Niko Baram
Niko Baram
Sheet
AC 18 · HP 13 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- HistorySTR
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When When Niko is injured and needs immediate recovery
Niko can regain 1d10 + 1 hit points as a bonus action. He must finish a short or long rest before using this again.
Always on
- Fighting Style: DefenseLevel 1
Niko adopts the Defense fighting style. While wearing armor, he gains a +1 bonus to Armor Class.
- TraitMountain DwarfDarkvision, Niko can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitMountain DwarfDwarven Resilience, Niko has advantage on saving throws against poison and resistance to poison damage.
- TraitMountain DwarfDwarven Combat Training, Niko is proficient with battleaxes, handaxes, light hammers, and warhammers.
- TraitMountain DwarfDwarven Armor Training, Niko is proficient with light and medium armor.
- TraitMountain DwarfStonecunning, whenever Niko makes an Intelligence History check related to the origin of stonework, he is considered proficient and adds double his proficiency bonus.
- TraitMountain DwarfDwarven Toughness, not a mountain dwarf trait in the 2014 rules profile and therefore not included.
- Military RankSoldier
Niko retains the respect of soldiers who recognize his service. He can usually find shelter, basic aid, or information among military camps and former comrades, though he is expected to honor the obligations of his rank and reputation.
Gear
12 itemsWeapons
- LongswordA well-balanced one-handed military blade, nicked near the guard but kept razor sharp.
- 2×HandaxeCompact axes useful for throwing, chopping, and close combat.
- Light crossbowA light crossbow with a simple wooden stock.
Armor
- Chain mailA suit of interlocking metal rings that covers the torso and arms.
- ShieldA sturdy wooden shield faced with iron, bearing the faded mark of Niko's former unit.
Gear
- 20×Crossbow boltsA case containing bolts for the light crossbow.
- Insignia of rankA uniform from Niko's old regiment, worn beneath his armor when traveling.
- Trophy taken from a fallen enemyA military trophy, a broken enemy standard folded into a weatherproof tube.
- Bone dice gaming setA set of bone knucklebones used for a quiet gambling game among soldiers.
- Explorer's packA practical travel pack containing basic supplies, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Belt pouchA small purse containing the modest savings left from military service.
Purse
- 10×Gold piecesCoins remaining after purchasing armor and weapons.
Appearance
Niko is a broad-shouldered mountain dwarf with a weathered face, close-cropped black hair, and a square beard threaded with iron-gray. A pale scar runs from his left temple to the edge of his jaw. His hands are callused from shield work, axe hafts, and years of military labor. He wears carefully maintained chain mail beneath a faded gray cloak, and keeps a small brass button from his father's old coat sewn inside his collar.
Mannerisms
Niko checks the straps of his shield whenever he enters an unfamiliar room. When listening, he tilts his head slightly and taps two fingers against his thumb, as if counting marching steps. He rarely raises his voice, which makes his sudden orders more startling.
Personality
Niko is reserved, practical, and unexpectedly gentle with tired workers, frightened animals, and young recruits. He distrusts grand speeches but respects people who show up, do their share, and remember the names of the dead. He prefers standing near doors and sleeps lightly, yet he has a dry sense of humor that appears whenever everyone else is too exhausted to laugh.
Ideals
Protection. The strong are not entitled to safety while the weak are left to pay the cost. If Niko stands in the line, someone else should be able to go home.
Bonds
He carries his parents' brass coat button and will risk himself to protect laborers, builders, camp followers, and other people who are usually treated as expendable.
Flaws
Niko has difficulty recognizing when a fight is no longer his responsibility. He assumes every unexplained loss hides a betrayal, and he can become cold or suspicious toward anyone who asks him to trust without evidence.
Quirks
Background
Niko Baram was raised in a stone-cutting settlement high in the mountains, where his parents worked long hours shaping blocks for roads, watchtowers, and grave markers. They were killed when a supply convoy vanished during a winter raid, leaving behind no bodies and no clear account of what happened. The village elders called it misfortune. Niko called it an unfinished debt. He enlisted before the mourning fires had gone cold, not because he loved war, but because the army was the only place where a person could learn who had caused such losses and make sure it happened less often. Military life gave Niko discipline, a hard reputation, and very little peace. He served as a shield bearer and line fighter, often assigned to protect engineers, messengers, and wounded soldiers rather than chase glory. He learned to watch the ground, count exits, and keep moving after fear had emptied his legs. After years of fighting, he left active service with a battered shield and a habit of accepting dangerous work before anyone else could volunteer. He still searches for the truth about his parents, but he has begun to suspect that revenge is only a smaller version of the same hunger that keeps armies marching.
“They were killed when a supply convoy vanished during a winter raid, leaving behind no bodies and no clear account of what happened.”
- Background
- Soldier
Connections
Species
Mountain Dwarf
Media
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