen Vargó moves on their turn in combat, they can double their speed until the end of the turn. They cannot use this trait again until they move 0 feet on one of their turns.
  • Cat's ClawsTabaxiVargó has a climbing speed of 20 feet and can make unarmed strikes with their claws for 1d4 plus Strength modifier slashing damage.
  • Cat's TalentTabaxiVargó is proficient in the Perception and Stealth skills.
  • LanguagesTabaxiVargó can speak, read, and write Common and Tabaxi.
  • Rustic HospitalityFolk Hero

    Vargó Pask is one of the common people. They can find a place to hide, rest, or recuperate among other commoners, who will shield them from the law or other threats, though they will not risk their lives for them.

Gear

12 items

Weapons

  • 2×
    Dagger
    A finesse melee weapon suitable for close attacks or throwing.
  • Shortbow
    A ranged weapon with a quiver containing 20 arrows.

Armor

  • Leather armor
    Light armor made from supple, darkened leather.

Tools

  • Thieves' tools
    Tools for picking locks and disabling traps. Vargó has expertise with these tools.
  • Woodcarver's tools
    A set of woodcarver's tools used to make small toys, whistles, wedges, and replacement handles.

Gear

  • 20×
    Arrows
    Standard ammunition for the shortbow.
  • Burglar's pack
    A pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Shovel
    Useful for digging graves, trenches, drainage channels, and escape routes.
  • Iron pot
    A sturdy iron pot used by the village during festivals and long journeys.
  • Common clothes
    Plain, well-mended clothing suitable for a common traveler.
  • Belt pouch
    A small purse containing starting money.

Purse

  • 10×
    Gold pieces
    Starting currency from the Folk Hero background.

Appearance

Vargó Pask has tawny-gold fur patterned with narrow russet stripes, a compact, wiry build, and long limbs suited to climbing and sudden bursts of movement. Their fur is carefully groomed around the face and forearms, while the rest is weather-roughened from years spent outdoors. A small cluster of brass beads is braided into their left whisker pad, each bead marking a person they once helped. Their clothing is practical and patched, with a green wool scarf, soft leather armor, and a belt crowded with pouches, cord, chalk, and tiny tools. Their amber eyes are alert and amused, and their tail rarely stops moving when they are thinking.

Mannerisms

Vargó tilts their head sharply when listening, as if tracking a distant sound. They tap two claws against their wrist before making a risky decision, and they often answer questions with a half-smile before giving the actual answer.

Personality

Vargó is quick-witted, openly generous, and deeply suspicious of anyone who says rules matter more than people. They enjoy harmless misdirection, dramatic entrances, and making pompous people search for objects that are already in their pockets. Beneath the humor is a practical, observant protector who notices hunger, fear, and loneliness before anyone else does.

Ideals

People deserve the freedom to live without being bullied by those with power. If the law protects cruelty, then breaking the law is a form of mercy.

Bonds

The river villages that raised Vargó are their family. They will risk almost anything to protect ordinary people from corrupt officials, predatory merchants, and anyone who treats poverty as a crime.

Flaws

Vargó cannot resist humiliating someone who abuses authority, even when a quiet retreat would be wiser. They also have a bad habit of assuming that any locked door is an invitation.

Quirks

Keeps a brass bead for every person they have helped, and refuses to explain the collection twice.
Names every lock they fail to open, usually after an insult.
Leaves small carved wooden birds near places where they have performed a good deed.
Collects unusual keys even when they do not know what the keys open.

Background

Vargó Pask grew up on the edge of a river settlement where the ferry ropes failed more often than the town council admitted. As a young Tabaxi, Vargó learned every roofline, drainage ditch, and loose board in the village while carrying messages between farmsteads. Their knack for moving unseen became more than mischief when a crooked grain magistrate began seizing winter stores from poor families. Vargó stole the magistrate's ledgers, exposed the scheme, and guided a crowd through the old tannery tunnels to reclaim the grain before it spoiled. The village called them a hero. Vargó still insists they were only returning what had been taken. Afterward, Vargó found that heroism attracted both gratitude and unwanted attention. They left home with a shortbow, a borrowed set of thieves' tools, and a promise to come back whenever the river villages needed a quiet hand. Their work now involves opening locked doors, uncovering dishonest officials, and putting stolen goods back into the hands that need them. They favor cleverness over violence, but when cornered they strike quickly and disappear before anyone has time to decide whether they were brave or merely impossible to catch.

“As a young Tabaxi, Vargó learned every roofline, drainage ditch, and loose board in the village while carrying messages between farmsteads.”
From their backstory
Background
Folk Hero

Connections

Species

Tabaxi

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