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Thistlewick Barkenblood - AI-generated fantasy Character

Thistlewick Barkenblood

Forest Gnome · Druid (Circle of the Land (Forest)) · Level 5 · Outlander

Thistlewick Barkenblood

Wick is reclusive and deeply suspicious of anything made of stone or cold iron.
AC13
HP33/33
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 33 · 25 ft.
AlignmentChaotic NeutralGenderMaleAge114 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • NatureINT
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

Herbalism Kit,
Pan Flute

Languages

Common,
Gnomish,
Druidic

Features

9 features

Action

  • Wild ShapeLevel 2

    When User's turn

    Transform into a CR 1/2 beast for up to 2 hours.

Always on

  • Natural RecoveryLevel 2

    When Short rest

    Recover spell slots with a total level of 3.

  • DruidicLevel 1

    You know Druidic, the secret language of druids.

  • Circle of the Land (Forest)Level 2

    You have access to bonus cantrips and forest-themed spells that are always prepared.

  • TraitForest GnomeGnome Cunning
  • TraitForest GnomeNatural Illusionist
  • TraitForest GnomeSpeak with Small Beasts
  • TraitForest GnomeDarkvision
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and settlements around you. You can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Spells

11 spells

Spellcasting. Thistlewick Barkenblood casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): ,

2nd level (3 slots): , ,

3rd level (2 slots): ,

Gear

6 items

Weapons

  • Quarterstaff
    A versatile wooden staff used for combat.

Armor

  • Leather Armor
    Sturdy leather protection.

Tools

  • Hunting Trap
    A heavy iron trap.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, and more.
  • Druidic Totem
    A gnarled branch adorned with owl feathers.

Purse

  • 10×
    Pouch of Gold
    Small leather pouch containing gold.

Appearance

Thistlewick is a small, rugged gnome with sun-beaten skin and hair that looks more like a patch of dried moss than actual hair. He wears armor fashioned from thick layers of elk hide and birch bark, and small mushrooms occasionally sprout from the mud on his boots. His eyes are a striking, piercing green, much like the canopy of an ancient forest.

Mannerisms

He often tilts his head to the side when listening, and he has a habit of sniffing the air before entering any new room or area.

Personality

Wick is reclusive and deeply suspicious of anything made of stone or cold iron. He speaks in short, clipped sentences and often pauses to listen to sounds only he can hear. He treats animals with the reverence others reserve for royalty and often forgets the social graces required when speaking to people.

Ideals

Nature is the only law. Civilizations rise and fall, but the earth remains, and it must be protected from those who would wound it for greed.

Bonds

My life is sworn to the Deepgreen Grove. I would die to see it flourish, and I carry its spirit in the totem strapped to my belt.

Flaws

I trust animals significantly more than I trust people. I will often ignore a person in need to tend to a wounded squirrel or a damaged tree.

Quirks

Always sleeps on the ground, never in a bed.
Constantly checks for spiders in his beard to ensure they are safe.
Will not enter a building made of worked stone if he can avoid it.

Background

Born in a bustling gnome burrow, Thistlewick found the constant noise of tinkering and invention unbearable. He fled into the Deepgreen Grove when he was barely an adult, choosing the company of badgers and oaks over his kin. Over the decades, he became the grove's silent sentinel, learning to speak the tongue of the land and turning back loggers with thorns and ancient whispers. Recent omens of a corruption spreading through the roots of the world have finally forced him out of his solitude. He travels not for gold or glory, but because the forest itself has cried out in pain. He remains a creature of the wild, out of place in any city, carrying the scent of rain and damp earth wherever he goes.

“He fled into the Deepgreen Grove when he was barely an adult, choosing the company of badgers and oaks over his kin.”
From their backstory
Background
Outlander

Connections

Species

Forest Gnome

Media

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