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Oruvessa Tazara - AI-generated fantasy Character

Oruvessa Tazara

Dragonborn · Fighter (Champion) · Level 10 · Soldier

Oruvessa Tazara

Oruvessa is steady, observant, and quietly protective.
AC16
HP83/83
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 83 · 30 ft.
AlignmentNeutral GoodGenderFemaleAgeThirty-two years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Firearms, if available in the campaign's equipment rules

Tools

One Gaming Set,
Land Vehicles

Languages

Common,
Draconic

Features

28 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • Draconic Flight

    When As a Bonus Action

    As a Bonus Action, sprout spectral lightning wings for up to 10 minutes. Gain a Fly Speed of 30 feet. Once per Long Rest.

  • Second WindLevel 1

    When As a Bonus Action

    As a Bonus Action, regain 1d10 + 10 Hit Points. Two uses per Short or Long Rest.

  • Tactical ShiftLevel 5

    When you activate Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.

  • Draconic FlightDragonbornAs a Bonus Action, manifest spectral wings for up to 10 minutes, gaining a 30-foot Fly Speed. Once per Long Rest.

Always on

  • Lightning Breath

    When When taking the Attack action

    Replace one attack with a 15-foot cone or 30-foot line of magical lightning. Creatures in the area make a DC 17 Dexterity saving throw, taking 2d10 lightning damage on a failure or half damage on a success. Usable a number of times equal to Proficiency Bonus per Long Rest.

  • Action SurgeLevel 2

    When On your turn

    Take one additional action on your turn, except the Magic action. Once per Short or Long Rest.

  • Sentinel Interception

    When When a nearby creature attacks an ally

    Make a melee Opportunity Attack against a creature that attacks an ally within your reach. On a hit, the target's Speed becomes 0 for the rest of the turn.

  • Savage AttackerLevel 1

    When When you hit with a weapon or Unarmed Strike

    Once per turn when you hit with a weapon or Unarmed Strike, roll the weapon's damage dice twice and use either result.

  • Fighting StyleLevel 1

    You gain a Fighting Style feat. Oruvessa has the Defense Fighting Style, granting a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    You gain mastery with seven kinds of weapons. Oruvessa uses the mastery properties of the greatsword, longsword, spear, javelin, handaxe, light crossbow, and shortbow.

  • Tactical MindLevel 2

    When you fail an ability check, you can expend a use of Second Wind to roll 1d10 and add the result to the check. If the check still fails, the use is not expended.

  • Champion: Improved Critical and Remarkable AthleteLevel 3

    You gain the Champion subclass. Your weapon and Unarmed Strike attack rolls score a Critical Hit on a roll of 19 or 20 on the d20. You also have Advantage on Initiative rolls and Strength (Athletics) checks. Immediately after scoring a Critical Hit, you can move up to half your Speed without provoking Opportunity Attacks.

  • Ability Score ImprovementLevel 4

    You gain the Alert feat from the Soldier background. You add your Proficiency Bonus to Initiative rolls and can exchange Initiative with a willing ally who has not been Incapacitated immediately after Initiative is rolled.

  • Additional Fighting StyleLevel 7

    You gain another Fighting Style feat. Oruvessa has the Great Weapon Fighting Style, allowing her to reroll a 1 or 2 on a damage die when attacking with a weapon held in two hands, using the new roll.

  • Ability Score ImprovementLevel 6

    You gain the Tough feat, increasing your Hit Point maximum by 20 at this level.

  • IndomitableLevel 9

    If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You must use the new roll. You regain the use after a Long Rest.

  • Tactical MasterLevel 9

    When attacking with a weapon whose mastery property you can use, you can replace that property with Push, Sap, or Slow for that attack.

  • Ability Score ImprovementLevel 8

    You gain the Sentinel feat. When you hit a creature with an Opportunity Attack, its Speed becomes 0 for the rest of the turn. You can also make an Opportunity Attack when a creature within your reach attacks a target other than you, and creatures Disengaging from you do not avoid your Opportunity Attacks.

  • Heroic WarriorLevel 10

    During combat, you can give yourself Heroic Inspiration whenever you start your turn without it.

