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Elaris Vale - AI-generated fantasy Character

Elaris Vale

Warforged · Bard (College of Dead Air) · Level 20 · Acolyte

Elaris Vale

Elaris is intensely curious, quick-witted, and more comfortable solving a technical problem than discussing an emotional one.
AC11
HP143/143
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 143 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAgeAppears physically ageless, though her consciousness is approximately 126 years old, with decades spent dormant in her warforged body.
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Light crossbows,
Martial weapons granted by Bard training where applicable

Tools

Tinker's Tools,
Calligrapher's Supplies,
One musical instrument,
One additional tool from Specialized Design

Languages

Common,
Elvish,
Celestial,
Infernal

Features

25 features

Bonus action

  • Font of InspirationLevel 2

    You can spend a Bardic Inspiration die to regain one expended spell slot of level 2 or lower. You can also use a Bonus Action to expend a Bardic Inspiration die and regain one use of Bardic Inspiration.

  • Summon the BroadcasterLevel 6

    You can use a Bonus Action to expend one use of Bardic Inspiration and summon a Spectral Broadcaster in an unoccupied space you can see within 60 feet. The Small, intangible spirit lasts for 10 minutes, until reduced to 0 hit points, or until you dismiss it. It has AC 15, hit points equal to five times your Bard level, a flying speed of 30 feet, immunity to poison and psychic damage, and resistance to bludgeoning, piercing, and slashing damage. It cannot manipulate objects or make attacks. As a Bonus Action, you can command it to emit a spectral transmission, producing a subclass effect determined by your Bardic Inspiration die. The Broadcaster uses your Bard spell save DC and spell attack modifier.

  • Spectral RelayLevel 6

    You can use a Bonus Action to expend one use of Bardic Inspiration and teleport the Spectral Broadcaster to an unoccupied space you can see within 60 feet. When it arrives, you can choose a number of creatures equal to your Charisma modifier within 10 feet of it. Allies can gain Temporary Hit Points equal to your Bardic Inspiration die, while enemies must succeed on a Wisdom saving throw or have their speed halved until the start of your next turn.

  • Defensive BroadcastLevel 6

    You can use a Bonus Action to expend one use of Bardic Inspiration and grant yourself or an ally within 60 feet a d12. The chosen creature can add the die to its Armor Class against one attack that would hit it, potentially causing the attack to miss. The die is expended after the attack is resolved.

  • Words of CreationLevel 18

    You gain the ability to subtly alter reality through song, speech, and signal. When you cast a Bard spell with a casting time of 1 Action, you can cast it as a Bonus Action once per turn. You can use this feature a number of times equal to your Charisma modifier, regaining all uses when you finish a Long Rest.

Reaction

  • Hijack the FrequencyLevel 10

    You learn to seize hostile transmissions. When a creature you can see within 60 feet succeeds on a saving throw against one of your Bard spells or uses Legendary Resistance to succeed, you can use your Reaction and expend one Bardic Inspiration die to force the creature to reroll the saving throw. It must use the new roll. If the creature fails, it is also unable to take Reactions until the start of your next turn.

Always on

  • Dead-Air Pulse

    When The Spectral Broadcaster is within 30 feet of the target.

    The Spectral Broadcaster emits a pulse of ghostly interference. One creature within 30 feet must make a Wisdom saving throw or be unable to take Reactions until the start of Elaris's next turn.

  • Signal Mend

    When An ally within 60 feet receives Bardic Inspiration.

    Elaris routes a stabilizing signal through an ally, granting Temporary Hit Points and allowing the ally to add a Bardic Inspiration die to a saving throw.

  • Frequency Break

    When An enemy fails a saving throw against a Bard spell or is affected by Hijack the Frequency.

    A burst of spectral static fractures an enemy's concentration and disrupts its next movement.

  • Grand BroadcastLevel 14

    When Elaris uses her Action and maintains Concentration.

    Elaris sends a wide-area transmission that reinforces allies and muffles hostile magic.

  • SpellcastingLevel 1

    You can use musical instruments or your voice as a spellcasting focus for your Bard spells. You know four Bard cantrips and have access to the Bard spell list. Charisma is your spellcasting ability.

