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Korga Mbele - AI-generated fantasy Character

Korga Mbele

Half-Orc · Barbarian (Path of the Ancestral Guardian) · Level 12 · Soldier, mercenary company veteran

Korga Mbele

Korga is practical, dryly funny, and intensely attentive to the people doing the least glamorous work.
AC15
HP125/125
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 125 · 40 ft.
AlignmentNeutral GoodGenderFemaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Vehicles, land

Languages

Common,
Orc

Features

26 features

Reaction

  • Spirit ShieldLevel 6

    While raging, Korga can protect allies with ancestral spirits. As a reaction when a creature she can see within 30 feet takes damage, she can reduce that damage by 2d6. She can use this reaction once per rage.

Always on

  • RageLevel 1

    When Bonus action

    Korga draws on ancestral spirits and enters a battle fury, gaining her rage benefits for up to 1 minute.

  • Mercenary's Double Cut

    When Action, Attack action

    Korga makes two melee weapon attacks with her greataxe or handaxe.

  • Open the Line

    When First attack on her turn

    Korga attacks recklessly, gaining advantage on her Strength-based melee attacks for the turn while exposing herself to attacks.

  • Marked by the Fallen

    When First melee hit while raging

    The first enemy Korga hits while raging is harried by ancestral spirits and suffers penalties when attacking her allies.

  • Veterans' Shield

    When Reaction when an ally within 30 feet takes damage while she is raging

    Korga interposes spectral veterans to reduce damage dealt to an ally within 30 feet.

  • Unarmored DefenseLevel 1

    Korga has advantage on Strength-based ability checks made for shoving, grappling, forcing doors, climbing, jumping, and similar feats of physical power.

  • Reckless AttackLevel 2

    Korga can make a reckless attack on her first attack of a turn, gaining advantage on Strength-based melee weapon attack rolls for that turn, while attack rolls against her have advantage until her next turn.

  • Danger SenseLevel 2

    Korga has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She does not gain this benefit while blinded, deafened, or incapacitated.

  • Primal PathLevel 3

    Korga chooses the Path of the Ancestral Guardian, calling on the spirits of former comrades and other honored dead to protect her allies and hinder her enemies.

  • Ancestral ProtectorsLevel 3

    When Korga is raging, the first creature she hits with a melee attack on her turn becomes marked by ancestral warriors until the start of her next turn. While marked, the creature has disadvantage on attack rolls that do not target Korga, and when it damages a creature other than Korga, the target has resistance to that damage. The effect requires no action from Korga.

  • Ability Score ImprovementLevel 4

    Korga gains a feat or ability score improvement. She increased her Strength by 2, raising it to 19 before later improvements.

  • Extra AttackLevel 5

    Korga can attack twice, instead of once, whenever she takes the Attack action on her turn.

  • Fast MovementLevel 5

    Korga's speed increases by 10 feet while she is not wearing heavy armor.

  • Ability Score ImprovementLevel 8

    Korga gains a feat or ability score improvement. She increased her Strength by 2, raising it to 21.

  • Feral InstinctLevel 7

    Korga has advantage on initiative rolls. If she is surprised at the start of combat but is not incapacitated, she can act normally on her first turn by entering her rage before doing anything else.

  • Brutal CriticalLevel 9

    Once per turn, when Korga scores a critical hit with a melee attack, she rolls one additional weapon damage die when determining the extra damage.

  • Relentless RageLevel 11

    When Korga fails a saving throw while raging, she can reroll it and must use the new result. If the new result succeeds, she takes 3d6 psychic damage. She can use this feature once per rage.

  • Ability Score ImprovementLevel 12

    Korga gains a feat or ability score improvement. She increased her Constitution by 2, raising it to 16.

  • Persistent RageLevel 15

    Korga's rage now lasts until it ends normally, rather than ending early because she did not attack or take damage on a turn. It still ends if she falls unconscious or chooses to end it.

  • TraitHalf-OrcDarkvision, up to 60 feet
  • TraitHalf-OrcMenacing, proficiency in Intimidation
  • TraitHalf-OrcRelentless Endurance, when reduced to 0 hit points but not killed, drop to 1 hit point instead, once per long rest
  • TraitHalf-OrcSavage Attacks, roll one additional weapon damage die when scoring a critical hit with a melee weapon
  • TraitHalf-OrcHalf-orc ability score increase, +2 Strength and +1 Constitution
  • Military RankSoldier, mercenary company veteran

    Korga retains the loyalty of former comrades and can usually identify the customs, ranks, and practical needs of soldiers, camps, and mercenary companies. She can secure modest lodging and basic assistance from military organizations that recognize her service, unless her reputation has preceded her for a particularly bad reason.

