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Spinach - AI-generated fantasy Character

Spinach

Forest Gnome · Druid (Circle of the Land (Forest)) · Level 3 · Criminal

Spinach

I crack jokes when danger gets close, and I always notice who has food, who has a key, and who is watching the door.
AC12
HP20/20
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 20 · 25 ft.
AlignmentChaotic NeutralGenderNon-binaryAge74 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Gnomish,
Druidic,
Thieves' cant

Features

15 features

Action

  • Entangle

    When Action

    Use an action to attempt to restrain creatures in a 20-foot square of grasping plants. Affected creatures make a Strength saving throw against spell save DC 11.

  • Faerie Fire

    When Action

    Use an action to create a 20-foot cube of colored light. Creatures in the area make a Wisdom saving throw against spell save DC 11 or become charmed or incapacitated as described by the spell.

  • Goodberry

    When Action

    Use an action to touch a creature and restore 1 hit point, then create up to ten berries that each restore 1 hit point when eaten and provide nourishment for a day.

  • Pass without Trace

    When Action

    Use an action to summon helpful nature spirits that make the chosen creatures' footprints and passage difficult to detect for up to an hour.

  • Wild ShapeLevel 2

    Spinach can use an action to assume the shape of a beast they have seen, with a maximum challenge rating of 1/4 and no flying or swimming speed. They can do this twice per short or long rest, and remain transformed for up to 1 hour. At druid level 3, they may use the feature to become a beast with a swimming speed.

Bonus action

  • Healing Word

    When Bonus action

    Use a bonus action to cast the spell, then choose a creature within range to regain 1d4 + 2 hit points.

Always on

  • DruidicLevel 1

    Spinach has advantage on Intelligence and Wisdom saving throws against magic.

  • DruidicLevel 1

    Spinach knows the secret language of druids and can leave hidden messages in it. Others can spot that a message exists with a successful DC 15 Wisdom (Perception) check, but cannot decipher it without magic or druidic knowledge.

  • SpellcastingLevel 1

    Spinach knows two druid cantrips and prepares five druid spells after each long rest. They can use a druidic focus as a spellcasting focus.

  • DarkvisionForest GnomeSee in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Gnome CunningForest GnomeAdvantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • Natural IllusionistForest GnomeKnow the Minor Illusion cantrip. Intelligence is the spellcasting ability for it.
  • Speak with Small BeastsForest GnomeThrough sounds and gestures, communicate simple ideas with Small or smaller beasts.
  • Ability score increasesForest GnomeIntelligence +2 from gnome, Dexterity +1 from forest gnome.
  • Criminal ContactCriminal

    Spinach has a reliable contact among the local criminal underworld. This contact can pass messages, arrange meetings with lesser criminals, and provide information about local criminal activity, though they are not obliged to take risks for Spinach.

Spells

8 spells

Spellcasting. Spinach casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (2 slots):

Gear

10 items

Weapons

  • Quarterstaff
    A wooden staff, used as a druidic focus and quarterstaff.
  • Dagger
    A small blade useful for cutting plants and in a pinch for defense.

Armor

  • Leather armor
    Armor from the druid starting equipment selection.
  • Shield
    A simple wooden shield, chosen as the druid starting equipment option.

Tools

  • Thieves' tools
    A small set of tools used to pick locks and disarm simple traps.
  • Gaming set
    A small gaming set Spinach learned to use while passing time with fellow criminals.

Gear

  • Explorer's pack
    A small pack containing a bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Animal trophy
    A trophy taken from an animal, a reminder of the wild beyond the streets.
  • Dark common clothes with hood
    Dark common clothes, including a hood, suited to keeping a low profile.

Purse

  • 15×
    Gold pieces
    The criminal background's starting coin.

Appearance

Spinach is a compact forest gnome with a restless, alert gaze that checks exits, windows, and hiding places before settling on a speaker. Their broad grin shows small, slightly crowded teeth, and they chew thoughtfully even when there is nothing in their mouth. They wear patched green-brown travel clothes beneath a weathered leather coat, with a sprig of fern tucked beside a pouch and a squirrel often perched on their shoulder.

Mannerisms

Spinach's eyes keep moving around a room, especially toward doors and unattended food. They click their teeth softly while thinking, then flash a wide grin when they have spotted an opportunity. They often make a tiny clicking call to Buddy before entering a new place.

Personality

I crack jokes when danger gets close, and I always notice who has food, who has a key, and who is watching the door.

Ideals

No one should have to beg for food while those with plenty look away. Rules that protect the comfortable but punish the desperate deserve to be broken.

Bonds

Buddy, the squirrel Spinach rescued from a flooded nest, is family. Spinach will risk a great deal to keep Buddy safe, and quietly leaves food for children who look as hungry as they once were.

Flaws

Spinach assumes every offer has a hidden cost and may sabotage a useful alliance just to avoid feeling indebted. When frightened, they lie first and explain later.

Quirks

Keeps Buddy's favorite seeds in a pocket separate from their own food.
Counts exits under their breath when entering a room.
Offers an unsolicited plant name whenever they recognize one.
Divides meals into three portions before catching themself.

Background

Spinach and their parents were stealing food when the river rose. The flood swallowed their parents and the narrow streets where the family had learned to disappear. Spinach survived by clinging to a roof beam, then spent days searching the muddy banks before accepting that the current had taken everyone they loved. They do not speak of the last meal they stole, but they still divide food into three portions before remembering there are only two of them now.

“The flood swallowed their parents and the narrow streets where the family had learned to disappear.”
From their backstory
Background
Criminal

Connections

Species

Forest Gnome

Media

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