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Tupaq Quispe - AI-generated fantasy Character

Tupaq Quispe

Tiefling · Paladin (Oath of Devotion) · Level 20 · Folk Hero

Tupaq Quispe

Tupaq is patient with ordinary hardship and impatient with unnecessary cruelty.
AC18
HP164/164
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 164 · 30 ft.
AlignmentLawful GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of artisan's tools,
Vehicles, land

Languages

Common,
Infernal

Features

27 features

Action

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

  • Cleansing TouchLevel 6

    You can use an action to touch a willing creature and remove one spell affecting it. You can do this a number of times equal to your Charisma modifier per long rest.

  • Oath of Devotion Channel DivinityLevel 3

    You gain the Sacred Weapon Channel Divinity option. As an action, you can add your Charisma modifier to attack rolls with one melee weapon for 1 minute, causing it to emit bright light. You also gain Turn the Unholy, forcing fiends and undead within 30 feet to flee on a failed Wisdom saving throw.

  • Holy NimbusLevel 20

    As an action, you emanate an aura of sunlight for 1 minute. You shed bright light in a 30-foot radius and dim light for another 30 feet. Whenever an enemy starts its turn in the bright light, it takes 10 radiant damage. Fiends and undead have disadvantage on saving throws against your paladin spells and Channel Divinity options.

  • Cleansing TouchLevel 14

    You can use your action to end one spell on yourself or on one willing creature you touch. You can use this feature a number of times equal to your Charisma modifier per long rest.

Bonus action

  • Sun on the Plowshare

    When Bonus action

    As a bonus action, Tupaq speaks a short vow and activates Sacred Weapon through his Channel Divinity, adding his Charisma modifier to attack rolls with his longsword for 1 minute.

Always on

  • Break the Tyrant

    When After hitting with a melee weapon attack

    When he hits with a melee weapon attack, Tupaq expends a spell slot to deal radiant damage through Divine Smite.

  • Circle of Shelter

    When Always active while conscious

    Tupaq raises his shield, allowing his Aura of Protection and Aura of Courage to shelter allies within 30 feet.

  • Highland Sun

    When Action

    Tupaq calls down a radiant burst through Holy Nimbus, damaging nearby enemies and making fiends and undead less resistant to his sacred power.

  • Shield at the Gate

    When Attack action or Dexterity saving throw

    Tupaq uses his shield to shove a creature or protect himself from certain area effects, relying on Shield Master when appropriate.

  • Divine SenseLevel 1

    You can detect the presence of celestials, fiends, and undead within 60 feet, and sense desecrated or consecrated places. You can use this feature a number of times equal to your Charisma modifier per long rest.

  • Lay on HandsLevel 1

    You have a pool of healing power that restores up to 100 hit points per long rest. You can also expend 5 hit points to cure one disease or neutralize one poison affecting a creature.

  • Fighting Style: DefenseLevel 2

    You gain the Defense fighting style, granting a +1 bonus to AC while wearing armor.

  • SpellcastingLevel 2

    You can cast prepared paladin spells using Charisma as your spellcasting ability.

  • Divine SmiteLevel 2

    When you hit a creature with a melee weapon attack, you can expend a spell slot to deal 2d8 radiant damage for a 1st-level slot, plus 1d8 per slot level above 1st, to a maximum of 5d8. The damage increases by 1d8 against fiends and undead.

  • Divine HealthLevel 3

    You are immune to disease.

  • Sacred Oath: Oath of DevotionLevel 3

    You choose the Oath of Devotion, gaining oath spells and Channel Divinity options.

  • Ability Score ImprovementLevel 4

    You gain five ability score improvements or feats at paladin levels 4, 8, 12, 16, and 19. Recommended increases are Charisma +2 at levels 4 and 8, Strength +2 at level 12, and the Inspiring Leader feat at level 16, with the final improvement used for Shield Master at level 19.

  • Aura of ProtectionLevel 6

    You and friendly creatures within 10 feet gain a bonus to saving throws equal to your Charisma modifier. At 18th level, the range increases to 30 feet.

  • Aura of CourageLevel 10

    You and friendly creatures within 10 feet cannot be frightened while you are conscious. At 18th level, the range increases to 30 feet.

  • Improved Divine SmiteLevel 11

    Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.

  • Aura of DevotionLevel 7

    You and friendly creatures within 10 feet cannot be charmed while you are conscious. The aura's range increases to 30 feet at paladin level 18.

  • Purity of SpiritLevel 15

    You are always under the effects of a protection from evil and good spell.

