miss forever after
miss forever after
Sheet
AC 12 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
10 featuresAlways on
- Breath Weapon
When Once per short or long rest
Miss Forever After exhales a 5-foot-wide, 30-foot-long line of lightning. Each creature in the area must make a DC 12 Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much on a successful one. The damage can be used once, and she regains its use after a short or long rest.
- SpellcastingLevel 1
Miss Forever After is a 1st-level spellcaster. Her spellcasting ability is Charisma, and she can use an arcane focus or component pouch as a spellcasting focus. She knows four cantrips and two 1st-level sorcerer spells.
- Sorcerous OriginLevel 1
Miss Forever After chooses the Draconic Bloodline as her sorcerous origin, reflecting the elemental power carried through her dragonborn ancestry.
- Draconic AncestorLevel 1
She traces her magic to a blue dragon ancestor. She can speak, read, and write Draconic, and when she interacts with dragons, her proficiency bonus is doubled for Charisma checks.
- Draconic ResilienceLevel 1
Her draconic magic toughens her body. Her hit point maximum increases by 1, and her scales provide a natural armor class of 13 plus her Dexterity modifier when she is not wearing armor. This gives her AC 15 while unarmored.
- TraitDragonbornDraconic Ancestry, blue dragon ancestry, lightning damage, 5-foot by 30-foot breath weapon.
- TraitDragonbornBreath Weapon, once per short or long rest, creatures in the area make a Dexterity saving throw against DC 12, taking 2d6 lightning damage on a failure and half damage on a success.
- TraitDragonbornDamage Resistance, resistance to lightning damage.
- TraitDragonbornDraconic language, she can speak, read, and write Draconic.
- Criminal ContactCriminal
Miss Forever After has a reliable and trustworthy contact among the criminal underworld who acts as a liaison between her and other criminals. She knows how to get messages to her contact, even over long distances, and can receive information from that contact.
Spells
6 spellsSpellcasting. miss forever after casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
8 itemsWeapons
- Light crossbowA compact crossbow with a blackened steel frame, suitable for quiet ambushes and quick concealment.
- 2×DaggerBalanced blades concealed in her sleeves and boots.
Tools
- CrowbarA heavy iron bar useful for forcing doors, prying chests, and threatening witnesses.
Gear
- 20×Crossbow boltsA case containing bolts for the light crossbow.
- Component pouchA small pouch of spell components, including powdered iron, blue glass, and charred feathers.
- Dungeoneer's packA pack containing basic adventuring supplies, including a bedroll, mess kit, tinderbox, torches, rations, and waterskin.
- Dark common clothes with hoodDark common clothes with a hood, tailored for blending into alleys and crowded markets.
Purse
- 15×Gold piecesMoney stolen, saved, or acquired through questionable favors.
Appearance
Miss Forever After is a tall, broad-shouldered blue dragonborn woman with polished cobalt scales, swept-back horns, and pale silver eyes. Her hands are unusually dexterous for their size, with ink-darkened claws and small nicks from years of lock work, card tricks, and handling crossbow bolts. She smells faintly of ozone, lamp oil, and bitterroot incense. She dresses in dark travel clothes beneath a weather-stained hood, keeping her arcane focus hidden among a collection of marked playing cards.
Mannerisms
She taps one claw against her thumb while thinking, as if counting invisible coins. When lying, she becomes unnervingly still and maintains eye contact until the other person looks away.
Personality
Miss Forever After is soft-spoken, observant, and relentlessly calculating. She rarely threatens anyone directly. Instead, she points out the consequences of a person's choices and lets them frighten themselves. She enjoys card games, locked doors, and conversations where she knows more than everyone else.
Ideals
Control. The world belongs to whoever can make other people hesitate, and she intends never to be powerless again.
Bonds
She owes her life to the old criminal contact who hid her after the counting house incident, and she will destroy anyone who threatens that person.
Flaws
She assumes every kindness is a transaction and often ruins useful alliances by trying to identify the price too soon.
Quirks
Background
Miss Forever After was born beneath the shadow of a disgraced dragonborn clan whose name had become synonymous with failed promises. Her family expected her draconic blood to bring them honor, but the lightning in her lungs and the strange sparks that crawled across her claws only made her an object of suspicion. She learned early that people feared what they could not predict, and she decided fear was more useful than respect. By adolescence, she was working as a lookout, courier, and safecracker for a smuggling ring that moved relics through the river cities. Her sorcery surfaced during a burglary gone wrong. Cornered in a counting house, she reached for a lockpick and instead filled the room with blue-white lightning. The blast saved her life, destroyed the evidence, and killed the gang leader who had planned to sell her to a noble collector. Since then, Miss Forever After has used her magic with careful cruelty, favoring spells that make people hesitate before they realize they have lost. She took her alias from the final words of a victim who begged her to spare him, then spent the next several years making certain that no one could ever force her into a corner again.
“She learned early that people feared what they could not predict, and she decided fear was more useful than respect.”
- Background
- Criminal
Connections
Species
Dragonborn
Media
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