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Helen - AI-generated fantasy Character

Helen

Human · Barbarian · Level 1 · Acolyte

Helen

Helen is reverent without being solemn, affectionate without being gentle, and almost aggressively practical.
AC9
HP16/16
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 9 · HP 16 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greataxe,
Handaxe

Tools

Calligrapher's Supplies

Languages

Common,
Celestial

Features

15 features

Always on

  • RageLevel 1

    When Bonus Action

    Helen enters a battle trance, gaining resistance to Bludgeoning, Piercing, and Slashing damage, extra melee damage with Strength-based attacks, and Advantage on Strength checks and Strength saving throws.

  • Reckless Attack

    When Not available at level 1

    Helen makes a melee weapon attack with Advantage, but attack rolls against her have Advantage until her next turn.

  • Cleave

    When Greataxe mastery property

    Helen uses the Cleave mastery property of her Greataxe when its conditions are met, allowing a follow-up attack against another creature within reach.

  • Vex

    When Handaxe mastery property

    Helen uses the Vex mastery property of her Handaxe, gaining an advantage against the same target after a qualifying hit.

  • Unarmored DefenseLevel 1

    While not wearing armor, Helen's base Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. Her magical condition does not alter this calculation.

  • Weapon MasteryLevel 1

    Helen can use the mastery properties of two kinds of Simple or Martial weapons with which she is proficient. She has chosen the Greataxe and Handaxe. Greataxe uses Cleave, and Handaxe uses Vex.

  • ToughLevel 1

    Helen has the Tough origin feat, increasing her maximum Hit Points by 2 at this level and by 2 whenever she gains another level.

  • ResourcefulLevel 1

    Helen can gain Heroic Inspiration whenever she finishes a Long Rest. She can also gain Heroic Inspiration whenever the Dungeon Master determines that her actions warrant it.

  • SkillfulLevel 1

    Helen gains proficiency in Athletics from her human versatility training.

  • VersatileLevel 1

    Helen has chosen the Tough origin feat through her human versatility.

  • ResourcefulHumanHelen gains Heroic Inspiration whenever she finishes a Long Rest.
  • SkillfulHumanHelen gains proficiency in one skill, chosen as Athletics.
  • VersatileHumanHelen gains one Origin feat of her choice, chosen as Tough.
  • TraitHumanHuman size is Medium, and her walking speed is 30 feet. Her disembodied form is a supernatural narrative effect and does not change her rules statistics.
  • Magic Initiate, ClericAcolyte

    Helen has received the Magic Initiate origin feat, choosing the Cleric spell list. She knows the Guidance and Thaumaturgy cantrips and can cast Bless once per Long Rest without a spell slot. She can also cast the spell using any spell slots she may gain from another source. Her acolyte training grants proficiency in Insight and Religion, proficiency with Calligrapher's Supplies, and knowledge of one additional language.

Spells

3 spells

Spellcasting. Helen casts with a spellcasting ability ( to hit with spell attacks).

Cantrips (at will): ,

1st level:

Gear

9 items

Weapons

  • Greataxe
    A heavy two-handed martial axe with a broad, brutal blade.
  • 4×
    Handaxe
    Light throwing axes suitable for close combat or ranged attacks.

Gear

  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other travel necessities.
  • Holy Symbol
    A holy symbol representing Helen's sacred homeland.
  • Prayer Book
    A collection of prayers and sacred histories written in Helen's careful hand.
  • 5×
    Incense
    Scented incense used during rites and meditation.
  • Vestments
    Ceremonial clothing worn during temple services.
  • Common Clothes
    Simple everyday clothing.

Purse

  • 23×
    Gold Pieces
    Coin carried for travel and necessities.

Appearance

Helen is a magically animated human head, severed cleanly at the neck and suspended in the air by a faint golden aura. She has broad features, warm brown skin, thick dark hair braided with tiny prayer beads, and bright hazel eyes that glow softly when she invokes divine magic. Her floating head is wrapped in a small ceremonial mantle and fitted with a bronze neck-ring bearing the emblem of her sacred homeland. She smells faintly of cedar smoke, sun-warmed stone, and the incense that constantly clings to her prayer beads. Her voice begins with a quiet inhalation and a soft click of the tongue before each sentence, as though she is gathering breath she no longer physically needs.

Mannerisms

Before speaking, Helen draws in a needless breath and clicks her tongue once. When irritated, she rotates slowly in place like a compass needle seeking north. She punctuates serious declarations by drifting closer until she is uncomfortably near the listener's face.

Personality

Helen is reverent without being solemn, affectionate without being gentle, and almost aggressively practical. She treats frightened strangers like junior acolytes who need clear instructions and a snack. Helen is quick to laugh, quicker to challenge a bully, and deeply uncomfortable with being treated as fragile. She considers her floating head an inconvenience, not a tragedy, and expects everyone else to adopt the same attitude.

Ideals

Protection. Sacred things exist to shelter ordinary lives. If a person must suffer so that a temple remains untouched, then the temple has already failed its purpose.

Bonds

Helen is bound to the sacred land that gave her purpose. She will recover its stolen relics, protect its pilgrims, and make certain that no one desecrates its shrines while she still has a voice with which to object. She also keeps a private promise to return one day to the mountain sanctuary, even if she must arrive as nothing more than a head carried in a reliquary.

Flaws

Helen is convinced that any problem can be solved by being more determined, louder, and closer to the danger. She hates admitting confusion, especially when reading maps or dealing with ordinary doors. She also takes mild insults toward her missing body personally, then insists that she does not.

Quirks

She names every axe and speaks to them as if they are junior temple attendants.
She collects unusually shaped stones from sacred places and stores them in a pouch tied beneath her floating mantle.
She insists that being unable to nod means she must bow dramatically instead.
She hums temple hymns when angry, always choosing the loudest verse.
She cannot resist correcting inaccurate descriptions of her homeland's geography.

Background

Helen was once the champion of a sacred land whose temples were built into the sides of a colossal mountain. Her people believed their greatest warriors were measured not by their size, but by the amount of danger they were willing to place between the innocent and the abyss. Helen took that teaching literally. She trained with axes, guarded pilgrim roads, and served as a lay priest who could recite the names of every shrine from the salt marshes to the high sanctum. She was already a formidable warrior when a relic of her homeland tore her body away from her soul during an attack by grave robbers. The rite failed to kill her, but it left her as a living, floating head, sustained by sacred power and impossible stubbornness.

“She was already a formidable warrior when a relic of her homeland tore her body away from her soul during an attack by grave robbers.”
From their backstory
Background
Acolyte

Connections

Species

Human

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