Brenna Voss
Brenna Voss
Sheet
AC 14 · HP 184 · 30 ft.Saving throws
Skills
- AthleticsSTR
- HistoryINT
- InsightWIS
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
30 featuresBonus action
- Second WindLevel 1
Brenna can use a bonus action to regain hit points equal to 1d10 plus her fighter level. Once she uses this feature, she must finish a short or long rest before using it again.
- Action SurgeLevel 2
Brenna can use a bonus action to choose to gain advantage on the next Strength check, Constitution check, or Strength saving throw she makes before the end of the turn, but if she does so, attacks against her gain advantage until the start of her next turn. She can use this feature once per short or long rest.
Always on
- Menacing Attack
When Hit a creature with a weapon attack
When Brenna hits with a weapon attack, she can expend one superiority die to add the die to the damage roll and potentially frighten the target if the maneuver calls for it.
- Pushing Attack
When Hit a creature with a weapon attack
When Brenna hits with a weapon attack, she can expend one superiority die to add the die to the attack's damage and push the target away from her.
- Riposte
When A creature misses Brenna with a melee attack
When a creature misses Brenna with a melee attack, she can use her reaction and expend one superiority die to make a melee weapon attack against that creature.
- Distracting Strike
When Hit a creature with a weapon attack
When Brenna hits a creature with a weapon attack, she can expend one superiority die to add the die to the damage and her allies gain an opening against the target.
- Precision Attack
When Make an attack roll
When Brenna makes an attack roll against a creature, she can expend one superiority die and add it to the roll, after seeing the roll but before knowing the outcome.
- Trip Attack
When Hit a creature with a weapon attack
When Brenna hits with a weapon attack, she can expend one superiority die to add the die to the damage roll and knock the target prone if it is Large or smaller.
- Combat SuperiorityLevel 3
Brenna has a pool of d20s called superiority dice, which she can spend on Battle Master maneuvers. She knows three maneuvers at 3rd level, learns a fourth at 7th, a fifth at 10th, and a sixth at 15th. Her superiority dice are d8s, and she regains all expended dice when she finishes a short or long rest.
- Student of WarLevel 3
When Brenna hits with a weapon attack, she can expend one superiority die to fuel a maneuver. Her known maneuvers are Commander's Strike, Disarming Attack, Distracting Strike, Parry, Precision Attack, Trip Attack, Goading Attack, Menacing Attack, Pushing Attack, Riposte, Sweeping Attack, and Rally.
- Student of WarLevel 3
Brenna gains proficiency with one type of artisan's tools or gaming set of her choice. She is proficient with dice and tactical training sets from her noble education and combat studies.
- Action SurgeLevel 2
On her turn, Brenna can take one additional action on top of her regular action. Once she uses this feature, she must finish a short or long rest before using it again. At 17th level, she can use it twice before resting.
- Fighting StyleLevel 1
Brenna chooses a fighting style that reflects her training. She uses Great Weapon Fighting in her practice, though she can also adapt to Archery, Defense, Dueling, or other styles if circumstances demand it.
- Remarkable AthleteLevel 1
Brenna can add a d4 to one Strength, Dexterity, or Constitution check she makes, provided she does not already add a d20 roll with proficiency bonus to the check. She also adds a d4 to initiative rolls if she is not wearing heavy armor, and she can make a 10-foot running long jump after moving 5 feet on foot.
- Extra AttackLevel 5
Brenna can make one additional weapon attack whenever she takes the Attack action on her turn. This increases to two additional attacks at 11th level and three additional attacks at 20th level.
- Know Your EnemyLevel 7
Brenna can choose one additional maneuver and one additional superiority die. Her superiority die also become d10s at 10th level and d12s at 18th level. Her maneuver save DC is 8 + proficiency bonus + Strength or Dexterity modifier, depending on the weapon used.
- Know Your EnemyLevel 7
After observing or interacting with another creature for at least 1 minute, Brenna can learn whether it is her equal, superior, or inferior in regard to two characteristics chosen from its Strength score, Dexterity score, Constitution score, Armor Class, current hit points, total class levels, fighter class levels, or fighter levels if it has no class levels.
- Remarkable AthleteLevel 7
Brenna can add half her proficiency bonus to any Strength, Dexterity, or Constitution check that does not already use it.
- Ability Score ImprovementLevel 4
Brenna gains an additional Ability Score Improvement or feat at 4th, 6th, 8th, 12th, 14th, 16th, and 19th level.
- IndomitableLevel 9
If Brenna fails a saving throw, she can reroll it. She can use this feature once per long rest at 9th level, twice per long rest at 13th level, and three times per long rest at 17th level.
- Extra AttackLevel 11
Brenna's extra attack improves again at 11th level, allowing her to make three attacks when she takes the Attack action.
- Combat SuperiorityLevel 10
Brenna's combat superiority die increases to d10s, making her maneuvers harder to ignore.
