Sivra
Sivra
Sheet
AC 13 · HP 37 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
17 featuresAction
- Sorcerous Spellcasting
When When Sivra uses her action to cast a sorcerer spell
Sivra casts a spell, often choosing a subtle or unexpectedly precise effect to control the battlefield.
- Dagger Attack
When When an enemy is within 20 feet or Sivra needs a weapon attack
Sivra channels her draconic magic through a dagger or spell attack.
Bonus action
- MetamagicLevel 3
When When Sivra casts a sorcerer spell
Sivra spends sorcery points to alter a spell, using Quickened Spell to cast an action spell as a bonus action or Subtle Spell to cast without verbal or somatic components.
- Nimble Escape
When When Sivra needs to Disengage or Hide
Sivra slips away from danger with unnatural goblin agility.
- Font of MagicLevel 2
Sivra has 5 sorcery points. She can convert spell slots into sorcery points or spend sorcery points to create spell slots as a bonus action, following the sorcery point costs for her level.
- Elemental AffinityLevel 6
Sivra can use a bonus action to spend 3 sorcery points and teleport up to 60 feet to an unoccupied space she can see. She can also spend 1 sorcery point to gain resistance to one damage type for 1 hour, choosing acid, cold, fire, lightning, poison, or thunder.
- TraitGoblinNimble Escape, Sivra can take the Disengage or Hide action as a bonus action on each of her turns.
Always on
- Dragon AncestorLevel 1
Sivra's innate magic is connected to a draconic bloodline. She has a Dragon Ancestor, a green dragon, and can speak, read, and write Draconic. When she interacts with dragons, her proficiency bonus is doubled for Charisma checks made against them.
- Draconic ResilienceLevel 1
Sivra's hit point maximum increases by 1 for each sorcerer level. Her skin becomes tougher, giving her an unarmored Armor Class of 13 plus her Dexterity modifier, already reflected in her statistics.
- Ability Score ImprovementLevel 4
Sivra gains one additional sorcerer cantrip of her choice. She also gains the Ability Score Improvement feature at this level, represented here by increasing her Constitution from 15 to 16.
- SpellcastingLevel 5
Sivra can learn and cast 3rd-level sorcerer spells and has access to 3rd-level spell slots.
- TraitGoblinDarkvision, Sivra can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though she sees darkness in shades of gray.
- TraitGoblinFury of the Small, once per short or long rest, when Sivra damages a creature with an attack or spell and the creature is larger than her, she can deal extra damage equal to her level.
- TraitGoblinGoblin ancestry grants Sivra a Dexterity increase of 2 and a Constitution increase of 1, already included in her ability scores.
- TraitGoblinSivra is Small and has a walking speed of 30 feet.
- TraitGoblinGoblin language proficiency.
- City SecretsUrchin
Sivra knows the secret patterns and shortcuts of the city where she grew up. She can move through urban environments at twice the speed of most people, finding routes through alleys, rooftops, sewers, and forgotten passages. She can also locate food, simple shelter, and other basic necessities for herself and her companions in a settlement.
Spells
10 spellsSpellcasting. Sivra casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , ,
2nd level (3 slots): ,
3rd level (2 slots):
Gear
9 itemsWeapons
- 2×DaggersA pair of balanced daggers suitable for close combat and throwing
Tools
- Small knifeA small, crudely sharpened knife used for utility and defense
Gear
- Arcane focusA crystal shard taken from a ruined dragon shrine, used as an arcane focus
- Explorer's packA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other adventuring supplies
- Map of hometownA rough map of the tunnels and streets around Sivra's undercity home
- Pet mouseA nervous gray mouse kept in a small wooden cage, one of Sivra's few possessions from childhood
- Token of parentsA broken copper buckle that once belonged to Sivra's parents
- Common clothesPatched, oversized clothes scavenged from refuse piles and discarded laundry
Purse
- 10×Gold piecesCoins stolen, saved, or extorted during Sivra's years in the undercity
Appearance
Sivra is a lean, sharp-featured female goblin with moss-green skin, long pointed ears, and amber-brown eyes that constantly measure exits, weapons, and pockets. Her black hair is shaved close on one side and gathered into a ragged topknot threaded with copper wire. She wears scavenged leather armor beneath a patched crimson cloak, along with a necklace of spent spell components and polished teeth taken from enemies. Her voice begins with a quiet throat-clear and a brief pause, as if she is deciding whether the listener deserves to hear the next word. She carries herself with restless confidence, always appearing ready to spring sideways into danger or vanish into a crowd.
Mannerisms
Before speaking, Sivra pauses and makes a soft throat-clearing sound. She frequently checks the position of her daggers with two fingers, taps her arcane focus against her teeth while thinking, and leans close when threatening someone, forcing them to notice her breathless whisper.
Personality
Sivra is quick-witted, suspicious, and theatrically cruel. She enjoys making stronger opponents nervous and weaker opponents feel grateful for her attention. She is intensely practical during raids, but outside combat she becomes competitive and petty, turning every conversation into a contest of nerve. She genuinely loves Borg, though she disguises that affection beneath constant mockery and impossible demands.
Ideals
Power. The world belongs to those clever enough to take it. If Sivra can seize power through fear, sorcery, and betrayal, then she has earned the right to rule.
Bonds
Borg is the only person Sivra trusts without reservation. She will betray almost anyone else to save him, and she expects him to do the same. She also intends to return to her undercity warren with enough power and treasure to seize control of it.
Flaws
Sivra treats mercy as weakness and assumes every relationship is a transaction. She cannot resist humiliating someone who has underestimated her, even when silence would be safer. Her loyalty to Borg is so absolute that enemies can manipulate her through him, and her hunger for status may lead her to take reckless risks simply to prove that she is the most dangerous goblin in the room.
Quirks
Background
Sivra was raised beneath the streets of an undercity goblin warren, where abandoned cisterns, collapsed tunnels, and stolen lanterns formed the only map she needed. She learned early that survival belonged to whoever noticed danger first. As an urchin, she carried messages through sewer grates, stole from travelers who looked too comfortable, and guided raiding parties through passages too narrow for larger folk. She became an elite goblin raider not because she was the strongest, but because she could appear from nowhere, make a room panic, and disappear before anyone understood what had happened. Her closest companion is Borg, a massive goblin bruiser who has fought beside her through every mission they both survived. Sivra calls him her best friend, though she expresses affection by insulting his intelligence and hiding his favorite whetstone. During one raid beneath a ruined wizard's tower, Sivra awakened a strange draconic power in her blood. Her magic erupted as green fire and scales briefly shimmered across her skin. Since then, she has cultivated that power with ruthless enthusiasm, treating sorcery as another weapon to sharpen. She now ventures beyond the undercity to gather wealth, secrets, and loyal followers, intending to return one day and make every goblin clan that mocked her kneel beneath her banner.
“She learned early that survival belonged to whoever noticed danger first.”
- Background
- Urchin
Connections
Species
Goblin
Media
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