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Maeve - AI-generated fantasy Character

Maeve

Human · Fighter (Battle Master) · Level 20 · Soldier

Maeve

Maeve is disciplined, alert, and intensely protective of the people under her care.
AC20
HP184/184
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 184 · 30 ft.
AlignmentLawful NeutralGenderFemaleAgeEarly 30s
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set,
One Artisan's Tool of choice

Languages

Common,
Orc

Features

32 features

Bonus action

  • Second WindLevel 1

    As a Bonus Action, Maeve can regain hit points equal to 1d10 plus her fighter level. She can use this feature a number of times per Long Rest based on her fighter level.

Always on

  • Precision Attack

    When When she misses with an attack roll.

    Maeve adds a Superiority Die to an attack roll she missed, turning near misses into solid hits.

  • Riposte

    When When a creature misses her with a melee attack.

    Maeve strikes back when an enemy overcommits, using their miss to launch a punishing counterattack.

  • Pushing Attack

    When When she hits with a weapon attack.

    Maeve drives an enemy backward with a brutal hit, forcing a saving throw or a shove back through the battlefield.

  • Parry

    When When another creature damages her with a melee attack.

    Maeve braces herself or an ally behind tactical footwork, gaining a bonus to AC until the start of her next turn.

  • Core Fighter TrainingLevel 1

    Maeve has the fighter's full martial training, including all armor and shield proficiency, expertise with simple and martial weapons, and the discipline to stand at the center of any fight.

  • Fighting StyleLevel 1

    Choose a Fighting Style feat. Whenever Maeve gains a fighter level, she can replace that feat with another Fighting Style feat. A strong choice for her is Defense, which improves her already formidable durability.

  • Weapon MasteryLevel 1

    Maeve knows how to use the mastery properties of her weapons, and can apply martial technique to enhance her strikes.

  • Action SurgeLevel 2

    Maeve can push herself beyond normal limits, taking an additional action on her turn. She can use this feature twice, and regains all uses on a Short or Long Rest.

  • Fighter Subclass: Battle MasterLevel 3

    Maeve gains a Fighter Subclass. As a Battle Master, she learns tactical maneuvers fueled by Superiority Dice.

  • Combat SuperiorityLevel 3

    Maeve gains the Battle Master’s maneuver system, which lets her spend Superiority Dice to alter attacks, defenses, movement, and battlefield control. She knows the following maneuvers: Precision Attack, Riposte, Pushing Attack, Parry, Disarming Attack, Trip Attack, Goading Attack, Bait and Switch, and Tactical Assessment.

  • Student of WarLevel 3

    Maeve gains proficiency with one type of Artisan’s Tools and one skill from the fighter skill list. She has learned to read a battlefield as an officer reads a map.

  • VersatileLevel 1

    Maeve gains an Origin feat from her background choices. As a Human, she also gains an additional Origin feat of her choice.

  • Savage AttackerLevel 1

    Maeve gains the Savage Attacker origin feat from her Soldier background, allowing her to strike with ruthless efficiency and improve damage rolls from weapon attacks.

  • Extra AttackLevel 5

    When Maeve takes the Attack action, she can attack twice instead of once.

  • Tactical ShiftLevel 5

    Maeve can move a short distance without provoking Opportunity Attacks, helping her reposition in the chaos of battle.

  • AlertLevel 1

    Maeve gains another Origin feat from her Human versatility. A fitting choice is Alert, which reflects her constant battlefield vigilance and quick reaction time.

  • Tactical MindLevel 9

    Maeve adds her Proficiency Bonus to Initiative rolls, and can use a brief mental focus to steady herself in combat.

  • IndomitableLevel 9

    Maeve can reroll a failed saving throw after seeing the result, turning sheer grit into a last line of defense.

  • Improved Combat SuperiorityLevel 10

    Maeve’s Battle Master training deepens, improving the reliability and potency of her superiority dice and maneuvers.

  • Know Your EnemyLevel 7

    Maeve can observe a creature and quickly assess its battlefield strengths and weaknesses, including immunities, resistances, and vulnerabilities.

  • RelentlessLevel 15

    Maeve’s experience lets her maintain pressure between fights, carrying momentum and discipline into every encounter.

  • Advanced Battle Master FeatureLevel 18

    Maeve’s martial instinct sharpens again, letting her apply battlefield knowledge with terrifying consistency and composure.

  • Veteran CommandLevel 17

    Maeve can use Action Surge twice, and her Indomitable feature has three uses. Her class has reached the pinnacle of martial mastery.

  • Three Extra AttacksLevel 20

    When Maeve takes the Attack action, she can make four attacks instead of one.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium or Small, chosen when selected
  • SpeedHuman30 feet
  • TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest
  • TraitHumanSkillful, gain proficiency in one skill of your choice
  • TraitHumanVersatile, gain an Origin feat of your choice
  • Military RankSoldier

    Maeve can invoke her military rank to earn deference from soldiers and veterans, requisition simple gear or temporary mounts when her authority is recognized, and usually gain access to friendly encampments and fortresses tied to her former command.

