Skip to content
CreatePricing
Spectre - AI-generated fantasy Character

Spectre

Human · Monk (Spectral Attack) · Level 20 · Urchin

Spectre

Spectre is charming, observant, and effortlessly self-possessed.
AC20
HP260/260
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 260 · 60 ft.
AlignmentLawful NeutralGenderMaleAgeAppears 32, claims to have died and returned countless times
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Shortswords,
Unarmed strikes

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Undercommon

Features

31 features

Action

  • Whirlwind Attack

    When On your turn

    Make a melee attack against every creature within 5 feet, rolling separately for each target.

  • Fluid FocusLevel 17

    When On your turn

    Enter Fluid Focus, gaining automatic defensive and offensive benefits while spending 1 ki per round.

  • Extra Attack and Ki-Empowered StrikesLevel 5

    You can make an additional attack when you take the Attack action. Your unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.

  • Stillness of MindLevel 6

    You can use your action to end one effect on yourself causing you to be charmed or frightened. At 14th level, you gain proficiency in all saving throws and can spend 1 ki point to reroll a failed save.

  • Spectral WhirlwindLevel 11

    You gain one additional attack when taking the Attack action and one additional Flurry of Blows strike. You can use your action to make one melee attack against any number of creatures within 5 feet, with a separate attack roll for each target.

Bonus action

  • Flurry of Blows

    When After taking the Attack action

    Make an unarmed strike as a bonus action after attacking with an unarmed strike or monk weapon. At this level, Spectre can make up to four Flurry of Blows strikes while Fluid Focus is active.

  • Patient Defense

    When On your turn

    Take the Dodge action as a bonus action without ki, or amplify it with 1 ki to make attacks against creatures that miss you.

  • Step of the Wind

    When On your turn

    Dash or Disengage as a bonus action without ki, or amplify it with 1 ki to double movement speed and triple jump distance.

  • Martial ArtsLevel 1

    You can use Dexterity instead of Strength for monk weapon and unarmed attack and damage rolls. You can roll martial arts damage instead of the normal damage for unarmed strikes and monk weapons. When you use the Attack action with an unarmed strike or monk weapon, you can make one unarmed strike as a bonus action.

  • Ki and Ki FeaturesLevel 2

    You can use a bonus action to make two unarmed strikes, take the Dodge action, or Dash or Disengage. At this level, these options normally cost 1 ki point, but Spectral Attack's Ki Amplification makes them free and allows optional ki amplification.

  • Patient Defense and Step of the WindLevel 2

    You can spend 1 ki point to take the Dodge action as a bonus action, or spend 1 ki point to take the Dash or Disengage action as a bonus action. Under Ki Amplification, these options are free unless amplified.

Reaction

  • Deflect MissilesLevel 3

    You can deflect or reduce the damage of ranged weapon attacks with your reaction. If reduced to 0, you can catch and throw the missile. At 17th level, Fluid Focus removes the action requirement for this feature while active.

  • Slow FallLevel 4

    You can use your reaction to reduce falling damage and slow your fall.

Always on

  • Unarmored MovementLevel 2

    Your unarmored movement increases by 10 feet. You can run along vertical surfaces and across liquids during your turn without falling during the movement.

  • KiLevel 2

    You can use ki to empower certain monk features. Ki save DC is 19. You regain all expended ki when you finish a short or long rest.

  • Flurry of Blows ImprovementLevel 11

    You can spend 1 ki point to make one additional unarmed strike as part of your Flurry of Blows, for a total of three attacks. Spectral Attack grants an additional Flurry of Blows strike at 11th level and four strikes while Fluid Focus is active.

  • Stunning StrikeLevel 5

    Your unarmed strikes can stun a creature when you hit it, forcing a Constitution saving throw against ki save DC.

  • Purity of BodyLevel 10

    Your body becomes immune to disease and poison, and you take no damage from poison.

  • Diamond SoulLevel 14

    You gain proficiency in all saving throws. If you fail a saving throw, you can spend 1 ki point to reroll it and must use the new result.

  • Tongue of the Sun and MoonLevel 13

    You can understand all spoken languages, and any creature can understand your speech. You can spend 2 ki points to cast Astral Projection without material components, except you cannot take other creatures with you.

  • Empty BodyLevel 18

    You gain resistance to all damage except force damage whenever you are not incapacitated.

  • Perfect SelfLevel 20

    You regain 4 expended ki points when you roll initiative if you have no ki points remaining.

  • Immortal KiLevel 3

    When you reach 0 hit points or would be killed instantly, make a Constitution saving throw with DC 10 plus the number of times you have been dropped. On a success, you regain hit points equal to your monk level plus Constitution modifier plus 12 hit points per ki point spent. On a failure, you may still revive by expending all remaining ki. If you have no ki or decline to revive, the effect takes hold normally.

  • Ki AmplificationLevel 6

    Flurry of Blows, Patient Defense, and Step of the Wind no longer require ki. You may spend 1 ki point to give Flurry of Blows attacks advantage, make attacks against creatures that miss you while using Patient Defense, or double movement speed and triple jump distance while using Step of the Wind.

