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Perrin Greenbottle - AI-generated fantasy Character

Perrin Greenbottle

Halfling · Wizard (School of Divination) · Level 3 · Sage

Perrin Greenbottle

Perrin is relentlessly curious, kindly pedantic, and eager to help anyone who shows genuine interest in learning.
AC14
HP20/20
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 20 · 25 ft.
AlignmentNeutral GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Halfling,
Draconic,
Celestial

Features

15 features

Always on

  • SpellcastingLevel 1

    Perrin is a 3rd-level spellcaster. Intelligence is his spellcasting ability. He can cast wizard spells from his spellbook, use an arcane focus or material components, and perform ritual casting when a spell has the ritual tag and is in his spellbook.

  • Arcane RecoveryLevel 1

    Once per day when he finishes a short rest, Perrin can recover expended spell slots with a combined level of up to 2. No recovered slot can be 3rd level or higher.

  • Arcane Tradition, School of DivinationLevel 2

    Perrin has chosen the School of Divination as his arcane tradition. He gains access to divination-focused scholarly techniques and the features of the tradition.

  • Divination SavantLevel 2

    The gold and time Perrin must spend to copy a divination spell into his spellbook is halved.

  • PortentLevel 2

    After finishing a long rest, Perrin rolls two d20s and records the numbers. Before he or a creature he can see makes an attack roll, saving throw, or ability check, he can replace the roll with one of these portent rolls. Each portent can be used only once, and an unused portent is lost when he finishes his next long rest.

  • Ability Score IncreaseHalflingDexterity increases by 2.
  • AgeHalflingHalflings reach adulthood around age 20 and commonly live into the middle of their second century.
  • AlignmentHalflingMost halflings are lawful good, but Perrin is neutral good.
  • SizeHalflingSmall.
  • SpeedHalfling25 feet.
  • LuckyHalflingWhen Perrin rolls a 1 on the d20 for an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
  • BraveHalflingPerrin has advantage on saving throws against being frightened.
  • Halfling NimblenessHalflingPerrin can move through the space of any creature that is of a size larger than his.
  • Halfling LanguageHalflingPerrin can speak, read, and write Halfling.
  • ResearcherSage

    Perrin knows where to find information, including libraries, archives, scholars, sages, and obscure records. He can usually secure access to a source of knowledge, provided the information is not secret or closely guarded.

Spells

10 spells

Spellcasting. Perrin Greenbottle casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , , ,

2nd level (2 slots):

Gear

13 items

Weapons

  • Quarterstaff
    A simple wooden staff used as an arcane focus and walking aid.
  • Small Knife
    A small knife included with the scholar's pack.

Gear

  • Arcane Focus
    A small arcane focus suitable for channeling wizard spells.
  • Scholar's Pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Spellbook
    A spellbook containing Perrin's known wizard spells.
  • Ink
    A bottle of black ink.
  • Quill
    A quill suitable for writing spells and notes.
  • 10×
    Parchment
    Loose parchment for research notes, diagrams, and copied formulas.
  • Book of Lore
    A loose collection of academic notes and copied passages from obscure historical texts.
  • Sand
    A pouch of fine sand used in certain magical diagrams and rituals.
  • Common Clothes
    A set of common clothes appropriate for a traveling scholar.
  • Belt Pouch
    A belt pouch containing 10 gp from his starting equipment.

Purse

  • 10×
    Gold Pieces
    Gold pieces available for travel and incidental expenses.

Appearance

Perrin is a small, wiry halfling with weathered olive skin, bright hazel eyes, and thick chestnut curls usually tied back with a strip of blue cloth. His fingers are ink-stained, his sleeves are crowded with stitched pockets, and a brass astrolabe hangs from his belt beside a battered spellbook. He favors practical travel clothes beneath a russet scholar's coat, and his expression often carries the distracted intensity of someone observing several invisible possibilities at once.

Mannerisms

Perrin speaks rapidly when excited, taps his quill against his front teeth while thinking, and habitually glances at shadows, reflections, and clock hands for signs of hidden patterns. He introduces himself with his full name and academic affiliation, even when nobody has asked.

Personality

Perrin is relentlessly curious, kindly pedantic, and eager to help anyone who shows genuine interest in learning. He treats every conversation as a potential exchange of useful information, but he is careful to make complicated ideas understandable to ordinary people. He is brave in matters of principle and surprisingly reckless when confronted with an unanswered question.

Ideals

Knowledge should be used to prevent suffering, not to glorify its possessor. Every mystery solved is a chance to protect someone who lacks the power to ask the right questions.

Bonds

Perrin carries a fragment of the village bell in his spellbook. He believes its strange shadow concealed a warning, and he is determined to learn what danger his home was meant to avoid. He also owes his education to the scholar who first took his questions seriously, and he will go to great lengths to protect that mentor's reputation and research.

Flaws

Perrin trusts written evidence more than living witnesses, even when the witness is clearly telling the truth. When frightened, he becomes argumentative and attempts to explain danger instead of fleeing from it.

Quirks

Records the time whenever he witnesses something unusual.
Names his spellbook, calling it The Reasonable Explanation.
Keeps a running list of questions that have not yet been answered.
Refuses to step on cracks shaped like triangles.
Whispers possible outcomes before opening doors.

Background

Perrin Greenbottle was born in a riverside halfling village where curiosity was considered a harmless habit, so long as it did not delay supper. His fascination with magic began when he discovered that the village's old bell cast a different shadow each evening. He spent years measuring it, sketching its movements, and asking questions that local elders could not answer. Eventually, a traveling scholar recognized the pattern as a minor divinatory phenomenon and arranged for Perrin to study at a distant academy.

“His fascination with magic began when he discovered that the village's old bell cast a different shadow each evening.”
From their backstory
Background
Sage

Connections

Species

Halfling

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