Kairon
Kairon
Sheet
AC 15 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
13 featuresAlways on
- Nick
When Hit with a Dagger attack
After hitting with an attack using a Dagger, Kairon can deal piercing damage to a creature within 5 feet of the target, using the dagger's damage die without adding his ability modifier to the damage unless that modifier is negative.
- Slow
When Hit with a Shortbow attack
On a hit, the target's Speed is reduced by 10 feet until the start of Kairon's next turn.
- ExpertiseLevel 1
Kairon gains Expertise in two proficiencies he has, Stealth and Sleight of Hand. His proficiency bonus is doubled for ability checks using either proficiency.
- Sneak AttackLevel 1
Once per turn, when Kairon hits a creature with an attack roll using a Finesse or Ranged weapon and has Advantage on the roll, or when another enemy of the target is within 5 feet of it, he deals an extra 1d6 damage. He does not need Advantage if the other condition is met, and he cannot add the extra damage if he has Disadvantage.
- Thieves' CantLevel 1
Kairon knows the secret language of rogues and criminals, including hidden signs and symbols used to convey simple messages.
- Weapon MasteryLevel 1
Kairon chooses mastery with two proficient weapons. He has Weapon Mastery with the Dagger and Shortbow. The Dagger mastery allows a missed attack to deal its ability modifier in piercing damage once per turn, and the Shortbow mastery allows a hit to reduce the target's Speed by 10 feet until the start of Kairon's next turn.
- Creature TypeTieflingHumanoid.
- SizeTieflingMedium.
- SpeedTiefling30 feet.
- DarkvisionTieflingKairon can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees darkness in shades of gray.
- Fiendish Legacy, InfernalTieflingKairon knows the Fire Bolt cantrip. Charisma is his spellcasting ability for this legacy. At character level 3, he will gain Hellish Rebuke, and at character level 5, Darkness. These legacy spells can be cast once without a spell slot after a Long Rest when available.
- Otherworldly PresenceTieflingKairon knows the Thaumaturgy cantrip, using Charisma as his spellcasting ability.
- AlertCriminal
Alert. Kairon adds his Proficiency Bonus to Initiative rolls. Immediately after rolling Initiative, he can swap his Initiative with that of a willing ally in the same combat, provided neither creature is Incapacitated.
Spells
2 spellsSpellcasting. Kairon casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will): ,
Gear
12 itemsWeapons
- 4×DaggerFinesse, light melee weapon, 1d4 piercing damage.
- ShortswordFinesse melee weapon, 1d6 piercing damage.
- ShortbowAmmunition, range 80/320, 1d6 piercing damage.
Armor
- Leather ArmorLight armor made from supple, darkened leather.
Tools
- Thieves' ToolsTools for picking locks and disarming traps.
Gear
- 20×ArrowArrows for the shortbow.
- QuiverContainer for arrows.
- Burglar's PackA pack containing a backpack, ball bearings, 50 feet of hempen rope, a bell, five candles, a crowbar, a hammer, ten pitons, a hooded lantern, two flasks of oil, five days of rations, a tinderbox, and a waterskin.
- CrowbarUseful for forcing doors, prying chests, and making improvised leverage.
- 2×PouchSmall containers for coins, stolen goods, or hidden tools.
- Traveler's ClothesPlain, durable clothing suitable for blending into city crowds.
Purse
- 24×Gold PiecesCoin remaining from the class and background starting packages.
Appearance
Kairon is a lean, broad-shouldered tiefling standing just over six feet tall. His skin is dark burgundy, his swept-back horns are black at the roots and ivory at the tips, and his narrow yellow eyes reflect light like a cat's. A thin scar runs from the corner of his mouth to his jaw. He dresses in weathered dark leather, keeps his tail wrapped around one leg when standing still, and wears several rings that are useful for disguising the movements of his fingers.
Mannerisms
Kairon speaks softly and makes people lean closer to hear him. He counts exits without appearing to look at them, rolls coins across his knuckles while thinking, and pauses before answering any question as though deciding which version of the truth will be most profitable.
Personality
Kairon is patient, observant, and ruthlessly practical. He rarely raises his voice because he prefers people to underestimate how much he has noticed. He can be charming when it serves him, but his charm feels carefully measured, like a blade being tested against a thumb.
Ideals
Power. The world belongs to whoever can take it and keep it. Laws are merely agreements made by people too weak to enforce their own desires.
Bonds
Kairon still carries Veyra's broken silver ring, and he intends to find the crew leader who betrayed her. He also keeps a secret ledger naming every fence, corrupt guard, and wealthy victim who profited from the old gang's work.
Flaws
Kairon assumes every kindness conceals a price, and he is usually right often enough to keep believing it. He cannot resist humiliating someone who has power over him, even when silence would be safer. When cornered, he chooses the option that preserves his leverage rather than the option that protects his companions.
Quirks
Background
Kairon grew up in the crowded alleys beneath the eastern aqueduct, where a tiefling child was worth more as a distraction than as a person. His first mentor was a burglar named Veyra, who taught him to read locks by touch, recognize the sound of a guard's boots, and smile while lying. Kairon learned quickly that mercy was an expensive habit and that fear, properly applied, could open doors more reliably than any key. By adulthood, he had become the crew's entry man, knife fighter, and escape planner, carrying out burglaries against merchants, magistrates, and anyone foolish enough to believe a respectable door meant a secure home.
“His first mentor was a burglar named Veyra, who taught him to read locks by touch, recognize the sound of a guard's boots, and smile while lying.”
- Background
- Criminal
Connections
Species
Tiefling
Media
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