Spectre
Spectre
Sheet
AC 20 · HP 203 · 60 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
24 featuresAction
- Whirlwind Attack
When On his turn
Spectre can make one melee attack against every creature within 5 feet, using a separate attack roll for each target.
- Empty BodyLevel 18
When On his turn
Spectre can spend 1 ki to become invisible and resistant to all damage for 1 minute.
- Spectral WhirlwindLevel 11
Spectre makes one additional attack when he takes the Attack action and one additional attack when he uses Flurry of Blows. He can also use an action to make one melee attack against every creature within 5 feet, with a separate attack roll for each target.
- Fluid FocusLevel 17
As an action, Spectre enters a state of autonomous focus. While active, Deflect Missiles requires no action, he has advantage on Dexterity-based attacks, Dexterity saving throws and checks, and gains the benefits of the Alert feat. Creatures have disadvantage on melee attacks against him. His movement speed doubles and his jump distance triples. His attacks and Flurry of Blows gain four additional attacks, and these benefits require no ki. He regains all ki when entering the state, loses 1 ki at the end of each round, and must make a Constitution saving throw each round after reaching 0 ki. On a failure, the state ends, he gains 4 points of exhaustion, and takes 10d10 necrotic damage.
Bonus action
- Martial ArtsLevel 1
When After taking the Attack action
As a bonus action, Spectre can make two unarmed strikes after taking the Attack action.
- Flurry of Blows
When After taking the Attack action
Spectre can make three unarmed strikes as a bonus action. He can amplify the attacks with 1 ki to gain advantage on them.
- Patient Defense
When On his turn
Spectre can Dodge as a bonus action without spending ki, or spend 1 ki to make attacks against creatures that miss him while Patient Defense is active.
- Step of the Wind
When On his turn
Spectre can Dash or Disengage as a bonus action without spending ki. He can amplify Step of the Wind with 1 ki to double his speed and triple his jump distance.
- KiLevel 2
Spectre can spend 1 ki point to take a bonus action Dash, Disengage, or Dodge. His ki save DC is 19.
Always on
- Unarmored MovementLevel 2
Spectre's unarmored movement increases his speed by 30 feet while unarmored and not wielding a shield.
- Deflect MissilesLevel 3
Spectre can deflect or catch one ranged weapon attack. If he reduces the damage to 0, he can spend 1 ki point to make a ranged attack with the caught missile.
- Monastic TraditionLevel 3
Spectre chooses the Way of the Spectral Attack, a custom monastic tradition focused on death defiance, amplified ki, spatial manipulation, and autonomous combat movement.
- Slow FallLevel 4
Spectre can slow his fall and reduce falling damage by 100 points.
- Diamond SoulLevel 14
Spectre gains proficiency in all saving throws. He can spend 1 ki point to reroll a failed saving throw.
- Tongue of the Sun and MoonLevel 13
Spectre can understand all spoken languages and make himself understood by any creature that understands a language. He can also become invisible and resistant to all damage for 1 minute by spending 4 ki points.
- Timeless BodyLevel 15
Spectre gains the ability to enter a timeless, ageless state. He no longer suffers the frailty of old age and does not need food or water.
- Perfect SelfLevel 20
Spectre gains the ability to speak directly with his mind to any creature within 60 feet that has a language.
- Immortal KiLevel 3
When Spectre reaches 0 hit points or suffers an effect that would kill him instantly, he can make a Constitution saving throw with a DC of 10 plus the number of times he has dropped to 0 hit points. On a success, he regains hit points equal to 20 plus his Constitution modifier plus 12 hit points per ki point spent. On a failure, he can revive only by expending all remaining ki, otherwise the effect takes hold.
- Ki AmplificationLevel 6
Flurry of Blows, Patient Defense, and Step of the Wind no longer require ki. Spectre can amplify Flurry of Blows with 1 ki to gain advantage on its attacks, amplify Patient Defense with 1 ki to attack creatures that miss him, or amplify Step of the Wind with 1 ki to double his movement and triple his jump distance.
