Nym Gaellen
Nym Gaellen
Sheet
AC 13 · HP 93 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
29 featuresReaction
- Dark One's Own LuckLevel 6
When Nym deals damage to a creature with an attack or spell, he can use a Reaction to cause that creature to take extra psychic damage equal to his Charisma modifier and become frightened of him until the end of his next turn. He can use this feature once per Long Rest, unless he expends a Pact Magic spell slot to use it again.
Always on
- Eldritch Blast
When Action
Nym fires a bolt of crackling eldritch energy. Agonizing Blast adds his Charisma modifier to each beam's damage, while Repelling Blast can push a creature hit by a beam up to 10 feet away.
- Mire the Mind
When Action
Nym marks a creature's mind with the storm demon's presence, potentially frightening it and dealing psychic damage through his patron's power.
- Dark One's Blessing
When When a creature reaches 0 Hit Points
When Nym reduces an enemy to 0 Hit Points, or an ally within 10 feet does so, he gains 17 temporary Hit Points.
- Hurl Through HellLevel 14
When When Nym reduces a creature to 0 Hit Points
Nym tears open a brief rift to the Lower Planes and hurls a defeated enemy's victim through hellish storm clouds, dealing 8d10 psychic damage and incapacitating the target on a failed Charisma save.
- Eldritch InvocationsLevel 1
Nym knows nine eldritch invocations: Agonizing Blast, Armor of Shadows, Eldritch Mind, Pact of the Tome, Repelling Blast, Lessons of the First Ones, Mire the Mind, Otherworldly Leap, and Whispers of the Grave.
- Pact MagicLevel 1
Nym uses Charisma as his spellcasting ability. He has three Pact Magic spell slots, all cast at 5th level, and regains them after a Short or Long Rest.
- Magical CunningLevel 2
Once per Long Rest, Nym can perform a 1-minute ritual to regain expended Pact Magic spell slots equal to half his maximum, rounded up. This restores two spell slots.
- Fiend Patron, Dark One's BlessingLevel 3
Nym's patron is Vhalzareth, a storm demon of the Lower Planes. When Nym or an ally within 10 feet reduces an enemy to 0 Hit Points, Nym gains 17 temporary Hit Points.
- Fiend SpellsLevel 3
Nym always has Burning Hands, Command, Scorching Ray, Suggestion, Fireball, Stinking Cloud, Fire Shield, Wall of Fire, and Geas prepared through his Fiend patron.
- Ability Score ImprovementLevel 4
Nym gains one additional cantrip at this level and can replace one cantrip whenever he gains a Warlock level.
- Additional Eldritch InvocationsLevel 5
Nym can replace one eldritch invocation whenever he gains a Warlock level, provided he still meets all prerequisites.
- Additional Eldritch InvocationLevel 7
Nym gains a sixth eldritch invocation.
- Ability Score ImprovementLevel 8
Nym gains another Ability Score Improvement, represented by the Tough feat.
- Contact PatronLevel 9
Nym can cast Contact Other Plane once per Long Rest to communicate with Vhalzareth. He automatically succeeds on the spell's saving throw.
- Fiendish ResilienceLevel 10
Nym learns a fourth cantrip and gains a subclass feature.
- Fiendish ResilienceLevel 10
Nym can choose one damage type when he finishes a Short or Long Rest. He has Resistance to that damage type until he chooses another. He can change the chosen type when he takes damage by expending a Pact Magic spell slot.
- Mystic Arcanum, 6th LevelLevel 11
Nym gains Mystic Arcanum for one 6th-level spell, chosen as Mass Suggestion.
- Ability Score ImprovementLevel 12
Nym gains an eighth eldritch invocation and another Ability Score Improvement, represented by the War Caster feat.
- Mystic Arcanum, 7th LevelLevel 13
Nym gains Mystic Arcanum for one 7th-level spell, chosen as Forcecage.
- Mystic Arcanum, 8th LevelLevel 15
Nym gains a ninth eldritch invocation and Mystic Arcanum for one 8th-level spell, chosen as Demiplane.
- Creature TypeAir GenasiHumanoid.
- SizeAir GenasiMedium.
- SpeedAir Genasi30 feet.
- DarkvisionAir GenasiNym can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Unending BreathAir GenasiNym can hold his breath indefinitely while he is not incapacitated.
- Mingle with the WindAir GenasiNym can cast Levitate once without material components and regains the ability after finishing a Long Rest.