Gear

8 items

Weapons

  • Greataxe
    A heavy two-handed battle axe with a broad iron head, maintained more carefully than its battered haft suggests.
  • 2×
    Handaxe
    Short throwing axes balanced for close work and emergency ranged attacks.
  • 4×
    Javelin
    Simple ash-shafted spears carried for throwing or forming a defensive line.

Gear

  • Explorer's Pack
    A durable travel pack containing bedroll, mess kit, tinderbox, ten torches, rations, waterskin, and rope.
  • Insignia of Rank
    A faded military insignia and service token from the Red Millet Company.
  • Trophy
    A trophy taken from a fallen enemy, an iron signet ring bearing a broken tower.
  • Common Clothes
    A set of common clothes patched at the elbows and knees.
  • Belt Pouch
    A belt pouch containing the last of Korga's personal coin.

Appearance

Korga is a broad-shouldered half-orc woman with weather-browned green-gray skin, a square jaw, and coarse black hair cut to chin length so it cannot be grabbed in a fight. Her lower tusks are worn smooth from years of biting leather straps and wooden hafts. Her hands are the first thing most people notice, thick-fingered and deeply callused, with pale pressure marks across the palms from endless work with axe shafts, reins, and shield straps. She wears patched brown wool, a sleeveless coat of boiled leather, and a strip of red cloth tied around her left wrist. She has no dramatic scars, but her knuckles are swollen and her nails are permanently darkened by oil, dirt, and old iron dust.

Mannerisms

Korga checks the knot of the red cloth around her left wrist whenever she is thinking, then checks it again before speaking. She rolls her shoulders before entering a room, as if testing whether the walls are close enough to fight in.

Personality

Korga is practical, dryly funny, and intensely attentive to the people doing the least glamorous work. She remembers who carried the water, who repaired the wagon, and who stood watch in the rain. She dislikes grand speeches but respects anyone who can state a problem plainly and offer a workable plan.

Ideals

A contract is a promise made visible. The strong are obligated to make sure the weak are paid, protected, and remembered.

Bonds

She carries the battered company ledger of the Red Millet Company and intends to repay every surviving family listed in it, one contract at a time.

Flaws

She cannot leave a debt unresolved, even when settling it is foolish, dangerous, or clearly a trap. Korga also assumes that anyone offering unusually generous pay is either lying or planning to make the workers absorb the real cost.

Quirks

She counts supplies by touch rather than sight, running her fingers over each item in a pack.
She keeps broken buckles, bent nails, and snapped arrowheads in a pouch because they may become useful later.
She knows the names of most pack animals she travels with but rarely remembers the names of wealthy patrons.
She hums the first four notes of an old marching song whenever she smells wet iron.
She sleeps with one hand resting on her greataxe haft, not gripping it, just confirming it is there.

Background

Korga was born in a border settlement where contracts were spoken aloud in the market square and every family kept a packed travel bundle near the door. Her mother repaired harnesses for caravan guards, while her human father served as a camp cook and sometime spearman. Korga learned early that soldiers were not the songs told about them. They were tired people who wanted clean water, fair pay, and someone trustworthy enough to watch the horses. She joined the Red Millet Company at seventeen, first as a porter, then as a shield bearer, and eventually as the fighter commanders sent to hold a breach while everyone else reorganized. The company dissolved after a campaign in which its paymaster vanished with the wages. Korga hunted down the missing coin, recovered only a fraction, and divided it among the families of the dead before walking away. Since then, she has worked as a mercenary, bodyguard, caravan escort, and occasional strikebreaker against monsters that threaten roads and villages. During one disastrous winter campaign, the spirits of dead soldiers began answering her rage, appearing as silent figures around her enemies. Korga now treats those ancestral warriors as a second company, one that never deserts, never lies about the pay, and expects her to remember every name.

“Her mother repaired harnesses for caravan guards, while her human father served as a camp cook and sometime spearman.”
From their backstory
Background
Soldier, mercenary company veteran

Connections

Species

Half-Orc

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