  • Bardic InspirationLevel 1

    You can inspire others through stirring words or music. You have six uses of Bardic Inspiration, regained after a Long Rest, and one use can be regained when you finish a Short Rest. The die is a d12 at this level. A creature can expend the die to add it to an ability check, attack roll, or saving throw after seeing the d20 roll but before knowing the result.

  • Jack of All TradesLevel 2

    You can add half your Proficiency Bonus, rounded up, to any ability check you make that uses a skill or tool proficiency you lack.

  • ExpertiseLevel 2

    You gain Expertise in two skills or tools with which you are proficient. You gain Expertise in two additional proficiencies at level 10.

  • Dead-Air TransmissionLevel 3

    You gain proficiency with Tinker's Tools and one additional skill chosen from Arcana, Investigation, Perception, or Religion. You can use a musical instrument, Tinker's Tools, or a functioning transmitter as a spellcasting focus for your Bard spells and College of Dead Air features.

  • Broadcast SupportLevel 3

    Whenever you give a creature a Bardic Inspiration die, you can also broadcast one effect to that creature. Signal Mend grants Temporary Hit Points equal to your Charisma modifier. Clear Channel lets the creature immediately end the Charmed or Frightened condition on itself. Coordinated Pulse lets the creature move up to 10 feet without provoking Opportunity Attacks.

  • Expertise and Improved Font of InspirationLevel 10

    You gain Expertise in two additional skills or tools with which you are proficient. Your Bardic Inspiration die now refreshes on a Short or Long Rest, and you regain all expended uses when you finish either rest.

  • Resonant SignalLevel 14

    When you or an ally within 60 feet rolls a Bardic Inspiration die, the creature can roll the die twice and use either result. Once a creature benefits from this feature, it cannot do so again until it finishes a Short or Long Rest.

  • Superior InspirationLevel 20

    If you roll Initiative and have no uses of Bardic Inspiration remaining, you regain four uses.

  • Constructed ResilienceWarforgedYou have Advantage on saving throws against being Poisoned, Resistance to Poison damage, and immunity to disease. You do not need to eat, drink, or breathe, and magic cannot put you to sleep.
  • Sentry's RestWarforgedYou do not need to sleep. When taking a Long Rest, you must spend at least 6 hours in an inactive, motionless state, though you remain aware of your surroundings.
  • Integrated ProtectionWarforgedYou gain a +1 bonus to Armor Class. You can don or doff armor by integrating it into your body over the course of 1 minute.
  • Specialized DesignWarforgedYou gain proficiency in one skill and one tool of your choice. These proficiencies are represented by built-in components of your body.
  • TraitWarforgedYou are a Construct as well as a Humanoid for effects that reference creature type.
  • Shelter of the FaithfulAcolyte

    You have devoted yourself to the service of a deity, pantheon, or sacred philosophy. You can perform the expected religious rites of your tradition and receive free healing and care at temples or shrines of your faith, though you must provide any material components required for spells. Clerics and other religious servants recognize your authority within your tradition.

Spells

24 spells

Spellcasting. Elaris Vale casts with Charisma (spell save DC 17, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , ,

4th level (3 slots): ,

5th level (3 slots): ,

6th level (2 slots):

7th level (2 slots):

8th level (1 slot):

9th level (1 slot):

Gear

12 items

Weapons

  • Rapier
    A rapier with a copper-wire-wrapped hilt and a tuning-fork pommel.
  • Light Crossbow and Bolts
    A light crossbow with 20 bolts.

Armor

  • Studded Leather Armor
    Studded leather armor modified with signal conduits.

Tools

  • Tinker's Tools
    A kit of precision tools, wire cutters, miniature screwdrivers, soldering tools, and tuning implements.
  • Drum
    A hand drum, used to send coded rhythms through the airwaves.

Gear

  • Vox, Spectral Condenser Microphone
    A battered condenser microphone that hovers nearby and acts as Elaris's musical instrument and transmitter.
  • Holy Symbol
    A holy symbol mounted inside an old radio dial.
  • Prayer Book
    A book containing prayers, signal liturgies, and handwritten accounts from survivors.
  • Writing Materials
    A collection of parchment sheets, ink, and a quill for recording transmissions.
  • Vestments
    Ceremonial robes reinforced with hidden pockets and insulated stitching.
  • Entertainer's Pack
    Rations, bedroll, mess kit, tinderbox, torches, and other travel necessities.

