Pinky
Pinky
Sheet
AC 16 · HP 32 · 25 ft.Saving throws
Skills
- DeceptionCHA
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Colossus Slayer
When Once per turn when you hit a creature with a weapon attack and the creature is below its hit point maximum.
If you are below your hit point maximum, the first weapon hit you land on your turn deals an extra 1d8 damage.
- Favored Enemy and Natural ExplorerLevel 1
You are trained in the ways of the wild, skilled at moving through natural terrain and surviving far from civilization. You gain proficiency with light and medium armor, shields, and martial weapons.
- Fighting Style: ArcheryLevel 2
Choose a fighting style. You have adopted Archery, which gives you a +2 bonus to attack rolls you make with ranged weapons.
- SpellcastingLevel 2
You can draw on the magical essence of nature to cast ranger spells. You know 3 ranger spells and can cast 3 1st-level spells per long rest.
- Hunter ArchetypeLevel 3
You have become a Hunter, learning specialized ways to defeat your prey. Your Hunter's Prey feature grants you Colossus Slayer, which lets you deal an extra 1d8 damage once per turn to a creature you hit with a weapon attack if that creature is below its hit point maximum.
- Primeval AwarenessLevel 3
You have an intuitive understanding of the direction of beasts, plants, weather, and your surroundings while in your favored terrain or while tracking your prey.
- Ability Score ImprovementLevel 4
When you reach 4th level, you can increase one ability score by 2 or two ability scores by 1. Pinky has not yet redistributed these points, so his current scores already reflect his presented build and racial bonuses.
- TraitGnomeDarkvision, 60 ft.
- TraitGnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- TraitGnomeSmall size.
- TraitGnomeSpeed 25 ft.
- False IdentityCharlatan
You have created a second identity that includes documentation, established acquaintances, and disguises that let you move among the wrong sort of people with ease.
Spells
3 spellsSpellcasting. Pinky casts with Wisdom (spell save DC 9, to hit with spell attacks).
1st level (3 slots): , ,
Gear
8 itemsWeapons
- 2×ShortswordA pair of swift melee blades for close work.
- LongbowA long-range hunting bow for skirmishes and ambushes.
Armor
- Scale mailLightly fitted protective armor made of overlapping metal scales, chosen for dependable field use.
- ShieldA sturdy shield is part of the ranger's standard martial training, though Pinky prefers a mobile fighting style and may not always carry it in hand.
Gear
- 20×ArrowsA quiver of arrows for the longbow.
- Explorer's PackA compact travel kit with ropes, rations, and practical adventuring gear.
- Fine clothesFine clothes, favored for confidence tricks and social infiltration.
- Forgery kit paraphernaliaA set of forged papers and a false identity used to pass as someone else.
Appearance
A small gnome with bright copper hair, a neatly waxed mustache, and a tailored coat full of hidden pockets. Pinky wears scale mail under a flattering travel cloak, with a longbow slung over one shoulder and a grin that suggests he is either about to sell you something marvelous or disappear with your purse.
Mannerisms
Pinky speaks with rapid, persuasive precision, tapping two fingers together whenever he is inventing an excuse. He bows slightly after every successful lie, as though thanking the audience for believing him. When thinking, he polishes his mustache with a thumb and hums a tune that sounds suspiciously like a sales jingle.
Personality
Pinky is audacious, courteous, and hard to pin down. He treats danger like a business opportunity and sincerity like a rare spice, used sparingly and with care. Beneath the con artist polish, he is unexpectedly generous with the helpless and deeply proud of any trick that helps someone survive.
Ideals
Freedom. No one should belong to anyone else, not kings, not guilds, and not fear. Pinky believes the clever and the overlooked deserve the same chance to steer their own fate as the powerful do.
Bonds
Pinky keeps a hidden ledger of everyone who ever showed him kindness, and he repays debts with obsessive loyalty. He is determined to protect a fellow swindler who once saved him from a mistake that should have cost him his life, and he secretly sends money to his family under false names so they will never know how far he has wandered.
Flaws
Pinky lies so smoothly that he sometimes lies when the truth would serve him better. He cannot resist a dramatic wager, a shiny trinket, or a chance to prove he can outwit someone smarter than himself. When cornered, he becomes defensive and theatrical, treating danger like a performance until it stops being funny.
Quirks
Background
Pinky was born in a burrow where every gnome expected him to inherit the family trade, accounting, repairwork, or clever little jokes told twice as fast as everyone else. Instead, he became fascinated by roads, rumors, and the delicate art of convincing strangers that the story they want to hear is the truth. He learned early that a charming smile, a borrowed signature, and a well-timed apology could open more doors than a key. By the time his elders noticed that Pinky was spending more time with travelers and fence-sitters than with honest relatives, he had already built two lives, the respectable one at home and the profitable one on the road.
“Instead, he became fascinated by roads, rumors, and the delicate art of convincing strangers that the story they want to hear is the truth.”
- Background
- Charlatan
Connections
Species
Gnome
Media
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