Venna Kulanova
Venna Kulanova
Sheet
AC 15 · HP 66 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Cunning ActionLevel 2
When Bonus action
As a bonus action, Venna takes the Dash, Disengage, or Hide action.
- Mage Hand LegerdemainLevel 3
Venna can cast mage hand invisible, manipulate the hand as a bonus action, stow or retrieve objects, and use it to pick locks or disarm traps at range.
Reaction
- Uncanny DodgeLevel 5
When A visible attacker hits Venna
As a reaction after being hit by an attack she can see, Venna halves the attack's damage.
Always on
- Sneak Attack
When Once per turn when hitting with a qualifying attack
Venna deals an extra 5d6 damage once per turn when the attack qualifies for Sneak Attack.
- EvasionLevel 7
When Dexterity saving throw for half damage
Venna takes no damage on successful Dexterity saves against effects that normally deal half damage, and half damage on a failure.
- ExpertiseLevel 1
Venna chooses Deception, Perception, Stealth, and thieves' tools for Expertise. Her proficiency bonus is doubled for checks using these proficiencies.
- Sneak Attack, 5d6Level 1
Once per turn, Venna deals an extra 5d6 damage when she hits with a finesse or ranged weapon attack and has advantage on the attack roll, or when another enemy of the target is within 5 feet of it and Venna does not have disadvantage.
- Thieves' CantLevel 1
Venna knows the secret language of thieves and hidden criminal networks.
- SpellcastingLevel 3
Venna gains spellcasting using Intelligence. She knows three cantrips and eight wizard spells, with most spells restricted to enchantment or illusion.
- Ability Score ImprovementLevel 4
Venna gains an Ability Score Improvement. She increases Dexterity by 1 and Wisdom by 1, represented by her human adaptability and relentless physical refinement.
- Ability Score ImprovementLevel 8
Venna gains an Ability Score Improvement. She increases Dexterity by 1 and takes the Observant feat, gaining exceptional awareness of hidden details and lip movements.
- Magical AmbushLevel 9
If Venna surprises a creature and hits it with an attack during the first round of combat, the target has disadvantage on saving throws against her spells until the end of her next turn.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanExtra Language, one additional language of choice
- TraitHumanExtra Skill, proficiency in one additional skill
- False IdentityCharlatan
Venna maintains a false identity, complete with forged papers, mannerisms, and a convincing personal history. She can create a second identity and establish it through documentation, acquaintances, and social manipulation.
Spells
11 spellsSpellcasting. Venna Kulanova casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (2 slots): , , ,
Gear
11 itemsWeapons
- RapierVenna's original rogue starting option, retained in storage because she currently refuses to carry weapons.
- ShortswordA backup blade from her rogue starting equipment, wrapped in cloth and hidden in a safe place.
- 2×DaggersTwo simple blades from her rogue starting equipment, not presently carried.
- Shortbow and arrowsA light ranged weapon and quiver from her rogue starting equipment, stored away and unused.
Tools
- Disguise kitA kit containing cosmetics, wigs, false facial hair, prosthetics, and other tools for changing appearance.
- Forgery kitHigh-quality ink, parchment, seals, and implements used to create convincing false documents.
- Thieves' toolsA compact set of lockpicks and fine tools, currently hidden rather than openly carried.
Gear
- Fine clothesA set of fine but deliberately forgettable modern clothes, suitable for a respectable false identity.
- Burglar's packA burglar's pack containing a backpack, ball bearings, string, bells, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
- Marked playing cardsA deck of marked playing cards used in cons, divinations, and private rituals.
Purse
- 15×Gold piecesA small purse containing starting funds.
Appearance
Venna Kulanova is a human woman with a compact, wiry build and an unsettling stillness that makes every room feel smaller. Chaotic tattoos coil across her skin in intricate, improvised patterns, vanishing beneath the torn edges of her black leather jacket. Her dark hair is cropped close, with shaved sides and a sharp shock of silver at her right temple. She favors modern street clothes, scuffed boots, layered shirts, fingerless gloves, and no visible armor or weapons. Her eyes are alert, fever-bright, and always fixed on something no one else has noticed.
Mannerisms
Venna leans against doorframes as though she owns the building, tilts her head when listening to lies, and traces tattoo lines with one finger while thinking. She speaks in sudden shifts between conspiratorial whispers and blunt, conversational statements. When nervous, she silently mouths the last words someone said.
Personality
Venna is intense, observant, and unnervingly charismatic. She treats every conversation as a performance and every stranger as a puzzle with a hidden mechanism. She can be funny, generous, and strangely protective, but her attention is invasive and difficult to escape. She is convinced that reality has seams, and she is always searching for the loose thread.
Ideals
Identity is a tool, not a prison. Anyone who claims to know exactly who they are is either lying or not paying attention.
Bonds
She is determined to discover what truly happened to her father and believes the answer is hidden inside a conspiracy of aliases she has encountered across the cities she has visited. She also protects a small circle of former marks who unknowingly helped her become someone better than the person she intended to be.
Flaws
Venna cannot leave a mystery alone, even when solving it is dangerous, cruel, or pointless. She compulsively collects secrets and becomes irrationally hostile when someone suggests that one of her memories is false. Her obsession with patterns can turn into paranoia, and she sometimes trusts an elaborate theory over an obvious fact.
Quirks
Background
Venna Kulanova was born in a crowded human district where everyone knew at least three ways to lie and two reasons to do it. Her mother worked as a clerk for a traveling merchant house, and her father vanished after being accused of selling secrets that he claimed never existed. Venna learned early that truth was less important than consistency. She began as a street performer and petty confidence artist, using sleight of hand, borrowed names, and carefully staged hauntings to empty the pockets of people who believed themselves too clever to fool. Her tattoos began as coded reminders of every identity she had worn, but over time she added symbols for conversations, debts, faces, dreams, and voices that may or may not have been real.
“Venna learned early that truth was less important than consistency.”
- Background
- Charlatan
Connections
Species
Human
Media
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