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Ebra - AI-generated fantasy Character

Ebra

Kenku · Rogue (Thief) · Level 19 · Criminal

Ebra

Quiet, watchful, and unnervingly patient, Ebra prefers to listen until people reveal what they want hidden.
AC14
HP117/117
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 117 · 30 ft.
AlignmentNeutral EvilGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Two chosen weapon masteries, typically Rapier and Shortbow

Tools

Thieves' Tools,
One Gaming Set of choice

Languages

Common,
Thieves' Cant,
Undercommon

Features

29 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus Action

    As a Bonus Action, vanish into cover or dim light and strike from concealment, often letting Ebra reposition for a Sneak Attack.

Reaction

  • Cunning Strike, Uncanny DodgeLevel 5

    You gain Cunning Strike, letting you trade Sneak Attack dice for control effects such as Poison. You also gain Uncanny Dodge, which lets you use your Reaction to halve the damage of one attack that hits you.

Always on

  • Steady Aim

    When Bonus Action

    If Ebra has not moved, he can focus for a beat and force perfect stillness, granting advantage on his next attack roll this turn.

  • Cunning Strike

    When When Sneak Attack deals damage

    When Ebra lands Sneak Attack, he can trade dice for a debilitating effect such as Poison, hampering the target for follow-up strikes.

  • Thief's Reflexes

    When Beginning of the first round of combat

    The first round of combat is Ebra's favorite terrain. His reflexes let him act twice before enemies can settle into formation.

  • Expertise, Sneak Attack, Thieves' Cant, Weapon MasteryLevel 1

    You gain Expertise in two of your skill proficiencies. You also gain Sneak Attack, which adds extra damage once per turn when you have advantage or an ally is adjacent to the target, Thieves' Cant, and Weapon Mastery with two weapons you are proficient with.

  • Rogue Subclass, Steady AimLevel 3

    You gain the Thief subclass. You also gain Steady Aim, which gives advantage on your next attack roll this turn if you have not moved, at the cost of setting your Speed to 0 for the turn.

  • Ability Score ImprovementLevel 4

    You gain a feat of your choice or the Ability Score Improvement feat. For this character, no ability score increase was chosen because the provided final scores are already set by the build profile.

  • ExpertiseLevel 6

    You gain Expertise in two more of your skill proficiencies.

  • Reliable Talent, EvasionLevel 7

    When you make a skill or tool check that uses a proficient skill or tool, you can treat a d20 roll of 9 or lower as a 10. You also gain Evasion, which helps you avoid damage from effects that allow a Dexterity saving throw.

  • Ability Score ImprovementLevel 8

    You gain a feat of your choice or the Ability Score Improvement feat. For this character, no ability score increase was chosen because the provided final scores are already set by the build profile.

  • Subclass FeatureLevel 9

    You gain the Thief subclass feature, Refined Cunning, which improves the agility and precision of your rogue tricks.

  • Ability Score ImprovementLevel 10

    You gain a feat of your choice or the Ability Score Improvement feat. For this character, no ability score increase was chosen because the provided final scores are already set by the build profile.

  • Improved Cunning StrikeLevel 11

    Your Cunning Strike options become more potent and flexible, allowing stronger tradeoffs from Sneak Attack to produce additional tactical effects.

  • Ability Score ImprovementLevel 12

    You gain a feat of your choice or the Ability Score Improvement feat. For this character, no ability score increase was chosen because the provided final scores are already set by the build profile.

  • Subclass FeatureLevel 13

    You gain the Thief subclass feature, Supreme Sneak, which makes you far harder to detect while moving quietly or staying in shadow.

  • Devious StrikesLevel 14

    Your strikes become more devious, giving you additional advanced ways to debilitate or manipulate foes when you land Sneak Attack.

  • Slippery MindLevel 15

    You gain Slippery Mind, improving your resilience against effects that assault your mind and will.

  • Ability Score ImprovementLevel 16

    You gain a feat of your choice or the Ability Score Improvement feat. For this character, no ability score increase was chosen because the provided final scores are already set by the build profile.

  • Subclass FeatureLevel 17

    You gain the Thief subclass feature, Thief's Reflexes, which lets you take two turns during the first round of combat.

  • ElusiveLevel 18

    You gain Elusive, making it difficult for enemies to gain advantage against you unless you are Incapacitated.

  • Epic BoonLevel 19

    You gain an Epic Boon feat or another feat of your choice for which you qualify. A suitable choice for this character is Boon of Combat Prowess.

