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Vivian Cross - AI-generated fantasy Character

Vivian Cross

Human · Fighter (Psi Warrior) · Level 20 · Criminal

Vivian Cross

Cool-headed, theatrical, and fiercely protective.
AC15
HP221/221
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 221 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge38
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Thieves' Tools

Languages

Common

Features

38 features

Action

  • Extra AttackLevel 5

    Attack twice when you take the Attack action.

  • Three Extra AttacksLevel 11

    When you take the Attack action, attack four times instead of once.

  • Three Extra AttacksLevel 20

    When you take the Attack action, attack four times instead of once.

Bonus action

  • One-Two Punch

    When Bonus Action

    Spend Moxie to make two Unarmed Strikes as a Bonus Action.

  • Second WindLevel 1

    As a Bonus Action, regain 1d10 plus your Fighter level hit points. At level 20, she can use this twice per Short Rest and recovers both uses on a Long Rest.

  • Tactical ShiftLevel 5

    After you use Second Wind with a Bonus Action, move up to half your Speed without provoking Opportunity Attacks.

Reaction

  • Bloodied But Unbowed

    When When Vivian takes damage

    When bloodied or cornered, Vivian can snap back with a brutal surge of will and keep fighting through pain.

Always on

  • Stick and Move

    When Bonus Action

    Spend Moxie to make an Unarmed Strike and Dash or Disengage.

  • Brace Up

    When Bonus Action

    Spend Moxie to brace, rolling the Fisticuffs die and gaining Temporary Hit Points equal to the result plus Fighter level and Constitution modifier.

  • Heavy Hitter

    When On hit with Unarmed Strike

    When she hits with an Unarmed Strike, she can apply Grapple or Shove alongside the damage.

  • Compression Lock

    When Start of turn

    At the start of her turn, while grappling creatures, she can deal automatic bludgeoning damage to each of them.

  • Fighting StyleLevel 1

    Choose a Fighting Style feat. Vivian favors an unarmed, close-quarters style that lets her turn every clinch into a weapon.

  • Weapon MasteryLevel 1

    Train with the mastery properties of three Simple or Martial weapons, and adjust one choice after a Long Rest.

  • