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Blaze Mcblazed - AI-generated fantasy Character

Blaze Mcblazed

Dragonborn · Sorcerer (Draconic Bloodline) · Level 10 · Outlander

Blaze Mcblazed

Blaze is warm, boisterous, and intensely protective.
AC14
HP70/70
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 70 · 30 ft.
AlignmentNeutral GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Flute

Languages

Common,
Draconic,
Primordial

Features

21 features

Bonus action

  • Quickened Spell

    When When Blaze casts a sorcerer spell with a casting time of one action

    Blaze casts a spell that normally takes one action as a bonus action, provided the spell is eligible under the Metamagic rules.

  • Metamagic OptionsLevel 3

    Blaze can use Empowered Spell, allowing him to reroll up to his Charisma modifier damage dice when casting a spell. He can use Quickened Spell, allowing him to cast a spell with a casting time of one action as a bonus action by spending 2 sorcery points.

Always on

  • Empowered Spell

    When When Blaze rolls damage for a sorcerer spell

    Blaze can reroll up to two damage dice for a spell, using the new rolls. He must use the new rolls.

  • Breath Weapon

    When As an action, once per short or long rest

    Blaze exhales fire in a 15-foot cone. Each creature in the area makes a DC 14 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one.

  • Draconic Resistance

    When As a bonus action

    Blaze can spend 1 sorcery point to gain resistance to fire damage for 1 hour.

  • SpellcastingLevel 1

    Blaze can cast known sorcerer spells using Charisma as his spellcasting ability. He can use a spellcasting focus or component pouch, and he knows six cantrips and eleven sorcerer spells.

  • Draconic AncestorLevel 1

    Blaze's draconic ancestry gives him a natural connection to red dragons and fire. He can speak, read, and write Draconic. He also gains one additional language of his choice, Primordial.

  • Draconic ResilienceLevel 1

    When Blaze is not wearing armor, his skin manifests protective draconic scales, granting him a base AC of 13 plus his Dexterity modifier. His hit point maximum increases by 1 for each sorcerer level.

  • Font of MagicLevel 2

    Blaze gains 10 sorcery points. He can spend them to create spell slots or fuel Metamagic. He regains all expended sorcery points after a long rest.

  • MetamagicLevel 3

    Blaze knows two Metamagic options. He can use only one Metamagic option on a spell when he casts it, unless an option says otherwise.

  • Flexible CastingLevel 2

    Blaze can cast a spell using a spell slot one level higher than necessary to create a spell slot of a lower level. He can create one 1st-level slot for 2 points, one 2nd-level slot for 3 points, one 3rd-level slot for 5 points, one 4th-level slot for 6 points, or one 5th-level slot for 7 points.

  • Ability Score ImprovementLevel 4

    Blaze can increase one ability score by 2, or two ability scores by 1. He increases his Charisma from 13 to 14 at this level.

  • Ability Score ImprovementLevel 8

    Blaze can use his reaction to reduce damage from an effect that allows a Dexterity saving throw for half damage. On a successful save, he takes no damage, and on a failed save, he takes half damage.

  • Ability Score ImprovementLevel 8

    Blaze can increase one ability score by 2, or two ability scores by 1. He increases his Charisma from 14 to 16 at this level.

  • Elemental AffinityLevel 6

    Blaze can add his Charisma modifier to one damage roll of a spell that deals the damage type associated with his draconic ancestry. His chosen ancestry is red dragon, granting fire damage. He can also spend 1 sorcery point to gain resistance to fire damage for 1 hour.

  • TraitDragonbornDraconic Ancestry, red dragon ancestry, fire damage type
  • TraitDragonbornBreath Weapon, 15-foot cone, Dexterity save DC 14, 2d6 fire damage, usable once per short or long rest
  • TraitDragonbornDamage Resistance, resistance to fire damage
  • TraitDragonbornDraconic language
  • TraitDragonbornCommon language
  • WandererOutlander

    Blaze has an excellent memory for maps, terrain, and natural landmarks. He can find food and fresh water for himself and up to five other people each day, provided the land offers such resources. He can also determine the general direction and distance to other locations, even when traveling unfamiliar wilderness.

