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Neozak - AI-generated fantasy Character

Neozak

Goliath · Barbarian (Path of the Totem Warrior) · Level 15 · Soldier

Neozak

Neozak is blunt, direct, and strangely courteous.
AC14
HP140/140
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 140 · 40 ft.
AlignmentChaotic NeutralGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
Giant

Features

22 features

Bonus action

  • Path of the Totem Warrior, Totem SpiritLevel 3

    Neozak can enter a rage as a bonus action. When raging, he may choose the bear spirit. While raging, he has resistance to all damage except psychic damage.

Reaction

  • Stone's EnduranceGoliathAs a reaction, Neozak can reduce damage from an attack by 1d12 + his Constitution modifier. He can use this trait once per short or long rest.

Always on

  • Reckless AttackLevel 2

    When On the first attack of his turn

    Neozak makes a melee weapon attack with advantage using Strength, but attack rolls against him have advantage until his next turn.

  • RageLevel 1

    When As a bonus action

    Neozak enters his rage, gaining resistance to most weapon damage and bonus damage with Strength-based melee attacks.

  • Totemic Challenge

    When While raging, as a tactical use of Totemic Attunement

    Neozak can force nearby enemies to focus their attacks on him while he is raging.

  • Danger SenseLevel 2

    Neozak has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He cannot benefit from this feature while blinded, deafened, or incapacitated.

  • Extra AttackLevel 5

    Neozak can make two attacks whenever he takes the Attack action on his turn.

  • Fast MovementLevel 5

    Neozak's speed increases by 10 feet while he is not wearing heavy armor.

  • Feral InstinctLevel 7

    Neozak has advantage on initiative rolls. If he is surprised at the start of combat and is not incapacitated, he can act normally on his first turn, but only if he enters his rage before doing anything else on that turn.

  • Path of the Totem Warrior, Aspect of the BeastLevel 6

    Neozak can choose the bear spirit as his totem animal. He gains the endurance of the bear and becomes exceptionally difficult to overcome through physical exertion, at the Dungeon Master's discretion.

  • Brutal CriticalLevel 9

    Once per turn, when Neozak scores a critical hit with a melee attack, he rolls two additional weapon damage dice when determining the extra damage.

  • Relentless RageLevel 11

    While raging, if Neozak drops to 0 hit points and does not die outright, he can make a DC 10 Constitution saving throw to drop to 1 hit point instead. Each use after the first before a long rest increases the DC by 5.

  • Path of the Totem Warrior, Spirit WalkerLevel 10

    Neozak can cast the commune with nature spell as a ritual, but only as a barbarian ritual. When cast this way, a spiritual version of his chosen totem appears to convey the information.

  • Persistent RageLevel 15

    Neozak's rage lasts until he falls unconscious or chooses to end it. It no longer ends early merely because he has not attacked or taken damage.

  • Indomitable MightLevel 18

    While raging, Neozak gains the ability to use his Strength score in place of any Strength check, even when the check would normally use another ability. His Strength score is 17, so his Strength modifier remains +3.

  • Primal ChampionLevel 20

    Neozak's Strength and Constitution scores each increase by 4, to a maximum of 24. His final Strength score is 21 and his final Constitution score is 19.

  • Path of the Totem Warrior, Totemic AttunementLevel 14

    Neozak can choose the bear spirit as his totemic attunement. While raging, hostile creatures within 5 feet of him have disadvantage on attack rolls against targets other than Neozak or another creature with this feature. A creature is immune if it cannot see or hear him, or cannot be frightened.

  • Natural AthleteGoliathNeozak is proficient in the Athletics skill.
  • Powerful BuildGoliathNeozak counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • Mountain BornGoliathNeozak has resistance to cold damage and is naturally adapted to high altitude, including elevations above 20,000 feet.
  • LanguagesGoliathNeozak can speak, read, and write Common and Giant.
  • Military RankSoldier

    Neozak can usually find fellow soldiers, mercenaries, and members of military organizations who recognize his rank, sympathize with his service, and provide limited shelter, information, or assistance, subject to the discretion of the Dungeon Master.