  • Ability Score ImprovementLevel 19

    You gain two Ability Score Improvements or feats. Spectre's ability scores already exceed the normal maximum through the requested manual generation method.

  • Ability Score IncreaseHuman+1 to all ability scores, applied to the requested base scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • TraitHumanVersatile and adaptable, with no additional special racial traits under the classic 2014 standard human profile.
  • City SecretsUrchin

    Spectre knows the secret patterns and hidden routes of cities. He can move through urban environments quickly and locate food, shelter, and concealed passageways for himself and his companions.

Gear

11 items

Weapons

  • Club
    A simple wooden club used during Spectre's earliest training and kept as a reminder of his origin.
  • Sling
    A compact sling with a pouch of smooth stones.
  • Dagger
    A small knife suitable for utility, defense, or quiet street work.

Tools

  • Thieves' Tools
    A set of thieves' tools used for locks, traps, and covert entry.
  • Disguise Kit
    A disguise kit containing cosmetics, wigs, clothing pieces, and accessories.

Gear

  • Burglar's Pack
    A burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Dungeoneer's Pack
    A dungeoneer's pack containing a backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, and a waterskin.
  • Common Clothes
    A set of common clothes kept from his childhood in the streets.
  • Memento from Parents
    A small token from his parents, its original meaning long forgotten.
  • Noble Attire
    A fine, dark noble outfit with silver embroidery, white shirt, dark trousers, polished boots, and a fur-trimmed cloak.
  • Broken Silver Relic
    A silver clasp and dimensional relic carried beneath the cloak. Its exact magical function is unknown.

Appearance

Spectre stands six feet two inches tall, with a lean, athletic build shaped by constant movement and disciplined combat. His roguishly handsome face bears a day of dark stubble, while his short brown hair is neatly trimmed. His perceptive eyes seem to catalog every exit, weapon, and weakness in the room. He wears fine black nobleman's clothing, including a high-collared doublet with silver embroidery, a crisp white shirt, dark trousers, polished black boots, and a heavy black wool cloak trimmed in dark fur. His silver clasp bears no recognizable heraldry.

Mannerisms

Spectre speaks in a smooth, polished aristocratic accent and addresses even enemies with impeccable courtesy. He adjusts his silver cuff before combat, pauses before answering difficult questions, and rarely turns his entire body when his eyes can track something alone. When considering a threat, he taps two fingers against his wrist as though counting an invisible heartbeat.

Personality

Spectre is charming, observant, and effortlessly self-possessed. He makes people feel uniquely interesting, remembers small details others overlook, and uses refined manners as both genuine courtesy and subtle armor. Beneath the charisma lies a profound detachment, as if part of him is always listening to voices from another plane. He is confident without being needlessly boastful, though his certainty can become unnerving when he calmly discusses death as an inconvenience.

Ideals

Control is the foundation of freedom. The disciplined mind must govern the body, fear, fate, and even death itself.

Bonds

The hidden children and street communities of his first city are under his protection. He also carries a broken silver relic that he believes is one piece of the mechanism responsible for his repeated returns from death.

Flaws

Spectre is dangerously confident in his ability to survive anything. He withholds the truth even from allies, treats vulnerability as a tactical error, and can become coldly controlling when events move beyond his prediction. His claim of immortality has also made him reckless with his own life and dismissive of ordinary fear.

Quirks

He knows the name of every alley, bridge, and sewer entrance in a city after a single night's walk.
He sometimes answers a question before it has been fully spoken.
He keeps a private count of every death he has experienced.
He leaves a single silver coin in places where children sleep rough.
He dislikes sitting with his back to a door, even in supposedly safe rooms.

Background

Spectre was raised in the forgotten spaces beneath a wealthy city, where abandoned children learned quickly that hunger was more dangerous than knives. He survived by stealing from the careless, carrying messages through alleys no guard would enter, and memorizing every sewer gate, rooftop path, and servant's entrance. One night, cornered after taking a silver relic from a noble collection, he discovered that the object was not merely valuable. It was a fragment of a dimensional instrument, and its power tore open a passage through space. Spectre fell through death, darkness, and impossible worlds, then returned alive days later with no wound upon him and a new understanding of movement, distance, and the thin boundary between life and death. He eventually found a monastery whose masters recognized the strange rhythm of his soul. They taught him to turn breath into force, motion into defense, and intention into a weapon. Spectre mastered their teachings, then surpassed them, developing the spectral techniques that allow him to create echoes, fold space, and continue fighting after death should have claimed him. He now travels in the guise of a noble lord, using charm and impeccable manners to conceal the street survivor beneath the cloak. He seeks the origin of his immortality and the scattered artifacts connected to it, while quietly preparing for the day when something from beyond the mortal realms comes to collect its debt.

“One night, cornered after taking a silver relic from a noble collection, he discovered that the object was not merely valuable.”
From their backstory
Background
Urchin

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Spectre into a sheet

A high-res, share-ready sheet you can post or print.