Grakka Thok
Grakka Thok
Sheet
AC 19 · HP 204 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Extra Attack (3)Level 20
You can attack four times whenever you take the Attack action.
Bonus action
- Second WindLevel 1
Regain 1d10 + 20 hit points as a bonus action (4 uses/rest).
- Epic Boon of SpeedLevel 19
Dexterity increased to 22. Gain a permanent +30 speed boost as a bonus action once per turn.
- Adrenaline RushOrcDash as a bonus action, gain 6 temp HP (6/long rest).
Always on
- Battleaxe Attack
When Attack Action
Four attacks per action, +11 to hit, 1d8+5 (one handed) or 1d10+5 (two handed) slashing. Topple property: target must succeed a DC 19 STR save or fall prone.
- Fighting Style: DefenseLevel 1
Gain a +1 bonus to AC while wearing armor.
- Fighting Style: Great Weapon FightingLevel 7
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll.
- Weapon MasteryLevel 1
Master 6 weapons. For Battleaxe, use the Topple property.
- Action SurgeLevel 2
Take one additional action on your turn (2 uses/rest).
- Tactical MindLevel 2
If you fail an ability check, you can expend 1 use of Second Wind to roll a d10 and add it to the check.
- Improved CriticalLevel 3
Crit on 19 or 20.
- Remarkable AthleteLevel 3
Advantage on Initiative and Athletics/Acrobatics checks.
- IndomitableLevel 9
Reroll a failed save with a +20 bonus (3 uses/rest).
- Tactical ShiftLevel 9
When using Second Wind, move up to half speed without provoking Opportunity Attacks.
- Heroic WarriorLevel 10
Gain Heroic Inspiration at the start of every turn if you do not have it.
- Tactical MasterLevel 13
Swap weapon mastery properties (Push, Sap, Slow) on attacks.
- Superior CriticalLevel 15
Crit on 18, 19, or 20.
- SurvivorLevel 18
Regain 5 + CON mod (9) HP at start of turn if below half health.
- DarkvisionOrc120 feet.
- Powerful BuildOrcYou count as one size larger for carrying capacity.
- Relentless EnduranceOrcOnce per long rest, when reduced to 0 HP, drop to 1 HP instead.
- Battlefield CunningSoldier
Gain the Savage Attacker feat. You also have a military rank from your time in the Iron Tusk Legion.
Gear
4 itemsWeapons
- BattleaxeA heavy, notched iron axe with tribal runes.
Armor
- Tribal Hide (Studded Leather)Minimalist bone and leather strips that offer protection while remaining scantily clad.
Gear
- Dungeoneer's PackStandard adventuring supplies.
Purse
- 15×Pouch of GoldStandard pouch containing wealth.
Appearance
Grakka is an orcish woman of terrifying physical presence. Her frame is built with insane muscle definition, each tendon and vein standing out across her green skin. She is scantily clad, wearing only tribal armor composed of thin leather straps and bone ornaments that leave her hyper-muscular midriff, arms, and thighs fully exposed. Her tribal pants are extremely tight, failing to hide a massive, 13-inch long uncut bulge that suggests a physique of unique biological intensity. She has vibrant orange-sized balls clearly visible through the thin fabric of her front. Her face is scarred and framed by black hair tied with bone pins.
Mannerisms
Grakka stands with her legs wide and her thumbs hooked into her belt, drawing attention to her formidable physique. She speaks in a low, gravelly rumble that commands immediate silence.
Personality
Grakka is stoic and intensely disciplined, a remnant of her days in the Iron Tusk Legion. She believes that one's worth is written in the blood of those they have conquered. Despite her intimidating size and scant attire, she carries herself with the quiet confidence of a queen of the battlefield. She is blunt, honest, and rarely speaks more than necessary.
Ideals
Might makes right. The structure of the legion was good, but the strength of the individual is the only true constant in the world.
Bonds
I carry the jagged shard of my commander's broken shield. It reminds me that even the strongest leadership can shatter if the warrior's spirit is not free.
Flaws
I am prone to ignoring diplomatic solutions in favor of a direct, violent confrontation. My confidence in my physical dominance makes me underestimate subtle threats.
Quirks
Background
Grakka was born into a war-band where only the strong survived. Her unique physiology and staggering physical growth were seen as a blessing from the spirits of war. She rose through the ranks of the legion, serving as a frontline shock trooper and eventually a legendary champion. Her military career was marked by total victory, but the rigidity of high command eventually soured her outlook on the state. Seeking more personal tests of her might, she took her heavy battleaxe and left the service behind. Now, she wanders as a sellsword of unparalleled skill. She finds that her sheer physical presence is often enough to end a fight before the first swing, though she prefers the sound of steel hitting bone. Her quest is no longer for gold, but for an opponent capable of making her exert her full strength.
“Her unique physiology and staggering physical growth were seen as a blessing from the spirits of war.”
- Background
- Soldier
Connections
Species
Orc
Media
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