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Serriah - AI-generated fantasy Character

Serriah

Changeling · Bard (College of Glamour) · Level 20 · Entertainer

Serriah

Poised, sardonic, and unnervingly self-possessed.
AC16
HP183/183
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 183 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge31
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • IntimidationSTR
  • PerformanceCHA
  • PersuasionCHA

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Simple melee weapons,
Improvised weapons

Tools

Disguise kit,
One musical instrument of choice,
Shenanigans with improvised stagecraft

Languages

Common,
Elvish,
Sylvan,
Undercommon

Features

36 features

Action

  • TraitChangelingMalleable Form, can change appearance as an action or at will depending on table interpretation.

Bonus action

  • One-Two Punch

    When Bonus Action

    You can spend moxie to make two unarmed strikes as a bonus action.

Always on

  • Mantle of InspirationLevel 3

    When Bonus Action

    You can expend a use of Bardic Inspiration to bolster allies as you move through the battlefield, granting temporary hit points and repositioning freedom.

  • Mantle of MajestyLevel 6

    When Action

    You can command a creature with irresistible force for a short time by maintaining your majestic presence.

  • Bardic InspirationLevel 1

    When Bonus Action

    You can use your performance to inspire a creature to add a die to a check, attack roll, or saving throw.

  • Salty Salute

    When Bonus Action

    You can provoke a nearby foe with a savage insult that deals psychic damage and imposes disadvantage against everyone except you.

  • Brace Up

    When Bonus Action

    You can spend moxie to gain temporary hit points and steady yourself for the next exchange.

  • Stick and Move

    When Bonus Action

    You can spend moxie to make an unarmed strike and then dash or disengage.

  • Bloodied But Unbowed

    When Reaction

    When you are hit, you can recover all expended moxie points, and if bloodied you also gain temporary hit points.

  • Swagger Streak

    When Reaction

    When you fail a Strength, Dexterity, Constitution, or Charisma check, you can spend moxie to add your Fisticuffs die to the roll and maybe still succeed.

  • Heavy Hitter

    When On Hit

    When you hit with an unarmed strike, you can apply damage and also attempt to grapple or shove the target.

  • Haymaker

    When On Hit

    When you hit with an unarmed strike or pugilist weapon, you can roll maximum damage by spending moxie and then immediately regain that point on a hit.

  • Moxie-Fueled Fists

    When Passive

    Your unarmed strikes and improvised weapon attacks can deal force damage instead of their normal damage type.

  • Fisticuffs

    When Passive

    You can use an attack with no weapon, relying on trained fist-fighting and dirty street technique.

  • Iron Chin

    When Passive

    When unarmored and without a shield, your AC becomes 12 plus your Constitution modifier.

  • Improved Improvisation

    When Passive

    Your improvised weapons gain the Sap property for you, letting you fight with whatever is at hand.

  • Dirty Tricks

    When On Hit or Bonus Action

    You can use a dirty trick after hitting a creature to stop its speed, open it up for attacks, or blind it briefly, depending on the trick chosen.

  • Bard Class FeaturesLevel 1

    You are a bard, gaining Bardic Inspiration, spellcasting, and the class features listed for bard levels 1 through 14, including Expertise, Jack of All Trades, Song of Rest, Font of Inspiration, Countercharm, Magical Secrets, and Superior Inspiration.

  • ExpertiseLevel 1

    Choose two skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.

  • Song of RestLevel 2

    You can use a musical performance to help allies recover. At the end of a short rest, any friendly creature who can hear your performance and spends Hit Dice to recover hit points regains additional hit points.

  • Bard CollegeLevel 3

    You can choose a Bard College. As a College of Glamour bard, you gain Mantle of Inspiration at 3rd level, Enthralling Performance at 3rd level, Mantle of Majesty at 6th level, and Unbreakable Majesty at 14th level.

  • College of GlamourLevel 3

    When you enter a performance or cast certain enchantment magic, you channel impossible poise and otherworldly allure through your magic, shaping social scenes and battlefield control with exquisite ease.

  • Enthralling PerformanceLevel 3

    You can inspire a crowd with a captivating performance, causing creatures to be charmed by you for a brief time if they fail the appropriate saving throw, making you exceptionally effective in social and performance scenes.

  • Unbreakable MajestyLevel 14

    While no creature is hostile to you, you project fey composure. Creatures that try to attack you must make a saving throw or be unable to target you and must choose new targets or lose the attack or spell. Creatures that succeed are immune to this feature for 24 hours.

  • Magical SecretsLevel 10

    You gain the ability to cast two spells from any class list, further broadening your magical repertoire.

  • Superior InspirationLevel 20

    At 20th level, once per long rest, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

  • SpellcastingLevel 1

    You know bard spells from levels 1 through 14, and your spellcasting ability is Charisma.

  • Spellcasting FocusLevel 1

    You can use a musical instrument or other performance focus as a spellcasting focus for your bard spells.

