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Ryan - AI-generated fantasy Character

Ryan

Half-Elf · Bard · Level 1 · Entertainer

Ryan

Ryan is quick-witted, observant, and more compassionate than she wants anyone to notice.
AC10
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 7 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge19 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
One musical instrument,
One additional musical instrument

Languages

Common,
Elvish

Features

8 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    Ryan can inspire others through stirring words or music. As a bonus action, she can choose one creature other than herself within 60 feet that can hear her. That creature gains one Bardic Inspiration die, a d6, which it can add to one ability check, attack roll, or saving throw made within the next 10 minutes. Ryan can use this feature a number of times equal to her Charisma modifier, minimum once, and regains expended uses after a long rest.

Always on

  • Vicious Mockery

    When A creature Ryan can see within 60 feet that can hear her

    Ryan makes a cutting remark laced with minor psychic magic. The target must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on its next attack roll before the end of its next turn.

  • SpellcastingLevel 1

    Ryan is a 1st-level spellcaster. Charisma is her spellcasting ability. She knows two bard cantrips and four 1st-level bard spells. She can use a musical instrument as a spellcasting focus.

  • DarkvisionHalf-ElfRyan can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Fey AncestryHalf-ElfRyan has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • Skill VersatilityHalf-ElfRyan is proficient in two skills of her choice, Stealth and Perception.
  • Ability Score IncreaseHalf-ElfRyan gains a +2 bonus to Charisma and +1 bonuses to Dexterity and Constitution.
  • By Popular DemandEntertainer

    Ryan can always find a place to perform, usually in an inn, tavern, festival, or public gathering. She can earn enough food and shelter for herself and her companions by performing, and local audiences recognize her as an entertainer.

Spells

7 spells

Spellcasting. Ryan casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will):

1st level (2 slots): , , , , ,

Gear

10 items

Weapons

  • Rapier
    A light, finesse melee weapon suitable for both defense and performance flourishes.
  • Dagger
    A small backup blade.

Armor

  • Leather armor
    Light protective armor worn beneath her flannel and shirt.

Tools

  • Lute
    Ryan's primary musical instrument and spellcasting focus.
  • Disguise kit
    A kit used to alter her appearance for performances and disguises.
  • Drum
    A second musical instrument chosen for variety and street performances.

Gear

  • Diplomat's pack
    A compact pack containing clothing, maps, writing materials, food, and other travel necessities.
  • Costume
    A dramatic outfit used for performances.
  • Favor of an admirer
    A keepsake from a former admirer or audience member who was touched by one of Ryan's performances.

Purse

  • 15×
    Gold pieces
    Spending money saved from performances.

Appearance

Ryan is a short, skinny half-elf with short, shaggy brown hair streaked with blue. Her blue eyes show clearly behind her glasses. One ear has only its cartilage and lobe pierced, while the other has middle and lobe piercings. She usually wears a graphic T-shirt beneath an open flannel, worn jeans, and Vans or Converse. Headphones rest around her neck, and she wears a necklace with a ring on it, a gift from her mother.

Mannerisms

Ryan is almost never completely still. She adjusts her glasses, checks that the ring is still resting against her collarbone, taps rhythms against her thigh, or nudges her headphones back into place while speaking. Before answering an emotional question, she pauses, clears her throat, and looks slightly to the side as if searching for the right lyric.

Personality

Ryan is quick-witted, observant, and more compassionate than she wants anyone to notice. She acts casual when she is frightened and uses jokes to keep conversations from becoming too serious. She bonds quickly with outsiders, musicians, and anyone who looks like they have been left out of the room. Although she dislikes authority, she cannot stand watching someone powerless get mistreated.

Ideals

Freedom. Nobody should have to become smaller, quieter, or more obedient just to be loved. Ryan will help people escape anyone who tries to take that choice away from them.

Bonds

The ring around her neck is the last gift her mother gave her, and Ryan would risk almost anything to protect it. She also feels responsible for anyone who reminds her of the lonely child she used to be.

Flaws

Ryan cuts people off before they can abandon her, and she would rather disappear than admit she needs help. When conversations turn toward her family or her mother's death, she becomes sarcastic, evasive, or suddenly very busy tuning an instrument.

Quirks

She gives important objects little nicknames, including her mother's ring.
She records interesting sounds in a small notebook, describing them as possible song rhythms.
She unconsciously hums the same unfinished melody whenever she is worried.
She refuses to perform a song perfectly if improvising it would make someone laugh.

Background

Ryan grew up caught between two worlds, never feeling entirely at home among either humans or elves. Her mother was different from the rest of the family, patient enough to understand Ryan's restless mind, strange musical tastes, and habit of turning every feeling into a rhythm or a half-finished song. She gave Ryan the ring now worn around her neck and encouraged her to perform, even when Ryan's first audiences were only empty rooms, bored tavern cats, and the rain against the windows. When her mother died, the rest of Ryan's family became distant, uncomfortable with grief and unwilling to talk about the person Ryan had lost. Ryan stopped answering their letters and left home with a battered lute, a borrowed set of headphones, and a determination to make a life where nobody could tell her to be quieter or less difficult. She became a traveling entertainer, performing quick songs, sharp jokes, and improvised stories in taverns and street markets. Her magic first appeared when one of her songs made an angry crowd lower their weapons. Since then, Ryan has used music to protect people who are overlooked, lonely, or unable to speak for themselves, even if she pretends she is only chasing the next stage and the next place to sleep.

“When her mother died, the rest of Ryan's family became distant, uncomfortable with grief and unwilling to talk about the person Ryan had lost.”
From their backstory
Background
Entertainer

Connections

Species

Half-Elf

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