Thistlewick Barkenblood
Thistlewick Barkenblood
Sheet
AC 13 · HP 33 · 25 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- NatureINT
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAction
- Wild ShapeLevel 2
When User's turn
Transform into a CR 1/2 beast for up to 2 hours.
Always on
- Natural RecoveryLevel 2
When Short rest
Recover spell slots with a total level of 3.
- DruidicLevel 1
You know Druidic, the secret language of druids.
- Circle of the Land (Forest)Level 2
You have access to bonus cantrips and forest-themed spells that are always prepared.
- TraitForest GnomeGnome Cunning
- TraitForest GnomeNatural Illusionist
- TraitForest GnomeSpeak with Small Beasts
- TraitForest GnomeDarkvision
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and settlements around you. You can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Spells
11 spellsSpellcasting. Thistlewick Barkenblood casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): ,
2nd level (3 slots): , ,
3rd level (2 slots): ,
Gear
6 itemsWeapons
- QuarterstaffA versatile wooden staff used for combat.
Armor
- Leather ArmorSturdy leather protection.
Tools
- Hunting TrapA heavy iron trap.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, and more.
- Druidic TotemA gnarled branch adorned with owl feathers.
Purse
- 10×Pouch of GoldSmall leather pouch containing gold.
Appearance
Thistlewick is a small, rugged gnome with sun-beaten skin and hair that looks more like a patch of dried moss than actual hair. He wears armor fashioned from thick layers of elk hide and birch bark, and small mushrooms occasionally sprout from the mud on his boots. His eyes are a striking, piercing green, much like the canopy of an ancient forest.
Mannerisms
He often tilts his head to the side when listening, and he has a habit of sniffing the air before entering any new room or area.
Personality
Wick is reclusive and deeply suspicious of anything made of stone or cold iron. He speaks in short, clipped sentences and often pauses to listen to sounds only he can hear. He treats animals with the reverence others reserve for royalty and often forgets the social graces required when speaking to people.
Ideals
Nature is the only law. Civilizations rise and fall, but the earth remains, and it must be protected from those who would wound it for greed.
Bonds
My life is sworn to the Deepgreen Grove. I would die to see it flourish, and I carry its spirit in the totem strapped to my belt.
Flaws
I trust animals significantly more than I trust people. I will often ignore a person in need to tend to a wounded squirrel or a damaged tree.
Quirks
Background
Born in a bustling gnome burrow, Thistlewick found the constant noise of tinkering and invention unbearable. He fled into the Deepgreen Grove when he was barely an adult, choosing the company of badgers and oaks over his kin. Over the decades, he became the grove's silent sentinel, learning to speak the tongue of the land and turning back loggers with thorns and ancient whispers. Recent omens of a corruption spreading through the roots of the world have finally forced him out of his solitude. He travels not for gold or glory, but because the forest itself has cried out in pain. He remains a creature of the wild, out of place in any city, carrying the scent of rain and damp earth wherever he goes.
“He fled into the Deepgreen Grove when he was barely an adult, choosing the company of badgers and oaks over his kin.”
- Background
- Outlander
Connections
Species
Forest Gnome
Media
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