- Combat SuperiorityLevel 18
Brenna's combat superiority die increases to d12s, turning her maneuvers into devastating displays of control and force.
- RelentlessLevel 15
Brenna's attacks with weapon strikes are extraordinarily precise and punishing. She may apply her maneuvers with veteran timing, and her superiority dice refresh on a short or long rest.
- IndomitableLevel 17
Brenna can use Indomitable three times between long rests.
- Extra AttackLevel 20
Brenna can make four attacks when she takes the Attack action.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanExtra Language
- TraitHumanVariant human toughness and adaptability are represented through broad competence and resilience
- Position of PrivilegeNoble
Because of her noble status, Brenna can secure an audience with local officials, instructors, security chiefs, and other people of influence. She is also recognized within elite circles as a woman of standing, which can open doors that would otherwise stay locked.
Gear
10 itemsWeapons
- Energy pistolA holstered sidearm carried for emergencies, kept in working order and treated with respect.
- Combat knifeA serrated personal blade used for utility work and close defense.
Gear
- Training clothesPractical combat clothing worn in place of armor, chosen for mobility, durability, and freedom of movement.
- Black cargo pantsHeavy reinforced trousers with multiple pockets for tools, tape, wraps, and training gear.
- Leather beltA worn leather belt used to secure weapons and tools.
- Instructor's kitA small collection of personal tools and instructional implements kept close at hand during lessons.
- Fine clothesA set of elegant formal clothes that mark her noble rank, usually stored away unless she is forced into polite society.
- Signet ringA signet ring bearing her family mark.
- Scroll of pedigreeA scroll of lineage, authority, or legal standing from her noble house.
Purse
- Purse with 25 gpA purse containing money for daily expenses and bribes alike.
Appearance
Brenna is a compact, heavily muscled human woman with a sun-browned olive complexion and a body marked by old scars, burns, and healed wounds. She stands 5'6" with broad shoulders, thick hands, and a blunt nose that has been broken more than once. Her hazel eyes are sharp and watchful, her dark brown hair cut in a practical chin-length bob streaked with iron gray. She wears a dark gray tank top, a faded olive combat jacket with the sleeves rolled up, black cargo pants, and steel-toed boots, all chosen for durability and movement in a training room rather than for style.
Mannerisms
She speaks in a low, gravelly rumble and rarely wastes words. When thinking, she rolls her shoulders once and taps two fingers against her thumb like counting reps. In conversation she tends to stand squarely, arms folded or hands behind her back, studying people as if she is measuring their balance and breathing.
Personality
Brenna is disciplined, pragmatic, and intimidatingly steady under pressure. She values direct action over speeches, and she respects people who prepare, endure, and improve. She is not warm in an obvious way, but her loyalty is fierce and practical. In the training room she is exacting and unsparing, yet she remembers every student's progress and every injury they try to hide. She has a dry, cutting wit that appears only after she has decided someone can survive it.
Ideals
Competence. A person should be judged by what they can do, not by birth, polish, or promises. Strength is only worthwhile when it protects those who cannot protect themselves.
Bonds
She keeps every promise she makes to students, even when it costs her sleep, money, or reputation. She still sends support to the lower districts and quietly pays for meals, gear, and medical care for kids she knows will never admit they needed help. She protects the training room as if it were sacred ground, because it is the one place where the weak can become dangerous.
Flaws
Brenna assumes most people need discipline before they deserve trust, and she can come off as harsh, cold, or contemptuous when she thinks someone is being lazy. She is slow to ask for help, even when she is overloaded or wounded, because she learned too young that depending on unreliable people can get you hurt. Her blunt honesty can cut deeper than she intends.
Quirks
Background
Brenna was born in the lower districts beneath the Spire, where heat, steel, and exhaustion were the only inheritances her family could count on. Her father died in a workplace accident when she was young, and her mother kept three children alive by working longer hours than any one person should survive. The system took the younger two for foster placement, but Brenna was already too old, too hard, and too angry to be neatly folded into anyone's plan. She learned early that comfort was unreliable, mercy was conditional, and the only thing that stayed with you was what you could do with your own hands. She fought her way upward through labor crews, security contracts, and brutal cage bouts, discovering that her real talent was not just winning, but teaching others how to survive long enough to win again. That talent eventually carried her into the world of elite instruction, where she became a master of movement, timing, and battlefield discipline. In the training room she is exacting, unsentimental, and deeply effective, the sort of instructor who can make a student better by the end of a session and resent her for it until the next morning. Her noble title came later, earned through service, discipline, and victories that too many polished people had expected from someone like her. Brenna accepted the rank, not because she cared for ceremony, but because she knew influence could protect people the system would otherwise grind into dust.
“The system took the younger two for foster placement, but Brenna was already too old, too hard, and too angry to be neatly folded into anyone's plan.”
- Background
- Noble
Connections
Species
Human
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