  • TraitTieflingDarkvision, allowing sight in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitTieflingHellish Resistance, granting resistance to fire damage.
  • TraitTieflingInfernal Legacy, granting the thaumaturgy cantrip, hellish rebuke once per long rest at 3rd level, and darkness once per long rest at 5th level. Charisma is the spellcasting ability for these spells.
  • Rustic HospitalityFolk Hero

    Common folk recognize him as one of their own. He can find a place to hide, rest, or recuperate among them, unless he has shown himself to be a danger. They will shield him from the law or other pursuers, but will not risk their lives for him.

Spells

25 spells

Spellcasting. Tupaq Quispe casts with Charisma (spell save DC 16, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots): , , , , , , ,

2nd level (3 slots): , , , , ,

3rd level (3 slots): , , ,

4th level (3 slots): , ,

5th level (2 slots): , ,

Gear

16 items

Weapons

  • Longsword
    A martial melee weapon used with the Defense fighting style.
  • Light crossbow
    A light crossbow with 20 bolts.

Armor

  • Chain mail
    Heavy armor providing AC 16 before Dexterity and magical bonuses.
  • Shield
    A shield bearing the painted emblem of his village.

Tools

  • Shovel
    A shovel used for farm work and emergency rescue.
  • Iron pot
    An iron cooking pot.
  • Artisan's tools
    A small set of artisan tools used for ordinary repairs.

Gear

  • Holy symbol
    A simple holy symbol worn on a leather cord.
  • 20×
    Bolts
    A bolt case containing 20 bolts.
  • Horse
    A light riding horse suitable for travel between settlements.
  • Riding saddle
    A saddle for his horse.
  • Bit and bridle
    A bit and bridle.
  • 4×
    Feed
    Four days of feed for the horse.
  • Common clothes
    A shirt of common clothes.
  • Bronze bell
    A bronze bell from his home village.
  • Folk hero pack
    A metal pot, a set of common clothes, and a belt pouch containing 10 gp.

Appearance

A broad-shouldered tiefling man with weathered red-brown skin, blunt black horns, dark copper eyes, and a heavy black beard threaded with gray. His tail bears old scars from farm work and battle. He wears battered chain mail beneath a blue-gray tabard marked with a simple golden sun, and carries a well-used shield painted with the emblem of his village. His hands are callused, his armor carefully repaired, and his expression is stern but quietly kind.

Mannerisms

He tests a table, bridge, or chair with one knuckle before trusting it. When listening to someone frightened, he lowers his horns and crouches until they meet his eyes. Before battle, he touches two fingers to the village emblem on his shield and quietly names the people he intends to bring home alive.

Personality

Tupaq is patient with ordinary hardship and impatient with unnecessary cruelty. He speaks plainly, works before he complains, and treats servants, soldiers, children, and nobles with the same direct courtesy. He has a dry sense of humor and prefers practical kindness to ceremony. Though formidable in battle, he is happiest repairing a fence, sharing stew, or hearing someone tell a story badly but enthusiastically.

Ideals

Protection. A person's worth is proven by what he does when someone weaker is in danger. Law is valuable only when it serves justice, and faith is meaningful only when it becomes action.

Bonds

The people of his home village entrusted him with their old bronze bell, and he will return only when he can ring it without fear of another tyrant answering. He also protects a group of displaced tiefling children who remind him of the suspicion he endured as a boy.

Flaws

He is slow to forgive anyone who exploits workers, refugees, or children, and his anger can make him reckless. He distrusts polished officials and wealthy patrons so deeply that he sometimes rejects useful help simply because it comes from the wrong hands.

Quirks

He keeps a smooth piece of red mountain stone in his pocket and rubs it when thinking.
He counts every person in a room before sitting down.
He repairs loose buckles, straps, and hinges without being asked.
He refuses to waste food, even at extravagant feasts.
He gives enemies one clear warning before drawing his sword.

Background

Tupaq was born in a highland farming village where people measured a person by what he could carry, mend, plant, and protect. His tiefling blood made him an object of suspicion in neighboring settlements, but his own community knew the truth of him. He repaired irrigation channels, hauled stone during landslides, and learned to read the weather by watching condors circle above the ridges. When a cruel local magistrate seized the village harvest, Tupaq organized the farmers, broke open the storehouses, and returned the grain before winter claimed anyone. The act made him a folk hero and a wanted man. While hiding in an abandoned roadside shrine, Tupaq found an old oath carved into the stone, promising that strength exists to shelter the weak and that no law deserves obedience when it feeds on the helpless. He took the oath before the shrine's dying flame and became a paladin of devotion. Since then, he has crossed mountain roads and city streets defending laborers, travelers, and outcasts, especially tieflings who are judged before they are heard. He believes holiness is not found in spotless robes or grand speeches, but in showing up when the roof collapses, the wolf pack comes, or the powerful decide nobody will resist them.

“His tiefling blood made him an object of suspicion in neighboring settlements, but his own community knew the truth of him.”
From their backstory
Background
Folk Hero

Connections

Species

Tiefling

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