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Sivra - AI-generated fantasy Character

Sivra

Goblin · Sorcerer (Draconic Bloodline) · Level 5 · Urchin

Sivra

Sivra is quick-witted, suspicious, and theatrically cruel.
AC13
HP37/37
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 37 · 30 ft.
AlignmentChaotic EvilGenderFemaleAgeAdult, approximately 18 years old by goblin standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Goblin,
Draconic

Features

17 features

Action

  • Sorcerous Spellcasting

    When When Sivra uses her action to cast a sorcerer spell

    Sivra casts a spell, often choosing a subtle or unexpectedly precise effect to control the battlefield.

  • Dagger Attack

    When When an enemy is within 20 feet or Sivra needs a weapon attack

    Sivra channels her draconic magic through a dagger or spell attack.

Bonus action

  • MetamagicLevel 3

    When When Sivra casts a sorcerer spell

    Sivra spends sorcery points to alter a spell, using Quickened Spell to cast an action spell as a bonus action or Subtle Spell to cast without verbal or somatic components.

  • Nimble Escape

    When When Sivra needs to Disengage or Hide

    Sivra slips away from danger with unnatural goblin agility.

  • Font of MagicLevel 2

    Sivra has 5 sorcery points. She can convert spell slots into sorcery points or spend sorcery points to create spell slots as a bonus action, following the sorcery point costs for her level.

  • Elemental AffinityLevel 6

    Sivra can use a bonus action to spend 3 sorcery points and teleport up to 60 feet to an unoccupied space she can see. She can also spend 1 sorcery point to gain resistance to one damage type for 1 hour, choosing acid, cold, fire, lightning, poison, or thunder.

  • TraitGoblinNimble Escape, Sivra can take the Disengage or Hide action as a bonus action on each of her turns.

Always on

  • Dragon AncestorLevel 1

    Sivra's innate magic is connected to a draconic bloodline. She has a Dragon Ancestor, a green dragon, and can speak, read, and write Draconic. When she interacts with dragons, her proficiency bonus is doubled for Charisma checks made against them.

  • Draconic ResilienceLevel 1

    Sivra's hit point maximum increases by 1 for each sorcerer level. Her skin becomes tougher, giving her an unarmored Armor Class of 13 plus her Dexterity modifier, already reflected in her statistics.

  • Ability Score ImprovementLevel 4

    Sivra gains one additional sorcerer cantrip of her choice. She also gains the Ability Score Improvement feature at this level, represented here by increasing her Constitution from 15 to 16.

  • SpellcastingLevel 5

    Sivra can learn and cast 3rd-level sorcerer spells and has access to 3rd-level spell slots.

  • TraitGoblinDarkvision, Sivra can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though she sees darkness in shades of gray.
  • TraitGoblinFury of the Small, once per short or long rest, when Sivra damages a creature with an attack or spell and the creature is larger than her, she can deal extra damage equal to her level.
  • TraitGoblinGoblin ancestry grants Sivra a Dexterity increase of 2 and a Constitution increase of 1, already included in her ability scores.
  • TraitGoblinSivra is Small and has a walking speed of 30 feet.
  • TraitGoblinGoblin language proficiency.
  • City SecretsUrchin

    Sivra knows the secret patterns and shortcuts of the city where she grew up. She can move through urban environments at twice the speed of most people, finding routes through alleys, rooftops, sewers, and forgotten passages. She can also locate food, simple shelter, and other basic necessities for herself and her companions in a settlement.