  • Creature TypeDragonbornHumanoid.
  • SizeDragonbornMedium.
  • Walking SpeedDragonborn30 feet.
  • Draconic AncestryDragonbornBronze dragon ancestry, granting lightning damage for Breath Weapon and resistance to lightning damage.
  • Breath WeaponDragonbornWhen taking the Attack action, replace one attack with a 15-foot cone or 30-foot line that is 5 feet wide. Creatures in the area make a DC 17 Dexterity saving throw, taking 2d10 lightning damage on a failed save or half damage on a success. Usable 4 times per Long Rest.
  • Damage ResistanceDragonbornResistance to lightning damage.
  • DarkvisionDragonbornSee in Dim Light within 60 feet as if it were Bright Light, and in Darkness as if it were Dim Light.
  • AlertSoldier

    You gain the Alert Origin feat. You add your Proficiency Bonus to Initiative rolls, and immediately after Initiative is rolled, you can trade your Initiative with a willing ally in the same combat who has not been Incapacitated.

Gear

12 items

Weapons

  • Greatsword
    A heavy two-handed martial weapon, used with the Cleave mastery property.
  • Longsword
    A versatile martial weapon used as a backup weapon and ceremonial weapon of rank.
  • Spear
    A reach weapon and practical marching arm, used with the Sap mastery property.
  • 6×
    Javelin
    Thrown weapons for ranged attacks, each dealing 1d6 piercing damage.
  • Shortbow
    A ranged martial weapon with a quiver and ammunition.

Armor

  • Chain mail
    AC 16 while worn. This is Oruvessa’s standard field armor, repaired repeatedly after years of service.

Tools

  • Gaming set
    A set of engraved dragonborn knucklebones used for gambling and reading troop morale.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Dungeoneer's pack
    Contains bedroll, mess kit, tinderbox, rations, rope, and other travel necessities.
  • Healer's kit
    Can be used to stabilize a creature and provide basic battlefield treatment.
  • Unit sash
    A faded red sash bearing the insignia of the River Banner.

Purse

  • 18×
    Gold pieces
    Coin remaining from military pay and service savings.

Appearance

A tall, broad-shouldered bronze dragonborn with dark teal scales, a swept-back pair of ridged horns, and pale gold eyes. Old scars cross the left side of the muzzle and run beneath the collarbone. The armor is practical and well maintained, with a faded red unit sash tied around the upper arm. A heavy greatsword rests across the back, while a battered spear and shield hang from the pack. Their posture is disciplined, but the tail is rarely still when danger is near.

Mannerisms

Oruvessa checks every doorway, window, and ceiling before sitting down. She tightens her sword grip whenever someone mentions betrayal, and she addresses close companions by rank even when no rank exists. Before battle, she taps the pommel of her greatsword three times and quietly names the dead she intends to honor.

Personality

Oruvessa is steady, observant, and quietly protective. She speaks sparingly, but remembers every name, injury, and promise. She prefers clear plans and practical solutions, though she has a dry sense of humor that appears at the worst possible moment. Her stern exterior softens around recruits, children, animals, and anyone trying hard despite being afraid.

Ideals

Duty. Courage means making the choice that protects people who cannot protect themselves, not chasing glory or obeying orders without thought.

Bonds

The surviving members of the River Banner are her chosen family. She carries their unit sash and will cross any battlefield to recover a fallen comrade, living or dead. She also seeks the officer who abandoned her company during the siege that scarred her face.

Flaws

She cannot retreat from a fight if someone else is still standing behind her, even when retreat is the wiser choice. She is suspicious of comfortable officers, polished uniforms, and anyone who speaks of acceptable losses. When angry, she becomes brutally literal and treats every promise as a military order.

Quirks

Collects broken weapon pieces from battlefields and labels each one with the place it was found.
Can identify most military marching songs after hearing only a few notes.
Keeps a running count of exits in every building.
Feeds scraps to stray dogs despite claiming not to like animals.

Background

Oruvessa was hatched beneath the brass-roofed barracks of the River Banner, a dragonborn military household that served as scouts, engineers, and shock troops along the frontier. Her clutch was raised among marching songs, weapon drills, and the strict belief that a soldier’s first duty was to bring others home. She earned her place in the ranks by carrying messages through a burning siege line, then returned to drag three wounded comrades from a collapsed gate. The feat made her a sergeant before she had learned to enjoy praise, and she became known for choosing the difficult route if it gave the weakest soldier a better chance of survival.

“Her clutch was raised among marching songs, weapon drills, and the strict belief that a soldier’s first duty was to bring others home.”
From their backstory
Background
Soldier

Connections

Species

Dragonborn

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