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Minnie SmallCreek - AI-generated fantasy Character

Minnie SmallCreek

Orc · Barbarian (Path of the Berserker) · Level 5 · Guild Artisan

Minnie SmallCreek

Minnie is straightforward, protective, and unexpectedly domestic.
AC12
HP48/48
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 48 · 40 ft.
AlignmentLawful GoodGenderFemaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Smith's tools

Languages

Common,
Orc

Features

16 features

Bonus action

  • Frenzied Attack

    When Bonus action while raging

    Minnie makes one melee weapon attack with Puppy as a bonus action while raging, then suffers one exhaustion level when the rage ends.

  • Aggressive

    When Bonus action

    Minnie uses her orcish fury to move up to her speed toward a hostile creature she can see or hear as a bonus action.

  • FrenzyLevel 3

    Minnie can make one melee weapon attack as a bonus action while raging. If she does so, she suffers one level of exhaustion when her rage ends.

  • AggressiveOrcAs a bonus action, Minnie can move up to her speed toward a hostile creature she can see or hear. She must end this movement closer to that creature.

Always on

  • RageLevel 1

    When Bonus action

    Minnie enters a furious battle trance, gaining her rage benefits for up to one minute, until knocked unconscious, or until she ends the rage.

  • Extra AttackLevel 5

    When When taking the Attack action

    Minnie makes two attacks instead of one when she takes the Attack action.

  • Reckless AttackLevel 2

    When First attack on her turn

    Minnie attacks with reckless force, gaining advantage on her Strength-based melee weapon attacks while granting advantage to attacks made against her until her next turn.

  • Unarmored DefenseLevel 1

    Minnie has advantage on Strength (Athletics) checks and can add her Constitution modifier to her AC while not wearing armor. This calculation is already reflected in her armor class.

  • Primal PathLevel 3

    Minnie chooses the Path of the Berserker, gaining access to its features as she advances.

  • Fast MovementLevel 5

    Minnie's speed increases by 10 feet while she is not wearing heavy armor.

  • Danger SenseLevel 2

    Minnie has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She cannot use this benefit while blinded, deafened, or incapacitated.

  • Mindless RageLevel 3

    Minnie has advantage on saving throws against being frightened while raging. If she is frightened when she enters a rage, the effect is suspended for the duration of the rage.

  • DarkvisionOrcMinnie can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • MenacingOrcMinnie is proficient in the Intimidation skill.
  • Powerful BuildOrcMinnie counts as one size larger when determining carrying capacity and the weight she can push, drag, or lift.
  • Guild MembershipGuild Artisan

    Minnie is a recognized member of a guild of smiths and tradesfolk. Fellow guild members can provide lodging, food, and assistance when she is traveling, while the guild can support her in professional disputes. She must still pay dues and uphold the guild's reputation.

Gear

9 items

Weapons

  • Greataxe
    A massive two-handed greataxe, carefully balanced and named Puppy.
  • 2×
    Handaxe
    Light throwing axes suitable for close combat or hunting.
  • 4×
    Javelin
    Wooden-shafted spears carried for throwing or emergency melee use.

Tools

  • Smith's tools
    A complete set of smith's tools inherited and supplemented through her stepfather's forge.

Gear

  • Explorer's Pack
    A sturdy pack containing bedroll, rations, tinder, rope, waterskin, and other travel necessities.
  • Leather apron
    A reinforced leather apron, useful for smithing and protecting clothing during camp work.
  • Letter of introduction
    A letter of introduction from the smiths' guild, identifying Minnie as a reputable member.
  • Traveler's clothes
    Simple but durable clothing suitable for travel and trade work.

Purse

  • Pouch of gold pieces
    Her savings and working money from years spent tending bar and repairing tools.

Appearance

Minnie is a broad-shouldered female orc with warm gray-green skin, a square jaw, and small ivory tusks that show whenever she smiles. Her heavy black hair is braided with copper rings and usually tied back beneath a battered leather headband. Years of hauling kegs and working bellows have left her forearms corded with muscle and her palms permanently roughened. When standing still, she rests most of her weight on one leg and loosely grips the haft of her enormous greataxe, Puppy, as though it were a walking stick. She wears a patched leather apron over practical travel clothes, with a blacksmith's hammer stamped into one brass buckle.

Mannerisms

Minnie tests the balance of unfamiliar objects with one hand, taps metal surfaces with her knuckle before trusting them, and addresses Puppy in a low, reassuring voice when preparing for a fight. When listening, she leans forward slightly and plants both feet as though bracing against a forge bellows.

Personality

Minnie is straightforward, protective, and unexpectedly domestic. She speaks to strangers as if they are customers who have not yet decided whether to trust the house, offering practical help before asking personal questions. She enjoys orderly work, clean tools, and a well-kept hearth, but her temper flares when she sees bullying or waste.

Ideals

Craftsmanship. Anything worth doing is worth doing properly, whether it is forging a horseshoe, keeping a promise, or defending someone weaker than yourself.

Bonds

The SmallCreek tavern and her stepfather's forge are her family, and she will protect both their people and their good names. She also feels responsible for any honest worker who is exploited by a powerful employer.

Flaws

Minnie has little patience for clever excuses, subtle schemes, or people who hide behind rules they do not intend to honor. Once she decides someone is being cruel, she can become dangerously certain that direct confrontation is the only honest answer.

Quirks

She gives Puppy a soft pat after every successful critical hit.
She collects unusual nails, rivets, and bits of scrap metal for possible future repairs.
She quietly rates tavern benches by sturdiness whenever she enters a new settlement.
She hums old forge songs while sharpening weapons.

Background

Minnie SmallCreek grew up above the common room of her mother's riverside tavern, where she learned to judge a person's character by how they treated tired workers and empty cups. Her mother taught her that a barkeeper's first duty was keeping the peace, while her stepfather, a patient human blacksmith, taught her how to temper steel, mend hinges, and recognize the sound of a bad weld. Minnie was welcomed into the local smiths' guild after crafting a set of perfectly balanced axe heads, though she still insists that her finest work is Puppy, the lovingly maintained greataxe she names after the stray dog that slept beside the forge.

Background
Guild Artisan

Connections

Species

Orc

Media

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