- Elemental LegacyAir GenasiNym speaks, reads, and writes Common and Primordial, and his elemental nature is visible in his windblown hair, cool skin, and constant breeze.
- Military RankSoldier
Nym can identify military rank, organization, and insignia, and can find temporary shelter and basic support among soldiers and veterans who recognize his service. He also retains the respect of those who served beside him, even when they distrust his pact.
Spells
27 spellsSpellcasting. Nym Gaellen casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level: ,
2nd level: , , ,
3rd level: , , , , , ,
4th level: , ,
5th level (3 slots): ,
6th level:
7th level:
8th level:
Gear
11 itemsWeapons
- SickleA simple curved blade used by Nym as both a field weapon and pact focus.
- 2×DaggerBackup knives balanced for throwing or close combat.
Armor
- Leather ArmorLight armor made from dark, stormproof leather.
Tools
- Gaming SetA worn set used to play dice and tactical war games with soldiers.
- Land VehiclesA wheeled-vehicle driver's harness and service papers from the army.
Gear
- Arcane Focus, OrbA polished black orb containing a tiny swirling thundercloud.
- Book, Occult LoreA collection of battlefield observations, demonology notes, and coded squad reports.
- Scholar's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel necessities.
- Common ClothesA set of worn military clothing and a damaged squad insignia.
- Soldier's InsigniaA bronze token proving Nym's former military service.
Purse
- 15×Gold PiecesMoney retained from his military service and pact-bound travels.
Appearance
Nym is a lean, weathered air genasi with pale blue-gray skin, storm-dark eyes, and silver hair that drifts upward in an unfelt breeze. Thin arcs of blue-white electricity flicker beneath his skin whenever he invokes his pact magic. He wears a battered soldier's coat beneath black leather armor, with a cracked bronze insignia from his former squad fastened over his heart. His right forearm bears a spiral scar resembling a thundercloud, the mark left by his storm demon patron.
Mannerisms
Nym speaks in clipped military phrases when stressed, then apologizes and softens his tone. He constantly checks the wind before entering a room, rolls his shoulders as if bracing against invisible pressure, and taps twice against his bronze squad insignia before casting a spell.
Personality
Nym is protective, quick-witted, and irreverently cheerful in the face of danger. He treats every adventuring group like a squad, assigning watch rotations, checking everyone's equipment, and quietly positioning himself between danger and the least experienced member. He dislikes grand speeches but has an instinct for saying exactly the one sentence that keeps frightened people moving. Beneath his confidence is constant vigilance, because every thunderclap might be his patron reminding him that the pact is still alive.
Ideals
No one should be sacrificed merely because the odds are poor. If power can save a life, it must be used, even when the power itself is dangerous.
Bonds
The surviving members of his old squad are his family. He will risk anything to protect them, and he secretly searches for a way to sever his pact without sacrificing the lives he saved.
Flaws
Nym cannot abandon someone in danger, even when doing so would be tactically wise. He hides the worst parts of his pact behind forced confidence, and he is terrified that his determination to save others is exactly the weakness Vhalzareth will use to control him.
Quirks
Background
Nym Gaellen was born during a hurricane that tore roofs from houses and filled the streets with seawater. His air genasi heritage made the storm feel like a familiar voice, but it did not prepare him for the discipline of the army. He joined young, believing that a good formation, a steady blade, and loyalty to one's squad could hold back any darkness. For years he served as a scout and battlefield signaler, guiding soldiers through smoke, rain, and night by reading the movement of wind. His faith in ordinary courage ended at the Battle of Blackglass Pass. Nym's squad was trapped between a collapsing cliff and an advancing enemy force, with no route of escape and no reinforcements coming. Desperate, he called into the thunder and received an answer from Vhalzareth, a storm demon imprisoned beneath the mountain. The demon offered the power to break the encirclement, demanding only that Nym carry its voice into the mortal world and one day open the gate that held it. Nym accepted. Lightning split the battlefield, the pass erupted in wind and ash, and the surviving soldiers escaped. Now he wanders as a warlock, using the power of the storm to protect the helpless while resisting the demon's demands. Every victory saves lives, but every spell brings Vhalzareth's prison one step closer to opening.
“His air genasi heritage made the storm feel like a familiar voice, but it did not prepare him for the discipline of the army.”
- Background
- Soldier
Connections
Species
Air Genasi
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