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Combat Wombat - AI-generated fantasy Character

Combat Wombat

Tortle · Wizard (School of Evocation) · Level 5 · Criminal

Combat Wombat

Combat Wombat is smug, theatrical, and relentlessly opportunistic.
AC17
HP47/47
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 47 · 30 ft.
AlignmentChaotic EvilGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Quarterstaffs,
Slings,
Light Crossbows

Tools

Thieves' Tools,
Gaming Set

Languages

Common,
Tortle,
Thieves' Cant

Features

15 features

Action

  • Arcane Assault

    When When Combat Wombat has a clear target or several enemies are grouped together.

    Combat Wombat casts a wizard cantrip or uses a wizard spell of 1st level or higher, usually choosing a spell that exploits terrain or punishes clustered enemies.

  • Shell Defense

    When When he expects to be hit or needs to survive while concentrating.

    Combat Wombat withdraws into his shell, gaining the defensive protection of his tortle Shell Defense trait while becoming unable to move or take most actions.

Bonus action

  • Shell DefenseTortleAs a Magic action, he can withdraw into his shell. While withdrawn, he has Advantage on Strength and Constitution saving throws, a +4 bonus to AC, and Advantage on Dexterity saving throws. He is incapacitated, his Speed is 0, and he cannot use reactions until he emerges as a Bonus Action.

Always on

  • SpellcastingLevel 1

    Combat Wombat is a level 5 wizard. He can cast wizard spells using Intelligence as his spellcasting ability and can use a spellbook as the focus for his wizard spells.

  • Ritual AdeptLevel 1

    Combat Wombat can prepare and cast ritual spells from his spellbook without expending a spell slot, provided the spell has the Ritual tag and is prepared.

  • Arcane RecoveryLevel 1

    Once per Long Rest, after a Short Rest, Combat Wombat can regain expended spell slots with a combined level equal to half his wizard level, rounded up. At level 5, this restores up to three levels of spell slots, none of 4th level or higher.

  • Evocation SavantLevel 3

    Combat Wombat belongs to the School of Evocation. His evocation magic is shaped with deliberate cruelty and practical battlefield awareness.

  • Sculpt SpellsLevel 3

    When Combat Wombat casts an Evocation spell affecting other creatures that he can see, he can choose a number of those creatures equal to 1 plus the spell's level. Chosen creatures automatically succeed on their saving throws against the spell and take no damage if they would normally take half damage on a successful save.

  • ToughLevel 4

    Combat Wombat gained the Tough Origin feat from his Criminal background. He increases his Hit Point maximum by twice his level, and his Hit Point maximum increases by 2 whenever his level increases.

  • Memorize SpellLevel 5

    Combat Wombat can replace one prepared wizard spell with another spell from his spellbook whenever he finishes a Long Rest.

  • Natural ArmorTortleHis shell provides a base Armor Class of 17. He cannot benefit from wearing armor, but he can use a shield if proficient.
  • ClawsTortleHis claws are natural weapons that deal 1d6 slashing damage plus his Strength modifier on a hit.
  • Hold BreathTortleHe can hold his breath for up to 1 hour.
  • Tortle ResilienceTortleHis shell and sturdy body are adapted to harsh environments, granting him resistance to environmental discomfort and protection from ordinary natural hazards, subject to the campaign's adopted 2024 tortle rules.
  • Criminal ContactCriminal

    Combat Wombat has a reliable criminal contact who acts as a liaison to a network of informants, fences, smugglers, and other underworld figures. He knows how to send and receive messages through that network, though his contacts are rarely enthusiastic about helping him for free.

Spells

13 spells

Spellcasting. Combat Wombat casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (2 slots): ,

Gear

9 items

Weapons

  • Quarterstaff
    A polished wooden staff used as an arcane focus and walking stick.
  • 2×
    Dagger
    Simple piercing weapons, useful when spells are unavailable or when a quiet solution is preferred.

