Skip to content
CreatePricing
Miklós Adewale - AI-generated fantasy Character

Miklós Adewale

Variant Human · Fighter (Battle Master) · Level 3 · Noble

Miklós Adewale

Measured, courteous, and intensely observant.
AC18
HP31/31
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 31 · 30 ft.
AlignmentLawful GoodGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Smith's tools,
One gaming set

Languages

Common,
Elvish

Features

17 features

Action

  • Second WindLevel 1

    You regain the use of your breath after a short or long rest. As an action, you can regain hit points equal to 1d10 + your fighter level.

  • Know Your EnemyLevel 3

    As an action or as part of a social interaction, you can study a creature for at least 1 minute outside combat to learn whether it is superior, equal, or inferior to you regarding two chosen characteristics among Strength score, Dexterity score, Constitution score, Armor Class, current hit points, total class levels if any, and fighter class levels if any.

Bonus action

  • Precision AttackLevel 3

    When After rolling a weapon attack but before knowing whether it hits

    As a bonus action, expend one superiority die to add it to an attack roll made with a weapon.

  • Action SurgeLevel 2

    You can use a bonus action to take one additional action on your turn. Once used, this feature must be recharged by a short or long rest.

  • FeatVariant HumanShield Master. When you take the Attack action on your turn, you can use a bonus action to shove a creature within 5 feet with your shield. You can add your shield's AC bonus to Dexterity saving throws against effects targeting only you. If subjected to an effect allowing a Dexterity save for half damage, you can use your reaction to take no damage on a success, or half damage on a failure, if you are wielding a shield.

Always on

  • Pushing AttackLevel 3

    When When hitting a creature with a weapon attack

    On a weapon hit, expend one superiority die to add damage and push the target up to 15 feet.

  • Trip AttackLevel 3

    When When hitting a creature with a weapon attack

    On a weapon hit, expend one superiority die to add damage and force a Strength saving throw. On a failure, knock the target prone.

  • Combat SuperiorityLevel 3

    You learn three maneuvers of your choice from the Battle Master list. You gain four d8 superiority dice, which fuel your maneuvers and are regained after a short or long rest. Your maneuver save DC is 14.

  • Student of WarLevel 3

    You gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

  • Know Your EnemyLevel 3

    You gain proficiency in the History skill if you do not already have it. If you already have it, you can choose another skill from the fighter skill list.

  • Ability Score IncreaseVariant Human+1 Strength and +1 Constitution.
  • AgeVariant HumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentVariant HumanHumans tend toward no particular alignment, though Miklós is Lawful Good.
  • SizeVariant HumanMedium.
  • SpeedVariant Human30 feet.
  • LanguagesVariant HumanCommon and one additional language, Elvish.
  • Position of PrivilegeNoble

    People of high birth welcome him into their company, and common folk treat him with respect because of his heraldic service. He can secure an audience with a local noble, provided his conduct and credentials do not disgrace the name he bears.

Gear

12 items

Weapons

  • Longsword
    Straight-bladed military sword with a plain crossguard and blue leather grip.
  • Light Crossbow
    Compact crossbow with a case of quarrels, selected as the fighter's ranged backup.
  • Dagger
    A small knife used for camp work and emergencies.

Armor

  • Breastplate
    Polished steel cuirass worn over a long white-striped gambeson, mechanically represented by breastplate armor.
  • Shield
    Teardrop-shaped steel shield bearing a blue fleur.

Tools

  • Smith's Tools
    Smith's tools used to maintain armor, hinges, buckles, and weapons.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Signet Ring
    A signet ring bearing the fleur of his former household.
  • Fine Clothes
    A set of fine but travel-worn clothes suitable for presenting himself among nobles.
  • Pouch
    A purse containing the wealth allotted to a noble traveling in reduced circumstances.
  • Gaming Set
    A gaming set used during diplomatic dinners and tense negotiations.
  • Letter of Introduction
    A family letter of introduction, now carrying more historical than political weight.

Appearance

A broad-shouldered human man wearing a fully enclosed steel helm with a narrow breathing slit, a long white-striped gambeson beneath a polished steel cuirass, and a white surcoat marked with a blue fleur. His gauntlets, elbow cops, pauldrons, and greaves are practical rather than ornamental, though every buckle is kept meticulously clean. He carries a straight-bladed longsword in his right hand and a teardrop-shaped shield in his left. Within a minute of meeting him, people notice that he rarely looks directly at faces. His attention moves constantly to doorways, hands, windows, and the empty spaces behind people. His dark hair is kept closely cropped, and he maintains a carefully trimmed narrow beard that disappears beneath his bevor.

Mannerisms

He touches the rim of his shield whenever entering a new room, as though marking a boundary. When listening to an argument, he angles his helmet toward the quietest person present. He speaks formally to servants and nobles alike, and removes one gauntlet before shaking hands.

Personality

Measured, courteous, and intensely observant. Miklós rarely raises his voice, because he believes calm speech makes people reveal more than shouting does. He treats armor maintenance as a form of meditation and finds it easier to comfort frightened strangers through practical action than through emotional reassurance.

Ideals

Duty. A promise is worth more than comfort, reputation, or survival. If the strong will not stand between danger and the helpless, then strength is only vanity.

Bonds

The fleur on his surcoat belonged to his family's former household, and he will restore its honor without allowing vengeance to turn him into another tyrant.

Flaws

He assumes every kindness has a hidden price, and his suspicion can insult honest people. Once he decides that someone has betrayed a duty, he becomes rigid and difficult to persuade, even when mercy would serve the greater good.

Quirks

Keeps a written count of every doorway passed during a journey.
Polishes the fleur on his surcoat before polishing his own sword.
Uses old tollhouse signals as a private system of gestures with trusted companions.
Refuses to sit with his back to an open door.
Names every repaired buckle, strap, or rivet after the person who taught him to fix it.

Background

Miklós Adewale was born to a minor household whose fortunes depended less on land than on keeping a vital bridge and its tollhouse safe. His mother was a meticulous administrator from a river town, while his father served as a household guard and taught him that a shield was not merely protection, but a promise that danger would meet you before it reached someone weaker. Miklós grew up among ledgers, horses, chapel bells, and visiting merchants, learning courtly manners alongside the practical disciplines of armor maintenance and formation fighting. At nineteen, he entered the service of a provincial lord whose heraldry displayed the fleur now painted on Miklós's surcoat. He distinguished himself not by charging first, but by noticing what others missed. He caught forged orders, identified a saboteur by the mud on his boots, and once held a narrow stair for nearly an hour while civilians escaped through a cellar passage. After a political betrayal caused his household to lose its lands, Miklós refused to become a claimant or conspirator. He took the old fleur as a personal standard, gathered his equipment, and began wandering as a sworn protector. He now seeks the person who profited from his family's ruin, but he is determined to uncover proof before drawing a blade.

“At nineteen, he entered the service of a provincial lord whose heraldry displayed the fleur now painted on Miklós's surcoat.”
From their backstory
Background
Noble

Connections

Species

Variant Human

Media

0 images

No images yet.

Visual sheet

Turn Miklós Adewale into a sheet

A high-res, share-ready sheet you can post or print.