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Zalia Yuborys - AI-generated fantasy Character

Zalia Yuborys

Tiefling · Rogue (Thief) · Level 5 · Outlander

Zalia Yuborys

Zalia is observant, quick-witted, and fiercely protective of people who are overlooked or exploited.
AC13
HP33/33
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 33 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Hunting trap

Languages

Common,
Infernal

Features

14 features

Bonus action

  • Cunning ActionLevel 2

    When On her turn

    Zalia uses a bonus action to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When On her turn

    Zalia uses a bonus action to make a thieves' tools check to open a lock or disarm a trap, or to take the Use an Object action.

Reaction

  • Uncanny DodgeLevel 5

    When When a visible attacker hits her

    Zalia uses her reaction to halve the damage from an attack that hits her and that she can see.

Always on

  • Sneak AttackLevel 1

    When Once per turn when an attack qualifies

    Zalia makes a weapon attack with a finesse or ranged weapon against a creature she can see, adding 3d6 damage once per turn when the attack qualifies for Sneak Attack.

  • ExpertiseLevel 1

    Zalia chooses Stealth and Thieves' Tools as her two expertise options. Her proficiency bonus is doubled for ability checks using either proficiency.

  • Thieves' CantLevel 1

    Zalia knows the secret language of rogues, including hidden signs, symbols, and coded meanings. She can also recognize such messages.

  • Roguish Archetype: ThiefLevel 3

    Zalia has chosen the Thief archetype, gaining specialized abilities focused on rapid manipulation, infiltration, and movement through urban environments.

  • Second-Story WorkLevel 3

    Zalia gains a climbing speed equal to her walking speed. She can climb without using extra movement, and jumping distance is determined using her Dexterity rather than Strength.

  • Ability Score ImprovementLevel 4

    Zalia gains a second wind of training and increases one ability score by 2, or two ability scores by 1. She increases Dexterity by 2, raising it to 18.

  • TraitTieflingDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitTieflingHellish Resistance, resistance to fire damage.
  • Infernal Legacy, knows the Thaumaturgy cantripTieflingAt 3rd level, can cast Hellish Rebuke as a 2nd-level spell once per long rest. At 5th level, can cast Darkness once per long rest.
  • TraitTieflingLanguages, Common and Infernal.
  • WandererOutlander

    Zalia has an excellent memory for maps, terrain, and routes. She can find food and fresh water for herself and up to five other people each day, provided the land offers suitable resources. She can also recall the general layout of terrain, settlements, and natural features.

Gear

13 items

Weapons

  • Rapier
    A finely balanced blade concealed in a sheath along her forearm.
  • Shortbow
    A compact ranged weapon with a worn but reliable firing mechanism.
  • 2×
    Dagger
    A backup blade suitable for close quarters and throwing.
  • Staff
    A walking staff cut from the caravan's first camp tree.

Armor

  • Leather armor
    Flexible dark leather armor reinforced at the shoulders and ribs.

Gear

  • 20×
    Arrows
    Ammunition for her shortbow.
  • Burglar's pack
    A burglar's kit containing lockpicks, small files, pliers, and other tools for opening locks and disabling traps.
  • Explorer's pack
    A traveler's pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Hunting trap
    A hunting trap used for securing small game or warning against pursuit.
  • Trophy from a slain animal
    A trophy from a creature Zalia brought down during her travels, wrapped in oiled cloth.
  • Traveler's clothes
    A set of traveler's clothes suitable for dusty roads and crowded docks.
  • Belt pouch
    A belt pouch containing the modest savings accumulated from honest work and carefully chosen thefts.

Purse

  • 10×
    Gold pieces
    Loose coins from starting equipment and background wealth.

Appearance

Zalia is a lean, athletic tiefling woman with deep wine-red skin, curling black hair, and swept-back ivory horns marked by small brass rings. Her amber eyes are sharp and expressive, and a thin scar cuts across her left eyebrow. She dresses in weatherworn dark leather, a charcoal cloak, and soft-soled boots, with a red scarf tucked beneath her collar. Her tail is long and dexterous, often curling around a chair leg or tapping impatiently against the ground.

Mannerisms

Zalia speaks in a low, dry voice and rarely sits with her back to a door. She rolls a dagger between her fingers when thinking, tilts her head toward distant sounds, and uses her tail to point at objects she does not want to touch. When lying, she becomes overly polite.

Personality

Zalia is observant, quick-witted, and fiercely protective of people who are overlooked or exploited. She masks compassion with sarcasm and prefers practical solutions to grand speeches. She enjoys crowded streets because they provide endless information, but she is most at ease beneath an open sky where every sound has a direction and every trail has a meaning.

Ideals

Freedom. No tyrant, gang boss, or gilded official has the right to decide where another person may walk or what they may become.

Bonds

The wandering caravan that raised her is her true family, and she will risk everything to protect its people and uncover who betrayed them.

Flaws

She cannot resist proving that she is the cleverest person in the room, even when silence would be safer. She also hoards useful information and distrusts anyone who offers kindness without asking for something in return.

Quirks

Names every lockpick and becomes annoyed when one goes missing.
Collects unusual buttons, coins, and bits of colored glass from every city.
Sleeps with one hand touching the nearest weapon.
Can identify several Port Noir districts by smell alone.
Whistles softly whenever she is examining a crime scene.

Background

Zalia Yuborys was born far from the polished avenues of Port Noir, in a caravan that crossed salt flats, thorn forests, and abandoned roads where maps became suggestions rather than facts. Her tiefling blood made strangers wary, but the wilderness taught her a simpler truth. A person who knows where to find water, how to move quietly, and when to share the last piece of bread is worth more than a dozen proud nobles. She learned to read tracks before she could read ledgers, and she learned that every locked door was simply another kind of trail marker. When the caravan reached Port Noir, Zalia discovered a city that had turned survival into an industry. Smugglers, corrupt watch officers, dockside gangs, and wealthy patrons all wanted someone who could pass unseen through the city and return with secrets. She became a burglar, scout, and occasional thief, but she refused jobs that preyed on the desperate. Her work has earned her enemies among the city's powerful and a quiet reputation among people who live beneath their notice. Now she walks the streets of Port Noir seeking the truth behind a vanished caravan ledger, a trail that may connect the city's criminal underworld to a conspiracy reaching into its highest towers.

“Her tiefling blood made strangers wary, but the wilderness taught her a simpler truth.”
From their backstory
Background
Outlander

Connections

Species

Tiefling

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