Zalia Yuborys
Zalia Yuborys
Sheet
AC 13 · HP 33 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Cunning ActionLevel 2
When On her turn
Zalia uses a bonus action to Dash, Disengage, or Hide.
- Fast HandsLevel 3
When On her turn
Zalia uses a bonus action to make a thieves' tools check to open a lock or disarm a trap, or to take the Use an Object action.
Reaction
- Uncanny DodgeLevel 5
When When a visible attacker hits her
Zalia uses her reaction to halve the damage from an attack that hits her and that she can see.
Always on
- Sneak AttackLevel 1
When Once per turn when an attack qualifies
Zalia makes a weapon attack with a finesse or ranged weapon against a creature she can see, adding 3d6 damage once per turn when the attack qualifies for Sneak Attack.
- ExpertiseLevel 1
Zalia chooses Stealth and Thieves' Tools as her two expertise options. Her proficiency bonus is doubled for ability checks using either proficiency.
- Thieves' CantLevel 1
Zalia knows the secret language of rogues, including hidden signs, symbols, and coded meanings. She can also recognize such messages.
- Roguish Archetype: ThiefLevel 3
Zalia has chosen the Thief archetype, gaining specialized abilities focused on rapid manipulation, infiltration, and movement through urban environments.
- Second-Story WorkLevel 3
Zalia gains a climbing speed equal to her walking speed. She can climb without using extra movement, and jumping distance is determined using her Dexterity rather than Strength.
- Ability Score ImprovementLevel 4
Zalia gains a second wind of training and increases one ability score by 2, or two ability scores by 1. She increases Dexterity by 2, raising it to 18.
- TraitTieflingDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitTieflingHellish Resistance, resistance to fire damage.
- Infernal Legacy, knows the Thaumaturgy cantripTieflingAt 3rd level, can cast Hellish Rebuke as a 2nd-level spell once per long rest. At 5th level, can cast Darkness once per long rest.
- TraitTieflingLanguages, Common and Infernal.
- WandererOutlander
Zalia has an excellent memory for maps, terrain, and routes. She can find food and fresh water for herself and up to five other people each day, provided the land offers suitable resources. She can also recall the general layout of terrain, settlements, and natural features.
Gear
13 itemsWeapons
- RapierA finely balanced blade concealed in a sheath along her forearm.
- ShortbowA compact ranged weapon with a worn but reliable firing mechanism.
- 2×DaggerA backup blade suitable for close quarters and throwing.
- StaffA walking staff cut from the caravan's first camp tree.
Armor
- Leather armorFlexible dark leather armor reinforced at the shoulders and ribs.
Gear
- 20×ArrowsAmmunition for her shortbow.
- Burglar's packA burglar's kit containing lockpicks, small files, pliers, and other tools for opening locks and disabling traps.
- Explorer's packA traveler's pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Hunting trapA hunting trap used for securing small game or warning against pursuit.
- Trophy from a slain animalA trophy from a creature Zalia brought down during her travels, wrapped in oiled cloth.
- Traveler's clothesA set of traveler's clothes suitable for dusty roads and crowded docks.
- Belt pouchA belt pouch containing the modest savings accumulated from honest work and carefully chosen thefts.
Purse
- 10×Gold piecesLoose coins from starting equipment and background wealth.
Appearance
Zalia is a lean, athletic tiefling woman with deep wine-red skin, curling black hair, and swept-back ivory horns marked by small brass rings. Her amber eyes are sharp and expressive, and a thin scar cuts across her left eyebrow. She dresses in weatherworn dark leather, a charcoal cloak, and soft-soled boots, with a red scarf tucked beneath her collar. Her tail is long and dexterous, often curling around a chair leg or tapping impatiently against the ground.
Mannerisms
Zalia speaks in a low, dry voice and rarely sits with her back to a door. She rolls a dagger between her fingers when thinking, tilts her head toward distant sounds, and uses her tail to point at objects she does not want to touch. When lying, she becomes overly polite.
Personality
Zalia is observant, quick-witted, and fiercely protective of people who are overlooked or exploited. She masks compassion with sarcasm and prefers practical solutions to grand speeches. She enjoys crowded streets because they provide endless information, but she is most at ease beneath an open sky where every sound has a direction and every trail has a meaning.
Ideals
Freedom. No tyrant, gang boss, or gilded official has the right to decide where another person may walk or what they may become.
Bonds
The wandering caravan that raised her is her true family, and she will risk everything to protect its people and uncover who betrayed them.
Flaws
She cannot resist proving that she is the cleverest person in the room, even when silence would be safer. She also hoards useful information and distrusts anyone who offers kindness without asking for something in return.
Quirks
Background
Zalia Yuborys was born far from the polished avenues of Port Noir, in a caravan that crossed salt flats, thorn forests, and abandoned roads where maps became suggestions rather than facts. Her tiefling blood made strangers wary, but the wilderness taught her a simpler truth. A person who knows where to find water, how to move quietly, and when to share the last piece of bread is worth more than a dozen proud nobles. She learned to read tracks before she could read ledgers, and she learned that every locked door was simply another kind of trail marker. When the caravan reached Port Noir, Zalia discovered a city that had turned survival into an industry. Smugglers, corrupt watch officers, dockside gangs, and wealthy patrons all wanted someone who could pass unseen through the city and return with secrets. She became a burglar, scout, and occasional thief, but she refused jobs that preyed on the desperate. Her work has earned her enemies among the city's powerful and a quiet reputation among people who live beneath their notice. Now she walks the streets of Port Noir seeking the truth behind a vanished caravan ledger, a trail that may connect the city's criminal underworld to a conspiracy reaching into its highest towers.
“Her tiefling blood made strangers wary, but the wilderness taught her a simpler truth.”
- Background
- Outlander
Connections
Species
Tiefling
Media
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