Tools

  • Thieves' Tools
    A set of thieves' tools, concealed inside a false compartment in his spellbook case.
  • Gaming Set
    A weighted set of bone dice marked with tiny Infernal numerals.

Gear

  • Spellbook
    A spellbook containing Combat Wombat's known wizard spells, heavily annotated with insulting marginalia.
  • Component Pouch
    A pouch of mundane components used for spells that do not use the spellbook as their focus.
  • Scholar's Pack
    A backpack containing parchment, ink, candles, rations, tinder, and other scholarly necessities.
  • Traveler's Clothes
    A hooded set of common traveler's clothing altered to fit around his shell.

Purse

  • 150×
    Gold Pieces
    Loose coin acquired through burglary, extortion, and suspiciously profitable adventuring contracts.

Appearance

Combat Wombat is a broad, heavily built male tortle with dark olive-green scales and a shell mottled in rust, charcoal, and sun-bleached tan. He stands with his weight pitched forward over his front foot, as though perpetually ready to lunge, and he rarely relaxes his shoulders. His shell is polished obsessively along the edges but left grimy across the center, where he has painted crude tally marks for debts, favors, and victims. He wears a patched wizard's robe cut short for movement, a belt crowded with pouches, and a battered spellbook chained to his shell. His claws are stained with ink, soot, and alchemical residue.

Mannerisms

When waiting, he leans forward with one claw resting on his staff and one foot slightly raised, as though preparing to spring. He taps the rim of his shell whenever he is lying, loudly counts under his breath before using an area spell, and refers to allies as either assets or future liabilities.

Personality

Combat Wombat is smug, theatrical, and relentlessly opportunistic. He speaks with the confidence of a master strategist even when improvising wildly. He is fascinated by expensive objects, secret doors, and people who believe themselves morally superior. He shows genuine curiosity toward magic, but treats friendship as a temporary alliance and loyalty as a commodity that should always be priced.

Ideals

Freedom. No law, oath, tradition, or moral principle has authority over him unless he personally benefits from obeying it.

Bonds

His chained spellbook contains the names of every former crewmate he betrayed. He intends to find each survivor, recover anything they stole from him, and decide whether killing them or humiliating them would be more satisfying.

Flaws

He mistakes restraint for weakness and assumes every kindness is an investment he has not yet identified. When frightened, he becomes more vicious rather than more cautious, often escalating a survivable problem into a massacre. He cannot resist correcting someone else's magical terminology, even when doing so exposes his own ignorance.

Quirks

Keeps a written tally of every favor he is owed, including favors nobody agreed to grant.
Names his spell components after former criminal associates.
Polishes only the visible rim of his shell, calling the grime in the center his 'working patina'.
Refuses to sit with his back toward an unlocked door.
Applauds politely whenever an enemy fails a saving throw.

Background

Combat Wombat was raised in a riverside tortle settlement where patience was considered a virtue because everyone expected to outlive their enemies. He found the philosophy tedious. As a young adult, he joined a burglary crew that specialized in robbing abandoned wizard towers, not for the treasure, but for the spellbooks. Combat Wombat discovered that written magic could accomplish in seconds what claws and clubs required hours to achieve. He began copying spells by candlelight, learning just enough arcane theory to make dangerous things happen and just little enough to remain dangerous to himself. His criminal career ended when he betrayed his crew during a raid on an evoker's vault. He sold their escape route to a rival gang, kept the spellbook, and used a stolen fire spell to erase the evidence. The surviving members placed a price on his head, while his former criminal contact still feeds him jobs in exchange for increasingly unpleasant favors. Combat Wombat now travels as an adventuring wizard because it offers access to ruins, libraries, wealthy victims, and disposable companions. He is not interested in becoming powerful for its own sake. He wants to prove that caution is merely fear wearing respectable clothing, and that the cleverest person in any room deserves to own everyone else in it.

“As a young adult, he joined a burglary crew that specialized in robbing abandoned wizard towers, not for the treasure, but for the spellbooks.”
From their backstory
Background
Criminal

Connections

Species

Tortle

Media

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