Gear

10 items

Weapons

  • Longsword
    Her favored sidearm for disciplined close combat, reliable and well balanced.
  • 2×
    Handaxe
    A backup weapon kept close for emergencies or thrown fighting.
  • 4×
    Javelin
    A supply of thrown weapons for battlefield utility.

Armor

  • Plate Armor
    Heavy armor providing strong protection, worn and maintained to a professional standard.
  • Shield
    A sturdy shield used in the thick of melee, marked by old dents and careful repairs.

Tools

  • Gaming Set
    A set of bone dice from her Soldier background.

Gear

  • Travelers Clothes
    A packed, practical kit for travel between campaigns.
  • Silver Ring on Leather Cord
    A leather cord holding a small silver ring, treasured more than any medal.
  • Trophy of War
    A military keepsake taken from a fallen enemy, used as a reminder that every victory has a cost.
  • Healer's Kit
    A healer's kit carried from her soldiering days.

Appearance

Maeve is a towering human woman, six feet tall and built like a siege engine carved from disciplined training. Her frame is all hard, corded muscle, broad shoulders, powerful arms, a ridged six-pack, and dense thighs made for explosive movement. Pale skin marked by silvery scars stretches over sharply defined pectorals and a powerful back. She has a square jaw, high cheekbones, a slightly crooked nose, jade-green eyes, and a wild cropped mane of crimson hair that seems impossible to fully tame. She favors dark tank tops, loose training pants, and bare feet whenever she can manage it. A small silver ring hangs from a leather cord at her neck, and her hands are scarred, calloused, and intimidating even at rest.

Mannerisms

Maeve speaks sparingly and stands like she is already measuring the room for threats. When thinking, she taps the silver ring at her throat with her thumb. She tends to clean and align her gear with ritual precision, and she unconsciously squares her shoulders whenever someone raises their voice. When amused, the corner of her mouth twitches before she allows a rare, brief smile.

Personality

Maeve is disciplined, alert, and intensely protective of the people under her care. She is not warm at first glance, but her severity comes from responsibility rather than contempt. She respects competence, honesty, and courage under pressure. In private, her dry humor is unexpectedly sharp, and she is more patient than her intimidating presence suggests when teaching someone how to survive.

Ideals

Discipline is compassion with structure, because people live longer when someone is willing to make the hard call. A soldier should protect the helpless, not become the excuse for the powerful. Victory means nothing if it is purchased by becoming the monster you swore to defeat.

Bonds

She keeps the silver ring of her fallen commander close, and she still honors the dead of her old unit whenever she finds their names or signs of their battles. Maeve is fiercely protective of common soldiers, laborers, and anyone ordered to fight for someone else’s ambition. She will not abandon a comrade if there is any path, no matter how brutal, to bring them home.

Flaws

Maeve has a hard time trusting anyone who has never bled for a cause. She can be blunt to the point of cruelty, especially when she thinks hesitation will get people killed. She sometimes mistakes control for virtue, and when anger takes hold, she becomes frighteningly direct, as if every problem can be solved by closing distance and applying force.

Quirks

She sizes up every doorway and window the moment she enters a room.
She never sits with her back to an open space unless she absolutely trusts the room.
She unconsciously rolls her shoulders before any difficult conversation as if preparing for impact.
She polishes her weapons with the same care others reserve for prayer.
She keeps a meticulous tally of injuries, supplies, and time spent resting.

Background

Maeve was raised in the hard discipline of a standing army, the kind that taught children to stand straight before they were old enough to shave. She learned early that strength without control was just noise, and so she made control into religion. The drills came first, then the bruises, then the scars, until her body became the answer to every insult the world could throw at her. She rose through the ranks by surviving longer than everyone who underestimated her, and by the time she earned the right to wear command, her reputation was already a battlefield rumor. She became the soldier other soldiers watched, the one who never wasted motion, never raised her voice unless the moment truly demanded it, and never forgot a promise made over blood and steel. Years of war left her with more than medals. She carries the habits of command into every room, assessing exits, angles, and threats before she allows herself to relax. She left the army, or perhaps the army left her, after one campaign too many demanded obedience she could not morally give. Now she walks the world as a battle-master without a banner, selling her skill when she must and using it to keep monsters, tyrants, and would-be warlords from making the same kinds of widows she once saw in the camps behind the lines. Her silver ring is the last token from the person who taught her mercy matters as much as victory, and she touches it whenever she is tempted to become the kind of weapon she used to fear.

“She learned early that strength without control was just noise, and so she made control into religion.”
From their backstory
Background
Soldier

Connections

Species

Human

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