Spells

10 spells

Spellcasting. Sivra casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (2 slots):

Gear

9 items

Weapons

  • 2×
    Daggers
    A pair of balanced daggers suitable for close combat and throwing

Tools

  • Small knife
    A small, crudely sharpened knife used for utility and defense

Gear

  • Arcane focus
    A crystal shard taken from a ruined dragon shrine, used as an arcane focus
  • Explorer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other adventuring supplies
  • Map of hometown
    A rough map of the tunnels and streets around Sivra's undercity home
  • Pet mouse
    A nervous gray mouse kept in a small wooden cage, one of Sivra's few possessions from childhood
  • Token of parents
    A broken copper buckle that once belonged to Sivra's parents
  • Common clothes
    Patched, oversized clothes scavenged from refuse piles and discarded laundry

Purse

  • 10×
    Gold pieces
    Coins stolen, saved, or extorted during Sivra's years in the undercity

Appearance

Sivra is a lean, sharp-featured female goblin with moss-green skin, long pointed ears, and amber-brown eyes that constantly measure exits, weapons, and pockets. Her black hair is shaved close on one side and gathered into a ragged topknot threaded with copper wire. She wears scavenged leather armor beneath a patched crimson cloak, along with a necklace of spent spell components and polished teeth taken from enemies. Her voice begins with a quiet throat-clear and a brief pause, as if she is deciding whether the listener deserves to hear the next word. She carries herself with restless confidence, always appearing ready to spring sideways into danger or vanish into a crowd.

Mannerisms

Before speaking, Sivra pauses and makes a soft throat-clearing sound. She frequently checks the position of her daggers with two fingers, taps her arcane focus against her teeth while thinking, and leans close when threatening someone, forcing them to notice her breathless whisper.

Personality

Sivra is quick-witted, suspicious, and theatrically cruel. She enjoys making stronger opponents nervous and weaker opponents feel grateful for her attention. She is intensely practical during raids, but outside combat she becomes competitive and petty, turning every conversation into a contest of nerve. She genuinely loves Borg, though she disguises that affection beneath constant mockery and impossible demands.

Ideals

Power. The world belongs to those clever enough to take it. If Sivra can seize power through fear, sorcery, and betrayal, then she has earned the right to rule.

Bonds

Borg is the only person Sivra trusts without reservation. She will betray almost anyone else to save him, and she expects him to do the same. She also intends to return to her undercity warren with enough power and treasure to seize control of it.

Flaws

Sivra treats mercy as weakness and assumes every relationship is a transaction. She cannot resist humiliating someone who has underestimated her, even when silence would be safer. Her loyalty to Borg is so absolute that enemies can manipulate her through him, and her hunger for status may lead her to take reckless risks simply to prove that she is the most dangerous goblin in the room.

Quirks

Names every spell after a raid, ambush, or insult she remembers.
Keeps a private tally of people who have underestimated her.
Feeds tiny scraps of food to her pet mouse before eating herself.
Calls Borg by increasingly elaborate insulting nicknames when she is worried about him.
Collects copper objects because she believes dragons respect the color.

Background

Sivra was raised beneath the streets of an undercity goblin warren, where abandoned cisterns, collapsed tunnels, and stolen lanterns formed the only map she needed. She learned early that survival belonged to whoever noticed danger first. As an urchin, she carried messages through sewer grates, stole from travelers who looked too comfortable, and guided raiding parties through passages too narrow for larger folk. She became an elite goblin raider not because she was the strongest, but because she could appear from nowhere, make a room panic, and disappear before anyone understood what had happened. Her closest companion is Borg, a massive goblin bruiser who has fought beside her through every mission they both survived. Sivra calls him her best friend, though she expresses affection by insulting his intelligence and hiding his favorite whetstone. During one raid beneath a ruined wizard's tower, Sivra awakened a strange draconic power in her blood. Her magic erupted as green fire and scales briefly shimmered across her skin. Since then, she has cultivated that power with ruthless enthusiasm, treating sorcery as another weapon to sharpen. She now ventures beyond the undercity to gather wealth, secrets, and loyal followers, intending to return one day and make every goblin clan that mocked her kneel beneath her banner.

“She learned early that survival belonged to whoever noticed danger first.”
From their backstory
Background
Urchin

Connections

Species

Goblin

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