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Hank Schrader - AI-generated fantasy Character

Hank Schrader

Human · Paladin (Oath of the Watch) · Level 3 · Soldier

Hank Schrader

Gruff, funny, and allergic to sentimentality, Hank approaches danger like a paperwork problem that has become rude.
AC18
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 25 · 30 ft.
AlignmentLawful NeutralGenderMaleAge41 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set,
Land vehicles

Languages

Common,
Dwarvish

Features

15 features

Bonus action

  • Divine SenseLevel 1

    When Bonus Action

    As a Bonus Action, Hank expends one use of Divine Sense to detect Celestials, Fiends, and Undead within 60 feet until the end of his next turn.

  • Oath of the WatchLevel 3

    Hank has sworn the Oath of the Watch, a personal and uncompromising vow to prevent disorder from preying on the helpless. He gains the oath features Vigilant Rebuke and Watcher's Mark. Vigilant Rebuke lets him use Channel Divinity as a Reaction when a creature within 30 feet damages another creature, forcing the attacker to make a Wisdom saving throw or take Radiant damage equal to 2d6 plus his Charisma modifier and become unable to take Reactions until the start of its next turn. Watcher's Mark lets him use Channel Divinity as a Bonus Action to mark one creature he can see within 60 feet for 1 minute. Hank has Advantage on Wisdom (Perception) checks to find the marked creature, and once per turn when he hits it with a weapon attack, he deals extra Radiant damage equal to his proficiency bonus.

Always on

  • Lay on HandsLevel 1

    When Utilize action

    Hank touches a creature and restores any number of hit points from his 15-point healing pool, or spends 5 points to remove Poisoned.

  • Paladin's SmiteLevel 2

    When After a successful hit

    After hitting with a Melee weapon or Unarmed Strike, Hank expends a spell slot to deal Radiant damage.

  • Watcher's Mark

    When Bonus Action and Channel Divinity

    Hank marks a creature within 60 feet for 1 minute, gaining heightened ability to track and punish it.

  • Fighting StyleLevel 2

    Hank gains a Fighting Style feat. He has chosen Defense, granting a +1 bonus to Armor Class while wearing armor.

  • SpellcastingLevel 2

    Hank is a prepared spellcaster. Charisma is his spellcasting ability. He can prepare four Paladin spells, in addition to any spells granted by his oath.

  • Channel DivinityLevel 3

    Hank can channel divine power directly. He has two Channel Divinity uses, regained after a Long Rest. His Oath of the Watch provides additional ways to use this feature.

  • ResourcefulHumanWhen Hank finishes a Long Rest, he gains Heroic Inspiration.
  • SkillfulHumanHank gains proficiency in one additional skill, Perception, and has selected Dwarvish as his additional language.
  • VersatileHumanHank gains one additional Origin feat, Tough.
  • ToughHumanHis hit point maximum increases by 2 per character level, included in his total hit points.
  • TraitHumanMedium size.
  • SpeedHuman30 feet.
  • Military RankSoldier

    Hank can identify military rank, organization, and insignia, and can secure basic shelter and assistance from soldiers or veterans of allied forces. His service and bearing grant him recognition among military communities.

Spells

11 spells

Spellcasting. Hank Schrader casts with Charisma (spell save DC 13, to hit with spell attacks).

1st level (3 slots): , , , , , , , , , ,

Gear

14 items

Weapons

  • Longsword
    A martial one-handed sword used with his shield.
  • 6×
    Javelin
    Thrown spears for patrol work and battlefield emergencies.
  • Spear
    A versatile martial spear issued by the Ridgeward Watch.
  • Shortbow
    A compact ranged weapon for patrols and watch duty.

Armor

  • Chain Mail
    Heavy armor made of interlocking metal rings, AC 16. Hank's Defense Fighting Style raises his worn-armor AC by 1, and his shield raises it by 2.
  • Shield
    A sturdy shield bearing the faded badge of the Ridgeward Watch.

Tools

  • Gaming Set
    A set used to pass long watches and settle arguments among soldiers.

Gear

  • Holy Symbol
    A divine focus bearing a simple iron watchtower symbol.
  • Priest's Pack
    Contains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • 20×
    Arrows
    Ammunition for the shortbow.
  • Military Insignia
    Hank's military service insignia and rank token.
  • Soldier's Pack
    Used to secure basic shelter and assistance among soldiers and veterans.
  • Rope
    A coil of sturdy rope.

Purse

  • 10×
    Gold Pieces
    Starting funds left over from his service pay.

Appearance

Hank is a broad-shouldered human man with a square jaw, close-cropped sandy hair, and a neatly trimmed mustache beginning to gray at the edges. He stands with the weight slightly favoring his left leg, not from injury but from years of wearing a sword and shield on the same side. Before speaking, he gives a short throat-clearing cough, as if every statement must pass inspection. His chain mail is well maintained but plainly practical, and his shield bears the weathered badge of the Ridgeward Watch. Small geodes and polished mineral fragments fill the pockets of his battered cloak.

Mannerisms

Hank pauses before answering, clears his throat once, and then speaks in a flat, gravelly voice. He checks doors, windows, and ceiling corners without appearing to look. When someone makes an emotional appeal, he rubs his mustache and says, "That is a feeling, not evidence."

Personality

Gruff, funny, and allergic to sentimentality, Hank approaches danger like a paperwork problem that has become rude. He is protective of civilians, skeptical of grand speeches, and quietly attentive to the people around him. He would rather repair a strap, inspect a lock, or catalog a mineral than discuss his feelings. His humor is dry and perfectly timed, especially when everyone else is too frightened to laugh.

Ideals

Order protects the vulnerable. Rules are not sacred because they are old, they are sacred when they keep the strong from making prey of the weak. If the watch abandons its post, someone else must take it.

Bonds

The Ridgeward Watch is still his unit, even though he no longer wears its uniform. He carries the names of the two soldiers lost in the Hollow Vein and will not allow their deaths to become an administrative footnote.

Flaws

Hank treats hesitation as a character defect, including in himself. He is quick to assume that anyone resisting authority has something to hide, and he can turn a reasonable investigation into an interrogation. He also hides grief behind sarcasm so effectively that he sometimes cannot tell when he is being honest about what hurts.

Quirks

Collects mineral specimens and labels them by location, hardness, and whether they look like anything at all.
Keeps a private list of suspicious doors, badly maintained bridges, and taverns with inadequate exits.
Uses the phrase "Let's keep this orderly" immediately before doing something reckless.
Can identify common duskroot-smuggling routes by the quality of the boot mud found on a suspect.
Names particularly interesting geodes after former squadmates.

Background

For more than a decade, Hank served the border march as a sergeant in the Ridgeward Watch. He ran patrols through mountain passes where smugglers moved duskroot under moonless skies, and he learned to read a liar's face before the liar finished opening his mouth. He was tough, sarcastic, and proud of being the man who would not flinch. His fellow soldiers trusted him because he knew the difference between courage and simply refusing to admit fear. Three years ago, Hank led a squad into the Hollow Vein, a played-out mine that duskroot runners had converted into a distribution warren. A ward-trap collapsed half the tunnel, burying two of his soldiers and leaving Hank alone in the dark for six hours. He listened to movement in the rubble, certain that whatever shifted there was not coming to rescue him. Hank survived. His men did not. When he returned to the surface, he understood that toughness alone was not armor. He swore that the law had to be more than a line drawn on a map. It had to stand between ordinary people and the things that preyed on them. That promise became his sacred watch, and eventually his paladin's oath.

“He was tough, sarcastic, and proud of being the man who would not flinch.”
From their backstory
Background
Soldier

Connections

Species

Human

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