Spinach
Spinach
Sheet
AC 12 · HP 20 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Entangle
When Action
Use an action to attempt to restrain creatures in a 20-foot square of grasping plants. Affected creatures make a Strength saving throw against spell save DC 11.
- Faerie Fire
When Action
Use an action to create a 20-foot cube of colored light. Creatures in the area make a Wisdom saving throw against spell save DC 11 or become charmed or incapacitated as described by the spell.
- Goodberry
When Action
Use an action to touch a creature and restore 1 hit point, then create up to ten berries that each restore 1 hit point when eaten and provide nourishment for a day.
- Pass without Trace
When Action
Use an action to summon helpful nature spirits that make the chosen creatures' footprints and passage difficult to detect for up to an hour.
- Wild ShapeLevel 2
Spinach can use an action to assume the shape of a beast they have seen, with a maximum challenge rating of 1/4 and no flying or swimming speed. They can do this twice per short or long rest, and remain transformed for up to 1 hour. At druid level 3, they may use the feature to become a beast with a swimming speed.
Bonus action
- Healing Word
When Bonus action
Use a bonus action to cast the spell, then choose a creature within range to regain 1d4 + 2 hit points.
Always on
- DruidicLevel 1
Spinach has advantage on Intelligence and Wisdom saving throws against magic.
- DruidicLevel 1
Spinach knows the secret language of druids and can leave hidden messages in it. Others can spot that a message exists with a successful DC 15 Wisdom (Perception) check, but cannot decipher it without magic or druidic knowledge.
- SpellcastingLevel 1
Spinach knows two druid cantrips and prepares five druid spells after each long rest. They can use a druidic focus as a spellcasting focus.
- DarkvisionForest GnomeSee in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Gnome CunningForest GnomeAdvantage on Intelligence, Wisdom, and Charisma saving throws against magic.
- Natural IllusionistForest GnomeKnow the Minor Illusion cantrip. Intelligence is the spellcasting ability for it.
- Speak with Small BeastsForest GnomeThrough sounds and gestures, communicate simple ideas with Small or smaller beasts.
- Ability score increasesForest GnomeIntelligence +2 from gnome, Dexterity +1 from forest gnome.
- Criminal ContactCriminal
Spinach has a reliable contact among the local criminal underworld. This contact can pass messages, arrange meetings with lesser criminals, and provide information about local criminal activity, though they are not obliged to take risks for Spinach.
Spells
8 spellsSpellcasting. Spinach casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (2 slots):
Gear
10 itemsWeapons
- QuarterstaffA wooden staff, used as a druidic focus and quarterstaff.
- DaggerA small blade useful for cutting plants and in a pinch for defense.
Armor
- Leather armorArmor from the druid starting equipment selection.
- ShieldA simple wooden shield, chosen as the druid starting equipment option.
Tools
- Thieves' toolsA small set of tools used to pick locks and disarm simple traps.
- Gaming setA small gaming set Spinach learned to use while passing time with fellow criminals.
Gear
- Explorer's packA small pack containing a bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Animal trophyA trophy taken from an animal, a reminder of the wild beyond the streets.
- Dark common clothes with hoodDark common clothes, including a hood, suited to keeping a low profile.
Purse
- 15×Gold piecesThe criminal background's starting coin.
Appearance
Spinach is a compact forest gnome with a restless, alert gaze that checks exits, windows, and hiding places before settling on a speaker. Their broad grin shows small, slightly crowded teeth, and they chew thoughtfully even when there is nothing in their mouth. They wear patched green-brown travel clothes beneath a weathered leather coat, with a sprig of fern tucked beside a pouch and a squirrel often perched on their shoulder.
Mannerisms
Spinach's eyes keep moving around a room, especially toward doors and unattended food. They click their teeth softly while thinking, then flash a wide grin when they have spotted an opportunity. They often make a tiny clicking call to Buddy before entering a new place.
Personality
I crack jokes when danger gets close, and I always notice who has food, who has a key, and who is watching the door.
Ideals
No one should have to beg for food while those with plenty look away. Rules that protect the comfortable but punish the desperate deserve to be broken.
Bonds
Buddy, the squirrel Spinach rescued from a flooded nest, is family. Spinach will risk a great deal to keep Buddy safe, and quietly leaves food for children who look as hungry as they once were.
Flaws
Spinach assumes every offer has a hidden cost and may sabotage a useful alliance just to avoid feeling indebted. When frightened, they lie first and explain later.
Quirks
Background
Spinach and their parents were stealing food when the river rose. The flood swallowed their parents and the narrow streets where the family had learned to disappear. Spinach survived by clinging to a roof beam, then spent days searching the muddy banks before accepting that the current had taken everyone they loved. They do not speak of the last meal they stole, but they still divide food into three portions before remembering there are only two of them now.
“The flood swallowed their parents and the narrow streets where the family had learned to disappear.”
- Background
- Criminal
Connections
Species
Forest Gnome
Media
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