  • Bard Skill TrainingLevel 1

    You have proficiency in three skills from your chosen bard skill list and can shape yourself into a consummate social manipulator, performer, and face.

  • CountercharmLevel 6

    You have learned to counter panic, fear, and magical discord with practiced calm, reinforcing allies who can hear your performance.

  • TraitChangelingShapechanger, can alter appearance at will, including height, weight, facial features, voice, skin tone, and other visible traits.
  • TraitChangelingChangeling Instincts, proficient in Deception and Insight.
  • TraitChangelingLanguages, Common and one additional language of choice.
  • TraitChangelingUnsettling Blank Eyes, a distinctive feature of Serriah's chosen appearance.
  • By Popular DemandEntertainer

    You can always secure temporary lodging and modest meals in settlements that appreciate your fame or public talent, and people are often willing to gather for your performances or appearances.

Spells

20 spells

Spellcasting. Serriah casts with Charisma (spell save DC 20, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (3 slots): , ,

4th level (3 slots): , ,

5th level (2 slots): , , , ,

6th level (1 slot):

7th level (1 slot): no spells

Gear

6 items

Weapons

  • Rapier
    A rapier, carried only as a legacy item from old stage life, though Serriah does not rely on weapons.

Tools

  • Disguise Kit
    A disguise kit for altering appearance and maintaining identities.

Gear

  • Diplomat's Pack
    A diplomat's pack containing travel basics, notebooks, and useful social tools.
  • Costume
    A costume worthy of the stage, tailored for glamour and attention.
  • Modern Street Clothes
    A gray hoodie sweatshirt and black cargo pants for everyday wear.
  • Keepsake
    A simple keepsake from a former lover and patron, carried privately.

Appearance

A striking, feminine-presenting changeling with stark white skin, silver-white undercut hair, and large featureless white eyes ringed in dark shadow, with no visible iris or pupil. Their face has a subtle, almost vanishing nose and mouth, giving them an eerie porcelain stillness. Serriah favors modern high-fantasy streetwear, usually a grey hoodie sweatshirt, black cargo pants, and Converse sneakers, presenting with a polished, glamorous, and unsettling aura that makes them look like a runway star who walked out of a moonlit dream.

Mannerisms

Serriah speaks softly until they want to own the room, then their voice turns sharp, velvet smooth, and impossible to ignore. They tilt their head like they are studying an audience, tap their fingers in a staccato rhythm when bored, and smile at the worst possible moments. When amused, they pinch two fingers together as if measuring the worth of a person’s confidence.

Personality

Poised, sardonic, and unnervingly self-possessed. Serriah enjoys being underestimated, because it gives them room to turn the room against itself. They are theatrical in public, incisive in private, and possess a dry sense of humor that cuts deepest when delivered with perfect calm.

Ideals

Freedom. No one gets to cage a person behind a mask, a contract, or a role they did not choose. Reinvention is sacred, and survival is an art.

Bonds

Serriah protects the forgotten performers, the exploited, and anyone forced to sell a version of themselves just to survive. They keep a hidden network of favors, safe rooms, and discreet allies who once saved them when they had nothing but their own name, or the many names they wore that week.

Flaws

Serriah sometimes treats danger like a stage cue and assumes they can talk or laugh their way out of consequences. They are possessive of their private self, and when someone tries to define them, purchase them, or own their image, they can become reckless, vindictive, and brutally personal.

Quirks

Counts exits the moment they enter a room.
Smooths their hoodie cuffs before speaking, like a performer adjusting gloves.
Makes direct eye contact with a still, unsettling stare that never blinks for long.
Keeps a private list of every alias they have used and which one got the best reaction.
Laughs quietly after landing a perfect insult, as if hearing a favorite song.

Background

Serriah was born without a stable face and learned early that identity was a performance, not a possession. Among the changeling communities that sheltered them, they discovered that the surest way to survive fear was to control the story other people told about you. They began as a mimic, a dancer, a voice in velvet darkness, and then became something more dangerous, a public fantasy wrapped in white skin, blank eyes, and a smile that never quite finished forming. Wealthy salons, backroom lounges, and glittering private galleries all learned the same lesson, Serriah could be whatever the room desired, and still remain entirely their own. Their life as an entertainer led naturally into the life of a glamour bard, where charm became a blade and applause became leverage. When admiration was not enough, Serriah learned to fight with their hands, first in alley brawls, then in tavern rings, then in the kind of street fights that begin with insults and end with broken pride. The pugilist school they later embraced taught them how to turn swagger into survival, how to stand back up after every hit, and how to make enemies regret choosing violence first. Today Serriah moves between high society and undercity vice with equal ease, a luxury model, elite companion, and feared brawler who knows that beauty, menace, and control can all wear the same face.

“Their life as an entertainer led naturally into the life of a glamour bard, where charm became a blade and applause became leverage.”
From their backstory
Background
Entertainer

Connections

Species

Changeling

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