Gear

9 items

Weapons

  • Greataxe
    A heavy two-handed martial weapon with a broad, nicked blade.
  • 2×
    Handaxe
    Light throwing axes suitable for close combat or ranged attacks.
  • 4×
    Javelin
    Simple spears designed for throwing or close combat.

Tools

  • Gaming Set
    A compact set of carved knucklebones used for dice games and wagers.

Gear

  • Explorer's Pack
    A sturdy pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other adventuring supplies.
  • Insignia of Rank
    A bronze insignia bearing the rank Neozak held during his military service.
  • Trophy from a Fallen Enemy
    A dented metal token taken from the standard of the unit he led through a failed retreat.
  • Common Clothes
    Durable, plain clothing suited to travel and military camp life.

Purse

  • 10×
    Gold Pieces
    Loose coin remaining from military pay and mercenary work.

Appearance

Neozak is a massive goliath, standing nearly eight feet tall, with slate-gray skin patterned by natural white markings across his shoulders and ribs. He wears his black hair in a short, uneven crest and keeps a collection of small bronze military tokens braided into one side of it. His battered red officer's sash is wrapped around his waist, faded nearly pink at the point where his hand repeatedly grips it. He takes up more space than he realizes, often standing too close and making ordinary rooms feel suddenly narrow. His greataxe is broad, practical, and heavily nicked, with a strip of blue cloth tied beneath the blade.

Mannerisms

Neozak leans forward when listening, unintentionally looming over people as though they are junior soldiers reporting for duty. He taps his thumb against the haft of his greataxe while thinking, counts exits whenever he enters a room, and addresses servants, guards, and common laborers with the same solemn respect he gives nobles.

Personality

Neozak is blunt, direct, and strangely courteous. He speaks to everyone as though they are fellow soldiers whose survival matters, even when he is threatening them. He enjoys loud meals, difficult terrain, honest arguments, and contests with clear rules. Beneath his swagger is a watchful commander who notices who is standing alone, who has not eaten, and who is pretending not to be afraid.

Ideals

Freedom. No commander, king, god, or tradition has the right to spend another person's life without earning their trust first.

Bonds

He will cross any battlefield to protect the soldiers who served beneath him, especially those who were abandoned by officers with cleaner boots and colder hearts.

Flaws

He treats caution as a polite word for cowardice, and he often commits to a course of action before anyone has finished explaining the problem. Neozak is terrible at admitting fear, confusion, or emotional attachment. When embarrassed, he becomes louder, more formal, and far more likely to challenge someone to a contest.

Quirks

He names every campfire before leaving it, usually after someone who kept watch well.
He refuses to sit with his back to a door, even in friendly homes.
He keeps a mental tally of who in a group has been ignored during planning.
He can identify most military ranks by the wear patterns on their clothing.
He makes small wagers before difficult tasks, not for money, but to make fear feel like a game.

Background

Neozak was raised among a highland goliath clan that measured worth by endurance, judgment, and the ability to carry more than one's share. He was never the clan's strongest hunter, but he was impossible to intimidate and unusually good at keeping frightened people moving in the same direction. When a lowland warlord offered his clan work as paid auxiliaries, Neozak joined for the promise of food, coin, and a chance to test himself against opponents who did not know the mountain ways. The army taught him discipline, formations, logistics, and the grim arithmetic of survival. It also taught him that orders could be stupid, cowardly, or deliberately cruel. Neozak eventually broke ranks during a disastrous retreat, not to save a commander, but to drag an entire squad of abandoned recruits out of a burning pass. He was stripped of formal command, though the surviving soldiers still call him captain. Now he wanders as a mercenary and adventurer, obeying only orders that survive his personal inspection. He believes civilization is useful, but only when it remembers that people are not equipment.

“The army taught him discipline, formations, logistics, and the grim arithmetic of survival.”
From their backstory
Background
Soldier

Connections

Species

Goliath

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