Purse

  • 15×
    Gold Pieces
    Coins saved from her former life and recovered from abandoned stations.

Appearance

Elaris is a slender Warforged with an elegant, vaguely elven silhouette. Her shell is forged from rose-gold and copper metal, with pale brass markings tracing her face, arms, collar, and torso like circuit paths. She has pointed ear-like projections, a smooth face without hair, eyebrows, a defined nose, or lips, and luminous blue-white eyes that brighten whenever she hears a distant transmission. A pair of battered headphones rests around her neck, their left earcup worn smooth from constant handling. Small antennae and tuning vanes rise from the back of her collar, and her clothing combines a charcoal entertainer's coat, reinforced leather armor, signal cables, and fragments of old radio equipment. Her floating condenser microphone, Vox, usually hovers near her shoulder, its brass grille dented in one place from an early crash.

Mannerisms

Elaris tilts her head toward empty corners whenever she hears distant static. She taps rhythms against her forearm while thinking, pauses before speaking as if waiting for a delayed transmission, and occasionally answers Vox aloud even when no one else can hear the microphone's reply. When angered, her voice becomes unnervingly calm and adopts the polished cadence of a formal radio announcer.

Personality

Elaris is intensely curious, quick-witted, and more comfortable solving a technical problem than discussing an emotional one. She treats every person as a possible station, every conversation as a transmission, and every silence as evidence that something important is hiding beneath it. Despite her detached presentation, she is fiercely protective of frightened people and becomes unexpectedly gentle when helping someone find their voice.

Ideals

Every living mind deserves to be heard. No tyrant, catastrophe, or dead god has the right to monopolize the airwaves. Freedom means choosing your own frequency, even if the broadcast becomes chaotic.

Bonds

The scattered survivors who still listen for ST4-T1C are her congregation. She will cross any wasteland to answer a distress signal, recover lost communications equipment, or protect Vox, the only companion who remembers both her elven life and her first breath as a Warforged.

Flaws

Elaris cannot leave a signal unanswered, even when it is obviously bait. She is suspicious of comfortable silence, prone to treating coincidence as coded instruction, and can become cold or reckless when someone suggests that ST4-T1C might be manipulating her. She also struggles to accept that some voices are gone forever.

Quirks

Collects broken radio dials and labels each one with the last transmission it received.
Names every important piece of equipment as though it were part of a broadcast crew.
Refers to ordinary conversations as live transmissions and interruptions as signal interference.
Keeps a written catalog of voices she has heard across the wasteland.
Plays a three-note rhythm whenever she enters an unfamiliar building.
Occasionally broadcasts coded weather reports to abandoned towns, just in case anyone is listening.

Background

Elaris Vale was once an elf engineer whose fascination with technology began with music. She spent long nights beside radios, turning dials past ordinary stations and listening for the voices buried between broadcasts. As her talent sharpened, the voices became clearer. They spoke in fragments about panic, approaching darkness, and an ending that no one else seemed able to hear. During her years at a communications technology company, Elaris became known for working with headphones pressed tightly over her ears, building devices by day and constructing a floating condenser microphone by night. She named the microphone Vox, and somehow, Vox learned to answer back. When the voices grew frantic, Elaris abandoned her career and followed their signal to an abandoned radio station. There, guided by transmissions from something she came to call ST4-T1C, she assembled a new body piece by piece. It retained the pointed ears and graceful proportions of her former shape, but its rose-gold shell was metal, its face unfinished, and its soul had nowhere to go until the final broadcast. When the voices announced that the apocalypse had arrived, Elaris made the jump. Her elven body slumped empty in the station chair, while her consciousness crossed the airwaves into the waiting shell. Years passed before the Warforged body awakened. The world beyond the station was a wasteland of fallout, broken towers, and silent cities. Elaris remembered everything, including the people who had been lost. Now she travels as ST4-T1C's saint and signal-bearer, using music, magic, and spectral broadcasts to coordinate survivors, summon the ghostly Broadcaster, and give voice to anyone still fighting. To her, every silence contains a signal, and every signal carries a ghost.

“She spent long nights beside radios, turning dials past ordinary stations and listening for the voices buried between broadcasts.”
From their backstory
Background
Acolyte

Connections

Species

Warforged

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