Alaric Thorne
Alaric Thorne
Sheet
AC 15 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
9 featuresAction
- Cast Fire Bolt
When On your turn
Make a ranged spell attack for 1d10 fire damage.
- Use Jeweler's Tools
When When crafting or inspecting jewelry
Apply proficiency to checks involving gems or metalwork.
Always on
- Draconic Speech
When When speaking to dragons
You double your proficiency bonus for Charisma checks.
- SpellcastingLevel 1
You can cast known spells using Charisma as your spellcasting ability.
- Sorcerous Origin: Draconic BloodlineLevel 1
Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors.
- Dragon AncestorLevel 1
Your gold dragon ancestor grants you double proficiency on Charisma checks when interacting with dragons and allows you to speak Draconic.
- Draconic ResilienceLevel 1
Your hit point maximum increases by 1 at each sorcerer level. Your scales provide a base AC of 13 plus your Dexterity modifier when not wearing armor.
- Extra LanguageHumanYou can speak, read, and write one extra language of your choice.
- Guild MembershipGuild Artisan
As an established and respected member of a guild, you can rely on certain benefits. Your guild will provide you with lodging and food if necessary, and you can access guild halls.
Spells
6 spellsSpellcasting. Alaric Thorne casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
9 itemsWeapons
- Light CrossbowA simple ranged weapon.
- 2×DaggerA small, versatile blade.
Tools
- Jeweler's ToolsTools used for cutting and setting gemstones.
Gear
- 20×Crossbow BoltAmmunition for a crossbow.
- Component PouchA small pouch containing material components for spells.
- Dungeoneer's PackA pack containing rope, torches, and survival gear.
- Letter of IntroductionA letter from your guild introducing you to other artisans.
- Traveler's ClothesSimple, sturdy clothing for travel.
Purse
- 15×Gold PiecesSmall pouch of 15 gold coins.
Appearance
Alaric is a human male with tan skin and sharp, attentive brown eyes. He wears a fine silk tunic of crimson and gold underneath a well worn leather jeweler's apron. When the light catches him just right, tiny gold scales are visible along his neck and forearms. He carries himself with a rigid, professional posture and always seems to be cleaning his spectacles or a small magnifying lens.
Mannerisms
He has a habit of squinting as if he is looking at everything through a jeweler's loupe, and he meticulously organizes his gear every night before sleeping.
Personality
Alaric is meticulous and precise, viewing the entire world as a workshop for perfection. He speaks with the calculated tone of a man who has spent more time with inanimate gems than people. He values order and quality, often becoming frustrated with slapdash work or chaotic environments. He is polite but distant, treating every conversation like a high stakes transaction.
Ideals
Creativity. I believe that every action should result in something of lasting value and beauty.
Bonds
I carry my father's jeweler's tools, and I will not rest until I have created a masterpiece worthy of his name.
Flaws
I am a perfectionist who cannot overlook even the smallest error, which often leads me to scrap hours of hard work.
Quirks
Background
Born to a family of renowned jewelers in Neverwinter, Alaric spent his formative years mastering the art of the cut and the facets of light. He was the guild's rising star until a stressful commission caused a surge of latent magic to erupt from his palms. He accidentally melted a platinum setting into a puddle but left the rubellite gem inside completely unharmed and brilliantly glowing. This incident revealed his draconic heritage, a secret buried in family legend for generations. The guild elders were uneasy with his unstable powers, fearing for their expensive inventory. Rather than stay and be a liability, Alaric decided to take his tools and his spark into the wider world. He seeks to find a way to fuse his magical gift with his craftsmanship, believing that he is destined to create works of art that are literally infused with the power of his ancestor. His journey is one of discovery, both of ancient draconic history and of the limits of his own creation.
“He was the guild's rising star until a stressful commission caused a surge of latent magic to erupt from his palms.”
- Background
- Guild Artisan
Connections
Species
Human
Media
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