- Ability Score IncreaseHuman+1 to all ability scores
- SizeHumanMedium
- SpeedHuman30 feet
- TraitHumanOne additional language of choice
- City SecretsUrchin
Spectre knows the secret patterns of cities, including hidden passages, alleys, sewer routes, and places where the desperate can find shelter. He can move through urban environments quickly and locate a place to hide, rest, or obtain basic aid.
Gear
9 itemsWeapons
- ShortswordA light, finesse martial weapon used with monk techniques.
- 10×DartSimple ranged weapons suitable for monk attacks.
- Small KnifeA small blade from Spectre's street upbringing.
Gear
- Dungeoneer's PackIncludes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- City MapA crude map of the city and its hidden routes.
- Pet MouseA trained mouse that lives in a concealed inner pocket.
- Token of Lost ParentsA token from Spectre's unknown family.
- Common ClothesPlain clothing retained for disguises and travel.
Purse
- 10×Gold PiecesStarting currency from the Urchin background.
Appearance
Spectre stands six feet two inches tall, with a lean, athletic build shaped by constant movement and combat. His roguishly handsome face bears a day's worth of dark stubble, framed by short, neatly trimmed brown hair. His sharp eyes possess an unsettling perceptiveness, as if they are always studying the distance between moments. He wears a high-collared black doublet with silver embroidery, a crisp white shirt with ruffled cuffs, dark trousers, polished black leather boots, and a heavy black wool cloak trimmed with black and brown fur. A silver clasp fastens the cloak at his throat. His clothing resembles that of a noble lord, refined and authoritative without being ostentatious.
Mannerisms
Spectre adjusts his silver cloak clasp whenever he is about to lie. He addresses strangers with polished courtesy, often calling them by titles they have not earned. When considering a threat, he becomes completely still, then moves all at once. He rarely raises his voice, believing that quiet words make people lean closer.
Personality
Spectre is effortlessly charming, detached, and observant. He makes people feel fascinating because he listens with complete attention, remembers tiny details, and responds with smooth, aristocratic wit. Beneath that charm lies a profound reserve. He rarely reveals genuine fear, affection, or uncertainty, preferring to keep every relationship slightly beyond reach. His confidence borders on arrogance, but his discipline keeps it controlled.
Ideals
Order. The universe may be strange and unknowable, but discipline gives shape to chaos. Every promise, debt, and consequence must have a place.
Bonds
The hidden monastery beneath the old city is his true home, and he will protect its surviving students at any cost. He also carries a small token from the street child who once shared food with him, though he refuses to say what became of that friend.
Flaws
He is so confident in his ability to return from death that he sometimes treats mortal danger as an inconvenience. Spectre hoards secrets, manipulates allies through carefully chosen truths, and becomes coldly unforgiving when anyone threatens the few people or places he considers his own.
Quirks
Background
Spectre remembers the city before it had its current name. He was raised among alleyways, abandoned cellars, and crowded markets, learning early that hunger could be defeated by patience, observation, and knowing when not to be seen. His first teachers were street thieves, silent beggars, and an old pit fighter who recognized that the boy possessed an unusual instinct for balance. Under that fighter's guidance, Spectre learned to turn every movement into a weapon, every retreat into an advantage, and every apparent defeat into an opportunity to rise again. His path changed when he discovered a hidden monastery beneath the city's oldest district. The monks there taught him that the body was not a prison, but a doorway into deeper realities. Spectre mastered their disciplines, then surpassed them, developing techniques that allowed him to create echoes of his own motion, fold short distances, and step through the instant between life and death. He claims that death has taken him many times, but never managed to keep him. Whether this is immortality, supernatural resilience, or simply an elaborate lie remains uncertain. Now he travels as a nobleman without a known house, gathering secrets, repaying old debts, and searching for the unseen force that first taught him how to return from the grave.
“His first teachers were street thieves, silent beggars, and an old pit fighter who recognized that the boy possessed an unusual instinct for balance.”
- Background
- Urchin
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Spectre into a sheet
A high-res, share-ready sheet you can post or print.