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Serriah - AI-generated fantasy Character

Serriah

Human · Bard (College of Lore) · Level 20 · Entertainer

Serriah

Confident, quick-witted, and unafraid to take up space, Serriah treats every room like a stage and every conversation like a live performance.
AC13
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 163 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge27
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Drum,
Lute,
Flute

Languages

Common,
Elvish

Features

25 features

Reaction

  • Cutting WordsLevel 3

    When Reaction when a creature you can see within 60 feet makes a roll

    You expend a use of Bardic Inspiration to use your cutting wit against a creature, reducing its attack roll, ability check, or damage roll.

Always on

  • Bardic InspirationLevel 1

    When Bonus action

    You grant a Bardic Inspiration die to an ally who can hear you, letting them add it to a future roll.

  • Peerless SkillLevel 14

    When When you make an ability check

    You can reroll a failed ability check, attack roll, or saving throw you make in the spotlight of a crucial moment, if applicable to Peerless Skill.

  • Bardic TrainingLevel 1

    You gain proficiency with light armor, three musical instruments of your choice, and one skill of your choice.

  • SpellcastingLevel 1

    You know two 1st-level bard spells and learn more as you level, and you can cast bard spells using Charisma as your spellcasting ability.

  • Three Skill ProficienciesLevel 1

    You gain proficiency in three skills of your choice.

  • Bardic Inspiration UseLevel 1

    When a creature that has your Bardic Inspiration die makes a roll, it can add the die to an ability check, attack roll, or saving throw.

  • Song of RestLevel 2

    You can use any bardic music or performance to help others recover, and allies who spend Hit Dice during a short rest regain extra hit points equal to a Bardic Inspiration die.

  • Jack of All TradesLevel 2

    You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

  • ExpertiseLevel 3

    You gain expertise in two skills of your choice, doubling your proficiency bonus for those skills.

  • Font of InspirationLevel 5

    You regain all expended uses of Bardic Inspiration when you finish a short or long rest.

  • College of LoreLevel 3

    Choose three additional skill proficiencies. In addition, you can use Bardic Inspiration to subtract from an enemy's attack roll, ability check, or damage roll when you can see it within range.

  • Bonus ProficienciesLevel 3

    At 3rd level, your college grants you three more skill proficiencies of your choice.

  • Font of Inspiration ImprovementLevel 5

    Your Bardic Inspiration die becomes a d8.

  • Additional Magical SecretsLevel 6

    You learn two additional spells from any class's spell list.

  • Bardic Inspiration ImprovementLevel 10

    Your Bardic Inspiration die becomes a d10.

  • Expertise ImprovementLevel 10

    You gain two more skill proficiencies, and your chosen skills gain your doubled proficiency bonus.

  • Magical SecretsLevel 10

    You learn two more spells from any class's spell list.

  • Bardic Inspiration ImprovementLevel 15

    Your Bardic Inspiration die becomes a d12.

  • Magical SecretsLevel 14

    You learn two more spells from any class's spell list.

  • Magical SecretsLevel 18

    You learn two more spells from any class's spell list.

  • Superior InspirationLevel 20

    When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.

  • TraitHumanAbility Score Increase, +1 to all ability scores.
  • TraitHumanExtra Language, you know one extra language of your choice.
  • By Popular DemandEntertainer

    You can always find a place to perform, and people are inclined to react favorably to you and your companions. When you are in a settlement that supports your performance, you can usually secure free modest lodging and food by performing each night.

Spells

23 spells

Spellcasting. Serriah casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , , ,

2nd level (3 slots): ,

3rd level (3 slots): , , ,

4th level (3 slots): , ,

5th level (3 slots): , ,

6th level (2 slots): no spells

7th level (2 slots):

8th level (1 slot): no spells

9th level (1 slot): no spells

Gear

8 items

Weapons

  • Rapier
    A finesse melee weapon, carried more as a symbolic stage prop than a tool of violence.
  • Dagger
    A simple weapon kept in the collection, though Serriah prefers not to draw it.

Armor

  • Leather armor
    Light protective gear, typically worn under performance clothing when needed.

Tools

  • Lute
    A stringed instrument from the bard's training, usually stored rather than played.
  • Drum
    A musical instrument chosen from the entertainer background, also kept as part of her history.

Gear

  • Diplomat's pack
    A pack with formal supplies for travel and appearances.
  • Costume
    Stylized clothing for performances and public appearances.
  • Belt pouch
    A small pouch for coins and personal keepsakes.

Appearance

Serriah is a striking human woman with a heart-shaped face, a narrow jawline, and fair skin that gives her an almost luminous presence. Her hair is a bright platinum blonde undercut, the sides shaved close and the top styled sharp and intentional. She wears modern athletic clothes, black yoga pants that fit like a second skin, a purple sports bra, and black running shoes laced tight. Her build is lean, toned, and agile, and her icy blue eyes carry a cool, focused intensity that makes her seem at once glamorous, dangerous, and impossibly self-possessed.

Mannerisms

She moves like she is always already onstage, chin lifted, shoulders loose, ready to turn even a silence into a performance. When thinking, she taps two fingers against her wrist like she is keeping tempo only she can hear.

Personality

Confident, quick-witted, and unafraid to take up space, Serriah treats every room like a stage and every conversation like a live performance. Beneath the polish, she is attentive and surprisingly tender, especially toward people who look like they are about to disappear into the background.

Ideals

Freedom. No one should be trapped in a life they did not choose, not by birth, not by fear, and not by the stories other people write for them. She uses beauty, wit, and performance as instruments of liberation.

Bonds

She keeps a tiny collection of old backstage passes, set lists, and messages from fans who said her performances helped them survive a hard night. She will risk almost anything to protect the people who believe in her, especially the overlooked and discarded.

Flaws

She is addicted to the rush of being seen and can make reckless choices if there is an audience. Compliments disarm her faster than threats, and she sometimes mistakes applause for trust.

Quirks

She always arrives like she was expected, even when no one invited her.
She rehearses opening lines under her breath before speaking to strangers.
She smiles first, then decides whether the smile was real.
She keeps perfect posture when angry, which makes her even more intimidating.
She cannot resist correcting a bad outfit with ruthless honesty.

Background

Serriah was never interested in being admired from a distance. From the moment she first discovered that a room full of strangers could be steered by a joke, a lyric, or a perfectly timed pause, she understood that attention was a kind of power. She started as a club performer, then a viral sensation, then a headline, always moving before anyone else could decide what she was supposed to become. The world tried to package her as a face, a body, a brand, but Serriah learned to turn every gaze back on the audience. She built a life out of motion, music, confidence, and refusal, until her name became a door that opened wherever she went.

“The world tried to package her as a face, a body, a brand, but Serriah learned to turn every gaze back on the audience.”
From their backstory
Background
Entertainer

Connections

Species

Human

Media

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