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Bromm Stonehymn - AI-generated fantasy Character

Bromm Stonehymn

Hill Dwarf · Cleric (Life Domain) · Level 1 · Acolyte

Bromm Stonehymn

Calm, observant, and gently stern, Bromm treats panic like a splinter that must be removed before real work can begin.
AC16
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 9 · 25 ft.
AlignmentLawful GoodGenderMaleAge52
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • HistoryINT
  • InsightWIS
  • MedicineWIS
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Battleaxe,
Handaxe,
Light hammer,
Warhammer

Tools

Smith's tools

Languages

Common,
Dwarvish,
Elvish,
Giant

Features

16 features

Action

  • Healing Prayer

    When When an ally is injured

    Heals a wounded ally with divine magic, then uses Disciple of Life to increase the healing.

Always on

  • Cleric ProficienciesLevel 1

    You gain proficiency with light armor, medium armor, shields, and all simple weapons.

  • SpellcastingLevel 1

    You can prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level. You can cast your prepared cleric spells using spell slots, and you can change your prepared spells when you finish a long rest.

  • CantripsLevel 1

    You know three cantrips from the cleric spell list. Your spellcasting focus can be a holy symbol.

  • Domain SpellsLevel 1

    At 1st level, you learn two 1st-level cleric spells of your choice. These spells are always prepared and do not count against the number of spells you can prepare each day.

  • Disciple of LifeLevel 1

    Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

  • Bonus ProficiencyLevel 1

    You gain proficiency with heavy armor.

  • Ability Score IncreaseHill DwarfYour Constitution score increases by 2, and your Wisdom score increases by 1.
  • Dwarven ResilienceHill DwarfYou have advantage on saving throws against poison, and you have resistance against poison damage.
  • Dwarven Combat TrainingHill DwarfYou have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Tool ProficiencyHill DwarfYou gain proficiency with one artisan's tool of your choice.
  • StonecunningHill DwarfWhenever you make an Intelligence check related to the origin of stonework, you are considered proficient and add double your proficiency bonus to the check.
  • Dwarven ToughnessHill DwarfYour hit point maximum increases by 1, and it increases by 1 every time you gain a level.
  • SpeedHill DwarfYour base walking speed is 25 feet, and your speed is not reduced by wearing heavy armor.
  • LanguagesHill DwarfYou can speak, read, and write Common and Dwarvish.
  • Shelter of the FaithfulAcolyte

    You and your companions can expect free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells.

Spells

6 spells

Spellcasting. Bromm Stonehymn casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , ,

Gear

11 items

Weapons

  • Mace
    A mace
  • Light crossbow
    A light crossbow with 20 bolts

Armor

  • Scale mail
    A scale mail hauberk reinforced for a dwarf's frame
  • Shield
    A wooden shield emblazoned with a lantern symbol

Gear

  • Priest's pack
    A priest's pack
  • Holy symbol
    A holy symbol
  • Prayer book
    A prayer book
  • 5×
    Incense
    5 sticks of incense
  • Vestments
    Vestments
  • Common clothes
    A set of common clothes
  • Belt pouch
    A belt pouch containing 15 gp

Appearance

A sturdy hill dwarf with a weathered bronze complexion, close-cropped auburn beard bound with blue thread, and kind gray eyes that miss little. He wears polished scale mail over a cream-colored vestment stitched with a simple sunburst, and carries a shield painted with a white lantern on a gold field. His hands are broad and scarred, the fingers ink-stained from copying hymns and remedies.

Mannerisms

Speaks in measured, reassuring phrases and unconsciously clasps his hands as if checking for a pulse. He touches the lantern charm at his belt when making a promise, and he always pauses a heartbeat before entering a room, as if listening for who needs help first.

Personality

Calm, observant, and gently stern, Bromm treats panic like a splinter that must be removed before real work can begin. He is deeply compassionate, but his compassion has a practical edge. He asks who is bleeding, who is missing, and who is afraid before he asks for a name.

Ideals

Mercy, suffering should be met with action, not speeches. A faithful life is measured by the pain one prevents.

Bonds

He keeps the lantern that burned beside him in the collapse, and he will risk almost anything before letting it go dark.

Flaws

He cannot easily ignore a plea for help, even when compassion is the wrong tool for the moment. In conflict he sometimes lingers too long over the injured and the dying, and he hates admitting that not every wound can be closed before the next one is dealt.

Quirks

He names every lantern he owns.
He keeps meticulous notes about minor injuries, treating them like sacred records.
He hums old temple chants while marching or bandaging wounds.

Background

Bromm Stonehymn was born in a deep hall where the forges never cooled and the prayers rang louder than the hammers. As a young dwarf he expected to inherit his clan's ledger work, but a collapsing tunnel changed that. Trapped for three days with only a sputtering lantern, Bromm listened to the wounded and dying, and discovered that steady words, clean bandages, and a calm hand could matter as much as any blade. When rescue finally came, he pledged himself to the god of mercy and endurance, convinced that faith should be as practical as a pick and as dependable as stone. He served for years in a mountain temple as a copyist, healer, and guide for pilgrims crossing dangerous passes. Bromm learned to treat every wound as a small emergency and every fearful soul as someone one good sentence away from hope. Recently, signs and dreams have pushed him beyond the temple walls. He has taken up shield and mace, believing that his calling is not only to mend what is broken, but to walk into places where people are still being broken and stand there until they can stand again. He is patient, methodical, and quietly stubborn, with a habit of turning every journey into a chance to leave the world a little less wounded than he found it.

“As a young dwarf he expected to inherit his clan's ledger work, but a collapsing tunnel changed that.”
From their backstory
Background
Acolyte

Connections

Species

Hill Dwarf

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