Pydwyn Sede
Pydwyn Sede
Sheet
AC 13 · HP 32 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
Weapons
Languages
Features
21 featuresAlways on
- Fire Bolt
When Action
Pydwyn hurls a mote of fire at a creature within 120 feet. On a hit, the target takes 1d10 fire damage.
- Minor Illusion
When Action
Pydwyn creates a harmless sensory effect within 30 feet, such as a brief sound, image, or faint scent.
- Burning Hands
When Action
Pydwyn releases a 15-foot cone of fire. Creatures in the area make Dexterity saving throws, taking 3d6 fire damage on a failure and half as much on a success.
- Magic Missile
When Action
Pydwyn fires three glowing darts that each automatically hit a creature for 1d4 + 1 force damage.
- Scorching Ray
When Action
Pydwyn throws a shimmering mote at a creature within 90 feet. On a hit, it deals 4d6 fire damage, and the target ignites if it is flammable.
- Fireball
When Action
Pydwyn creates a 20-foot-radius sphere of flame at a point within 150 feet. Creatures in the area make Dexterity saving throws, taking 8d6 fire damage on a failure and half as much on a success.
- SpellcastingLevel 1
Pydwyn is a 6th-level spellcaster. Their spellbook contains the wizard spells they know, and they use Intelligence as their spellcasting ability. They can prepare a number of wizard spells equal to their Intelligence modifier plus their wizard level.
- Arcane RecoveryLevel 1
Once per day during a short rest, Pydwyn can recover expended spell slots with a combined level equal to or less than 3. No recovered slot can be 6th level or higher.
- Evocation SavantLevel 2
Pydwyn's gold and time required to copy evocation spells into their spellbook are halved.
- Sculpt SpellsLevel 2
When Pydwyn casts an evocation spell affecting other creatures they can see, they can choose a number of them equal to 1 plus the spell's level. Chosen creatures automatically succeed on their saving throws and take no damage if the spell normally deals half damage on a successful save.
- Potent CantripLevel 6
When a creature succeeds on a saving throw against one of Pydwyn's cantrips, it still takes half the cantrip's damage, but suffers no other effect.
- Ability Score ImprovementLevel 4
Pydwyn can increase one ability score by 2, or two ability scores by 1. This improvement has been applied to Intelligence, increasing it from 15 to 16.
- TraitHigh ElfDarkvision, Pydwyn can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitHigh ElfFey Ancestry, Pydwyn has advantage on saving throws against being charmed, and magic cannot put them to sleep.
- TraitHigh ElfTrance, Pydwyn meditates deeply for 4 hours instead of sleeping and gains the same benefit a human gains from 8 hours of sleep.
- TraitHigh ElfKeen Senses, Pydwyn is proficient in the Perception skill.
- TraitHigh ElfElf Weapon Training, Pydwyn is proficient with the longsword, shortsword, shortbow, and longbow.
- TraitHigh ElfCantrip, Pydwyn knows one wizard cantrip, Minor Illusion, which does not count against their wizard cantrips known.
- TraitHigh ElfAbility Score Increase, Pydwyn's Dexterity increases by 2 and Intelligence increases by 1.
- TraitHigh ElfFey Creature, Pydwyn's creature type is humanoid and they are considered an elf for effects related to elves.
- ResearcherSage
Pydwyn knows where and from whom to obtain obscure pieces of lore. If they do not know a fact, they usually know the library, scholar, ruin, or specialist who might.
Spells
18 spellsSpellcasting. Pydwyn Sede casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , , ,
Gear
10 itemsWeapons
- QuarterstaffA carved ash quarterstaff capped with a brass ring for holding spell components.
- Small knifeA small knife used to sharpen quills and cut parchment.
Tools
- InkA bottle of black ink.
- QuillA quill suitable for copying magical formulae.
Gear
- Arcane focusA small crystal lens mounted in silver, used as an arcane focus.
- Scholar's packA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- SpellbookA bound spellbook containing Pydwyn's known wizard spells.
- Unanswered letterA letter from a dead colleague asking a question Pydwyn has never answered.
- Common clothesA plain set of common clothes.
Purse
- 10×Gold piecesA pouch containing ten gold pieces.
Appearance
Pydwyn Sede is a slender high elf with short, wavy black hair, clear blue eyes, and pale skin so light it seems nearly white in bright daylight. Their clothing is practical but meticulously maintained, favoring ink-dark robes with narrow blue stitching and a high collar. Within a minute of meeting Pydwyn, most people notice their careful grooming and unusually controlled breathing. When calm, they speak in a low, measured voice. When rattled, their breath catches sharply before each sentence, and faint sparks gather around their fingertips.
Mannerisms
Pydwyn smooths the same lock of wavy hair whenever concentrating, taps the brass ring of their staff before casting, and pauses to take one controlled breath before saying anything emotionally difficult.
Personality
Pydwyn is observant, restrained, and intensely curious. They ask precise questions, remember small inconsistencies, and prefer a quiet archive to a crowded tavern. Their courtesy is genuine but formal, and their rare jokes arrive so dryly that listeners often realize several seconds later that Pydwyn was being funny.
Ideals
Precision. Power is not virtuous or wicked by itself. The morality of magic lies in what the caster notices before releasing it.
Bonds
The damaged page sent by Pydwyn's missing mentor is hidden inside their spellbook, and they will risk almost anything to discover where it came from.
Flaws
Pydwyn cannot leave an incomplete explanation alone, even when pursuing it is tactically foolish. They also conceal uncertainty behind meticulous criticism, making allies feel judged when Pydwyn is actually afraid of being wrong.
Quirks
Background
Pydwyn Sede was raised in a coastal elven enclave whose oldest archive occupied the lower floors of a lighthouse. They were not a prodigy in the theatrical sense. Pydwyn learned slowly, copied diagrams obsessively, and developed a gift for noticing the single omitted line in an otherwise complete spell. Their first uncontrolled evocation came during an argument with the archive's senior curator. A burst of blue-white fire scorched every page in the room except the one describing the disaster that had destroyed the enclave's founding settlement. Since then, Pydwyn has treated destructive magic as a language that must be read before it is spoken. Their studies led them to an aging human scholar who taught them that evocation was not merely force, but precision, geometry, and restraint. When that scholar disappeared after sending Pydwyn a damaged page from an unknown spellbook, Pydwyn left the archive to follow the trail. They now travel as a researcher and adventurer, seeking lost magical records while testing the limits of their own power. Pydwyn is determined to prove that a spell can be devastating without being careless, though they privately fear that the fire inside them is learning faster than they are.
“Pydwyn learned slowly, copied diagrams obsessively, and developed a gift for noticing the single omitted line in an otherwise complete spell.”
- Background
- Sage
Connections
Species
High Elf
Media
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