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Bo Cephus - AI-generated fantasy Character

Bo Cephus

Human (Variant) · Warlock (The Hexblade) · Level 5 · Outlander

Bo Cephus

Bo is terse, dryly polite, and unsettlingly observant.
AC12
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 38 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Shields,
Medium armor

Weapons

Simple weapons,
Martial weapons

Languages

Common,
Infernal

Features

14 features

Bonus action

  • Hexblade's CurseLevel 1

    When Bonus Action

    As a bonus action, curse a creature you can see within 30 feet. For 1 minute, you deal extra damage equal to proficiency bonus against it, score critical hits on 19 or 20, and regain hit points when it dies.

  • Crossbow Expert Fire

    When Attack Action

    Make two attacks when you take the Attack action, then use your bonus action for a third shot with a hand crossbow or revolver if conditions allow.

  • Pact Weapon Assault

    When Spell plus bonus action opportunity

    After you cast a cantrip, you can make an attack with your pact weapon as a bonus action if the circumstances and table rulings permit the weapon's form.

Always on

  • Hex WarriorLevel 1

    You can use Charisma instead of Strength or Dexterity for attack and damage rolls with one weapon that lacks the two-handed property. You also gain proficiency with medium armor, shields, and martial weapons.

  • Eldritch InvocationsLevel 2

    You know two cantrips and gain Eldritch Invocations that grant permanent magical boons. At 5th level you know three invocations.

  • Pact Boon, Pact of the BladeLevel 3

    You receive a boon from your patron, choosing a Pact Boon. Your pact weapon can be a magical focus for your pact magic and can serve as Bo Cephus's rune-covered revolver in play.

  • Otherworldly PatronLevel 1

    Your patron grants you a list of expanded spells known, and you can restore all warlock spell slots on a short or long rest.

  • Pact MagicLevel 1

    You can cast warlock spells using Charisma as your spellcasting ability. At 5th level, you have 2 pact magic spell slots, both at 3rd level.

  • Ability Score ImprovementLevel 4

    You have learned to improve your capabilities at 4th level. This character took the Crossbow Expert feat, reflecting uncanny speed with the rune-revolver and the ability to fight at close range without losing aim.

  • TraitHuman (Variant)Ability Score Increase, +1 to two ability scores of your choice
  • TraitHuman (Variant)Extra Skill Proficiency
  • TraitHuman (Variant)Extra Feat at 1st level
  • TraitHuman (Variant)Extra Language
  • WandererOutlander

    You have an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and the safest routes between them.

Spells

9 spells

Spellcasting. Bo Cephus casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level: , , ,

2nd level: ,

3rd level (2 slots): no spells

Gear

6 items

Weapons

  • Rune-covered revolver
    A one-handed firearm reflavored as a hand crossbow, engraved with glowing runes and used as Bo Cephus's pact weapon.
  • 2×
    Dagger
    A backup blade for close work.

Armor

  • Leather armor
    A leather coat hardened by travel and dust.

Gear

  • Explorer's pack
    A simple traveler pack with basic gear for long roads and bad nights.
  • Hunting trophy
    A bone token from the wild places Bo once called home.
  • Map case
    A worn map case containing landmarks, routes, and half-remembered roads.

Appearance

Bo Cephus is a tall human with long dark hair usually tied back low under a wide-brimmed black hat. He wears a weather-worn duster, scuffed boots, and a bandolier of etched brass cartridges. At his hip rides a rune-covered revolver that glows faintly when he whispers to it, and his pale eyes carry the look of a man who has stared down too many things that should not bleed.

Mannerisms

He speaks in low, measured sentences and rarely wastes words. When thinking, he rolls the revolver cylinder with one thumb. He tips his hat to allies before a fight and to corpses after one, as though each deserves the same courtesy.

Personality

Bo is terse, dryly polite, and unsettlingly observant. He acts like a man who has seen every bad omen in the book and decided most of them were worth shooting first. Under the gruff exterior, he is patient with the weak, suspicious of authority, and deeply superstitious about names, mirrors, and moonlit crossroads.

Ideals

Freedom. No god, patron, lawman, or devil gets to own a person's soul without a fight.

Bonds

The rune-covered revolver is the only relic he has ever treated like family, and he would cross half the world to recover it if stolen. He keeps a folded map of his birthplace inside his duster, because one day he means to return and bury the thing that woke in the earth beneath his home.

Flaws

Bo trusts his gun more than he trusts people, and he expects betrayal before kindness. When a challenge sounds even slightly supernatural, he has trouble resisting it, even when retreat would be wiser. He also carries a private fear that his patron is not using him, but refining him into something that will eventually open the way for a worse thing.

Quirks

He always cleans the revolver after speaking the truth.
He never enters a room before tipping his hat to the doorway.
He counts road markers aloud under his breath when nervous.
He refuses to sit with his back to a window.

Background

Bo Cephus was born under a sky so empty it seemed to belong to someone else. His first education came from open range, bad weather, and the hard silence of people who expected him to be useful before they expected him to be kind. He learned to track, shoot, and sleep light. What he did not learn was why the old iron coffin buried on his family land began whispering his name during a dust storm when he was nineteen. He opened it out of spite, curiosity, and hunger, and found not treasure but a black-stoned revolver wrapped in cords of silver runes. The thing bit his palm, drank his blood, and answered him in a voice like hot ash. From that night on, the gun never missed when he called on the shadow behind it, but it always asked for something in return. He left the frontier behind after a string of impossible dead, each one marked with the same sigil burned into the floor beside the body. Some called him a sheriff, some a killer, and some a curse with boots. Bo never corrected any of them. He rides from town to town now, hunting the occult debt that bound him to his patron and collecting rumors the way other men collect coin. He tells himself he is looking for a way to break the pact, but the truth is uglier. Part of him likes the power, likes the way fear makes rooms open up in front of him, likes the clean crack of the rune-revolver speaking judgment into the dark.

“What he did not learn was why the old iron coffin buried on his family land began whispering his name during a dust storm when he was nineteen.”
From their backstory
Background
Outlander

Connections

Species

Human (Variant)

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