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Maeve - AI-generated fantasy Character

Maeve

Human · Fighter (Battle Master) · Level 20 · Soldier

Maeve

Maeve is disciplined, direct, and hard to rattle.
AC13
HP165/165
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 165 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineINT
  • PerceptionWIS
  • PersuasionCHA
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set,
Dice,
Bone dice

Languages

Common,
Giant,
Orc

Features

39 features

Bonus action

  • Second WindLevel 1

    As a bonus action, Maeve can regain hit points equal to 1d10 + her fighter level. She has 4 uses of this feature and regains one use on a short rest, all uses on a long rest.

  • Extra AttackLevel 5

    Maeve can attack twice instead of once when she takes the Attack action. Also, whenever she uses Second Wind as a bonus action, she can move up to half her speed without provoking opportunity attacks.

Always on

  • Precision Attack

    When When she misses with a weapon attack

    Use when a strike absolutely must land. Maeve commits fully, turning a would-be miss into a near-certain hit through discipline and timing.

  • Menacing Attack

    When When she hits with a weapon attack

    Maeve marks a foe with menace and focus, forcing them to choose between staying in the fight and escaping her pressure.

  • Trip Attack

    When When she hits with a weapon attack

    Maeve drives her opponent off balance, knocking them prone and opening them to follow-up strikes.

  • Goading Attack

    When When she hits with a weapon attack

    Maeve goads a target into making the wrong choice, drawing attention away from her allies and onto herself.

  • Riposte

    When When a creature misses her with a melee attack

    Maeve punishes an enemy that overextends by striking back with cold, efficient violence.

  • Pushing Attack

    When When she hits with a weapon attack

    Maeve shoves an enemy where she wants them to go, breaking lines or hurling them into danger.

  • Core Fighter TraitsLevel 1

    Maeve has mastered the battlefield through the fighter's martial training. She is proficient with simple and martial weapons and trained in light, medium, and heavy armor and shields.

  • Fighting StyleLevel 1

    Choose a Fighting Style feat. Defense is the recommended style for a frontline fighter, but Maeve instead favors a style that matches her brutal, direct approach. She can replace this feat whenever she gains a fighter level.

  • Weapon MasteryLevel 1

    Maeve is trained in the use of three kinds of simple or martial weapons, and can use their mastery properties. After each long rest, she can change one of those weapon choices.

  • Action SurgeLevel 2

    On her turn, Maeve can take one additional action, except the Magic action. She can use this twice per long rest, but only once per turn.

  • Tactical MindLevel 2

    Maeve can push her mind toward success. When she fails an ability check, she can expend a use of Second Wind to add 1d10 to the check. If the check still fails, the use is not spent.

  • Fighter SubclassLevel 3

    Maeve chooses a fighter subclass. As a Battle Master, she relies on precision, timing, and battlefield control rather than raw rage.

  • Combat SuperiorityLevel 3

    Maeve learns combat maneuvers and has a pool of superiority dice to fuel them. Her maneuvers let her trip, disarm, redirect, and pressure enemies with calculated violence. She is best represented as a Battle Master with maneuvers such as Precision Attack, Goading Attack, Trip Attack, Menacing Attack, Riposte, and Pushing Attack.

  • Student of WarLevel 3

    Maeve has picked up practical knowledge from life in camp and on campaign, gaining proficiency with one type of artisan's tools, gaming set, or similar war-learned craft. In character, this reflects her ability to repair gear, read supply lines, and understand the habits of soldiers.

  • Ability Score ImprovementLevel 4

    Maeve gains an Ability Score Improvement or another feat she qualifies for.

  • Ability Score ImprovementLevel 6

    Maeve gains an Ability Score Improvement or another feat she qualifies for.

  • Fighter Subclass FeatureLevel 7

    Maeve's subclass grants another feature tied to her Battle Master training, deepening her control of the fight and her ability to outthink opponents.

  • Ability Score ImprovementLevel 8

    Maeve gains an Ability Score Improvement or another feat she qualifies for.

  • IndomitableLevel 9

    If Maeve fails a saving throw, she can reroll it with a bonus equal to her fighter level. She can do this three times per long rest. She also gains Tactical Master, allowing her to replace a mastery property she can use with Push, Sap, or Slow on that attack.

  • Fighter Subclass FeatureLevel 10

    Maeve's subclass grants another Battle Master feature, usually expanding the number, potency, or reach of her maneuvers.

  • Two Extra AttacksLevel 11

    Maeve can attack three times instead of once when she takes the Attack action.

  • Ability Score ImprovementLevel 12

    Maeve gains an Ability Score Improvement or another feat she qualifies for.

  • IndomitableLevel 13

    Maeve can use Indomitable three times per long rest. She also gains Studied Attacks, which gives her advantage on her next attack roll against a creature she missed before the end of her next turn.

  • Ability Score ImprovementLevel 14

    Maeve gains an Ability Score Improvement or another feat she qualifies for.

  • Fighter Subclass FeatureLevel 15

    Maeve's subclass grants another feature. At this point her Battle Master training is the polished edge of a lifetime of drilling, reading, and punishing hesitation.

  • Ability Score ImprovementLevel 16

    Maeve gains an Ability Score Improvement or another feat she qualifies for.