  • TraitKenkuCreature Type, Humanoid
  • TraitKenkuSize, Medium
  • TraitKenkuSpeed, 30 feet
  • TraitKenkuExpert Duplication
  • TraitKenkuKenku Recall
  • TraitKenkuMimicry
  • Underworld ReputationCriminal

    The 2024 Criminal background does not grant a separate named background feature, it grants Alert, skill proficiencies, thieves' tools, and starting equipment. In play, Ebra's underworld reputation lets him find fences, smugglers, and accomplices wherever criminal networks exist.

Gear

10 items

Weapons

  • Rapier
    A blade kept polished enough to flash false reflections in candlelight.
  • Shortbow
    A reliable ranged weapon for silent kills and rooftop escapes.
  • 2×
    Daggers
    Two curved side blades for close work.

Armor

  • Leather Armor
    Armor of stitched leather and dark-dyed cloth suited for stealth.

Tools

  • Thieves' Tools
    A set of lockpicks, tension tools, and probing needles.
  • Crowbar
    A crowbar, useful for forced entry and prying apart weak locks.

Gear

  • 20×
    Arrows
    Arrows for the shortbow.
  • Burglar's Pack
    A thief's supply pack with climbing cord, hooded lantern, and burglary gear.
  • Criminal Gear
    Taken from the Criminal background package, the gear includes a crowbar and practical travel necessities.

Purse

  • 66×
    Gold Pieces
    Money for bribes, fences, and disappearances.

Appearance

A lean raven-black kenku with weathered charcoal feathers, a hooked beak worn smooth at the tip, and bright, watchful eyes that never seem to rest. Ebra dresses in practical dark leathers under a hooded coat stitched with hidden pockets, lockpicks, poison vials, and false seals. His shadow is wrong, it moves a heartbeat late, then slips free of his feet as a lithe humanoid silhouette with a too-wide grin, a living embodiment of his appetites for power, theft, and cruelty.

Mannerisms

He speaks in clipped borrowed phrases, often changing voice mid-sentence to mimic whoever last impressed or frightened him. When thinking, he taps two fingers against his beak like a lock being tested. In tense moments, his shadow sometimes gestures before he does, as if impatient with his hesitation.

Personality

Quiet, watchful, and unnervingly patient, Ebra prefers to listen until people reveal what they want hidden. He is charming in a stolen-voice kind of way, but his warmth feels curated, as if he learned friendliness the same way he learned lockpicking. Beneath the surface, he is proud, fiercely self-controlled, and terrified of becoming a vessel for the shadow that shadows his every step.

Ideals

Freedom through precision. No cage, law, or master deserves obedience unless it is earned. Ebra believes the best way to survive a cruel world is to become more skilled, more informed, and more difficult to catch than the people who would exploit him.

Bonds

He keeps a hidden ledger of every person who ever fed him, sheltered him, or betrayed him. He will repay kindness in full, and betrayal in kind. The shadow is bound to him somehow, and Ebra is determined to discover whether it is a curse, a punishment, or the truest part of himself.

Flaws

Ebra trusts the voice of his shadow too easily when it flatters his anger. He hoards secrets like treasure and will choose a clever lie over a useful truth if it buys him control. When cornered, he becomes reckless, because part of him would rather burn the whole room than be trapped inside it.

Quirks

Collects snippets of overheard speech and repeats them later in perfect emotional context.
Refuses to let his shadow stand between him and a doorway.
Keeps one polished coin in his mouth when he is planning a theft, then spits it into his palm before acting.
Never uses the same voice twice in the same conversation if he can help it.

Background

Ebra was hatched in the soot-black alleys behind a river market, where voices mattered more than faces and the quickest hands fed the flock. He learned early that a stolen sound could open doors, a copied gait could close them, and a borrowed lie could keep a hungry kenku alive for one more night. The city taught him burglary, forgery, and the art of vanishing into a crowd before anyone decided to ask who had taken the ring, the ledger, or the life. By the time the watch learned his name, he had already practiced being three other people. The shadow came later. At first it was only a trick of lantern light, a shape that lingered when anger or greed sharpened his hunger. Then it began to move on its own, a living silhouette with Ebra's stolen smiles and private cruelties. It whispers no words, but it mirrors every vice he tries to deny, swaggering when he covets, crouching when he lies, and reaching first for blood whenever mercy would be safer. Ebra now walks the line between self-mastery and surrender, using the Rogue's discipline to keep his darkest reflection leashed while pretending, to enemies and allies alike, that the shadow is merely an illusion.

“By the time the watch learned his name, he had already practiced being three other people.”
From their backstory
Background
Criminal

Connections

Species

Kenku

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