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Alabaster - AI-generated fantasy Character

Alabaster

Human · Wizard (School of Conjuration) · Level 5 · Hermit

Alabaster

Alabaster is quiet and contemplative, often pausing mid sentence as if listening to a distant melody.
AC12
HP32/32
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 32 · 30 ft.
AlignmentNeutral GoodGenderMaleAge45
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • MedicineWIS
  • ReligionINT

Armor

None

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Herbalism Kit

Languages

Common,
Celestial,
Draconic

Features

7 features

Action

  • Benign TranspositionLevel 2

    You can use your action to teleport up to 30 feet to an unoccupied space you can see. Alternatively, you can choose a space within range occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places.

Always on

  • Arcane RecoveryLevel 1

    You can recover some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up).

  • SpellcastingLevel 1

    You can cast prepared wizard spells using Intelligence as your spellcasting ability and use a tiny object as a spellcasting focus.

  • Conjuration SavantLevel 2

    The gold and time you must spend to copy a conjuration spell into your spellbook is halved.

  • Ability Score ImprovementLevel 4

    Increased Intelligence by 2.

  • TraitHumanAbility Score Increase (All +1)
  • DiscoveryHermit

    The quiet seclusion of your hermitage gave you access to a unique and powerful secret. You know of a thinning of the veil between planes that occurs in a specific, hidden valley.

Spells

12 spells

Spellcasting. Alabaster casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (2 slots): ,

Gear

8 items

Weapons

  • Quarterstaff
    A simple melee weapon.

Tools

  • Herbalism Kit
    Equipment used to create antitoxins and potions.

Gear

  • Component Pouch
    A pouch containing various spell components.
  • Spellbook
    A book containing your arcane spells.
  • Explorer's Pack
    A pack full of essential adventuring gear.
  • Scroll case stuffed with notes
    Records of your planar studies.
  • Winter Blanket
    A thick wool blanket.

Purse

  • 5×
    5gp
    Gold pieces.

Appearance

Alabaster is a man of moderate height with medium brown hair that he wears tied half up and half down. He has a medium length scruffy beard and deep, piercing eyes that seem to be looking at something far beyond the current room. He wears functional, weathered robes stained by the salts of many different worlds.

Mannerisms

He tilts his head to the side when anyone speaks, as if he is translating their words from a different language.

Personality

Alabaster is quiet and contemplative, often pausing mid sentence as if listening to a distant melody. He views the Material Plane as one room in a vast mansion and is often frustrated by the narrow mindedness of those who never leave it. He is deeply compassionate but appears aloof because his mind is usually calculating the stability of planar boundaries.

Ideals

Balance. The planes must remain distinct and harmonious for life to continue in any of them.

Bonds

I carry a shard of a dead star that guides me toward planar anomalies.

Flaws

I am so accustomed to the silence of the void that I often forget to eat or sleep unless reminded.

Quirks

Stares at the sky even when indoors
Taps his fingers in a rhythmic sequence that matches planar vibrations

Background

Alabaster was once a simple scholar who stumbled upon a rift in reality within a forgotten monastery. For decades, he lived as a hermit in a space between worlds, witnessing the shifting tides of the multiverse. He has navigated the silver voids of the Astral Sea and the shifting sands of Mechanus, slowly piecing together the true nature of reality. He identifies as a planeswalker archmage, though his current power is only a fraction of what he witnessed in the deep cosmos. He has returned to the Material Plane because he sensed a growing instability that threatens to collapse several adjacent dimensions into one another. His goal is to find the source of this planar friction and mend it before the worlds tear each other apart. His scruffy beard and half tied hair are remnants of a life spent without mirrors, where the only thing that mattered was the alignment of the stars and the hum of the portal stones.

“For decades, he lived as a hermit in a space between worlds, witnessing the shifting tides of the multiverse.”
From their backstory
Background
Hermit

Connections

Species

Human

Media

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