  • Action SurgeLevel 17

    Maeve can use Action Surge twice between rests, and can still only use it once on a turn. She also continues to have Indomitable three times per long rest.

  • Fighter Subclass FeatureLevel 18

    Maeve's subclass grants another feature, representing the peak of her Battle Master discipline and the culmination of all her learned techniques.

  • Epic BoonLevel 19

    Maeve gains an Epic Boon or another feat she qualifies for. Boon of Combat Prowess is a fitting choice for her.

  • Three Extra AttacksLevel 20

    Maeve can attack four times instead of once when she takes the Attack action.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium
  • SpeedHuman30 feet
  • ResourcefulHumanMaeve gains Heroic Inspiration whenever she finishes a Long Rest.
  • SkillfulHumanMaeve gains proficiency in one skill of her choice.
  • VersatileHumanMaeve gains an Origin feat of her choice in addition to the feat from her background.
  • Military RankSoldier

    Maeve still carries herself with the bearing of someone who once held rank. Fellow veterans, mercenaries, and military quartermasters recognize that posture, answer her as one of their own, and may offer limited courtesy, access, or information depending on the setting and her reputation.

Gear

13 items

Weapons

  • Spear
    A spear from the Soldier background, kept in storage or within reach when duty calls.
  • Shortbow
    A shortbow from the Soldier background.

Tools

  • Bone Dice
    A set of bone dice from her soldier background.

Gear

  • Black Tank Top
    A black loose-fitting tank top worn as everyday clothing.
  • Gray Sweatpants
    Gray sweatpants for training and casual wear.
  • Bare Feet
    Barefoot by preference, with hardened soles from years of training without shoes.
  • Silver Ring on Leather Cord
    A small silver ring worn on a leather cord around her neck, her only ornament.
  • Insignia of Rank
    An insignia of rank from her military service.
  • Enemy Trophy
    A trophy taken from a fallen enemy, kept as a reminder of the cost of war.
  • Traveler's Clothes
    Traveler's clothes from her Soldier background and off-duty life.
  • 20×
    Arrows
    A set of arrows carried with the shortbow.
  • Quiver
    A quiver for carrying her arrows.
  • Healer's Kit
    A healer's kit from the Soldier background, kept for field triage.

Appearance

Maeve is a towering human woman in her early thirties, about six feet tall, with an amazonian build shaped by relentless training. Her frame is heavily muscled, broad-shouldered, and powerful, with defined arms, carved abdominals, dense back muscles, and a fighter’s scarred hands. Pale, sun-warmed skin carries silvery battle scars across her chest, eyebrow, wrist, and knuckles. She has an angular face, a square jaw, a slightly crooked nose, green eyes with a hard, predatory focus, and a wild cropped mane of blood-red hair. She favors practical modern clothes, usually a black loose tank top and gray sweatpants, barefoot when she can be, and wears a small silver ring on a leather cord around her neck.

Mannerisms

Maeve stands with a soldier's stillness, shoulders squared, chin level, eyes constantly measuring exits, angles, and weaknesses. When she is thinking, she rolls her scarred thumb over the ring at her throat. She speaks in clipped, practical sentences, and when angry she gets quieter rather than louder. In conversation, she tends to circle people as if unconsciously checking formation.

Personality

Maeve is disciplined, direct, and hard to rattle. She respects honesty, competence, and anyone who keeps their word under pressure. In private she is dryly funny, more observant than she first appears, and surprisingly tender around people who are injured, frightened, or trying very hard to be brave. She does not waste energy on empty bravado, but when she decides someone matters, she becomes relentless in their defense.

Ideals

Duty, discipline, and protection. Strength is only meaningful if it shields the people who cannot protect themselves. A soldier's real victory is not in how hard she can hit, but in how many lives remain standing after the battle ends.

Bonds

Maeve still keeps the old rank insignia of her unit and remembers the names of every comrade she failed to bring home. She protects civilians with a near feral protectiveness, because she knows exactly what happens when armed people decide lives are expendable. Her private oath is simple, no one under her watch gets left behind if she can still stand.

Flaws

Maeve trusts competence more than kindness, and she can be brutally dismissive of hesitation, even when fear is justified. She overworks herself, treats pain like a tool instead of a warning, and has trouble accepting help when she is the one who needs it most. If someone reminds her too much of the soldiers she could not save, her temper becomes sharp and dangerous.

Quirks

She unconsciously squares imaginary formations with her hands when she is bored.
She never sits with her back to a door.
She keeps her rank insignia and ring polished even when everything else is in disarray.
She counts breaths before speaking when anger threatens to show.
She goes barefoot whenever possible because she says the floor tells her more than boots do.

Background

Maeve was raised in the hard discipline of a standing army, where strength was measured in endurance, obedience, and the willingness to keep moving after the body begged to stop. She learned early that talent was useless without repetition, and repetition without purpose was just wasted pain. By adulthood she had become the sort of soldier commanders pointed toward impossible lines and broken gates, because she was the one person who never seemed to look surprised by violence. She kept notes on formations, studied enemy habits, and turned every bruise into a lesson. Over time she rose through the ranks not by charm, but by the confidence she inspired in others when the world was falling apart around them.

“She learned early that talent was useless without repetition, and repetition without purpose was just wasted pain.”
From their backstory
Background
Soldier

Connections

Species

Human

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