Spells

19 spells

Spellcasting. Blaze Mcblazed casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , ,

4th level (3 slots): ,

5th level (2 slots):

Gear

11 items

Weapons

  • Light Crossbow
    A light crossbow suitable for hunting and defense
  • 2×
    Daggers
    Simple balanced blades used as backup weapons
  • Staff
    A wooden hunting staff used while traveling

Tools

  • Flute
    A small wooden flute Blaze learned to play during his travels

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow
  • Component Pouch
    A small pouch containing spell components
  • Explorer's Pack
    A sturdy pack containing camping and travel supplies
  • Hunting Trap
    A metal trap for catching small and medium creatures
  • Trophy from a Creature
    A trophy taken from a beast Blaze defeated in the wilderness, a black bear claw mounted on leather
  • Traveler's Clothes
    Rugged clothing designed for long journeys through difficult terrain

Purse

  • 10×
    Gold Pieces
    Starting coin from the Outlander background

Appearance

Blaze is a broad-shouldered red-scaled dragonborn with bright copper eyes, swept-back black horns, and a jagged line of darker scales running from his brow to the base of his tailbone. His travel cloak is patched with scraps of hide and colored thread from distant regions. A faint ember-like glow sometimes flickers between his teeth when he becomes excited or angry.

Mannerisms

Blaze taps one claw against his thumb whenever he is thinking. He often crouches beside a campfire instead of sitting normally, and he lowers his voice to a conspiratorial whisper when describing anything he considers especially dangerous.

Personality

Blaze is warm, boisterous, and intensely protective. He treats every journey as a lesson in survival and every stranger as a potential companion until proven otherwise. He loves dramatic entrances, tall tales, and campfire cooking, though his enthusiasm often results in over-seasoned meals and singed cookware.

Ideals

Compassion. No one should die simply because they took the wrong road or had nowhere else to go. Power matters only when it is used to shield those who cannot shield themselves.

Bonds

I carry a scorched brass compass that belonged to the mystic who taught me. I will protect travelers, refugees, and outcasts who have no safe road left to follow.

Flaws

I become reckless when someone questions my courage or suggests that my power is inherited rather than earned. I also have difficulty leaving a mystery unexplored, even when doing so would be safer.

Quirks

Names every campfire and insists on saying goodnight to it.
Collects unusual stones from every region he visits.
Sniffs the air before entering a room, even indoors.
Whistles the same three-note melody whenever danger is near.
Refers to maps as stories written by people who have not yet arrived.

Background

Blaze Mcblazed was born beneath the shadow of an ancient volcanic ridge, where his clan guarded a chain of sacred hot springs. His draconic bloodline manifested early, not as a controlled talent, but as sudden bursts of flame that scorched tents, startled hunting parties, and once set an entire hillside ablaze. Rather than exile him, the elders sent Blaze into the wild with a traveling mystic who taught him to listen to the fire within his blood. The mystic recognized the legacy of an old red dragon ancestor, but also saw that Blaze possessed an unusual instinct to use that power to protect rather than dominate. For years, Blaze wandered through mountain passes, deep forests, and windswept plains. He learned to track beasts, read weather, find edible plants, and guide travelers through dangerous country. During one winter, he discovered a dying caravan whose survivors had been attacked by raiders. Blaze sheltered them in a cavern and used his emerging sorcery to keep them warm until help arrived. That act convinced him that his power had a purpose beyond survival. Now he travels as a protector of the lost and dispossessed, searching for the raiders who destroyed the caravan while trying to understand whether his inherited draconic fire can ever be separated from the pride and destruction associated with it.

“Rather than exile him, the elders sent Blaze into the wild with a traveling mystic who taught him to listen to the fire within his blood.”
From their backstory
Background
Outlander

Connections

Species

Dragonborn

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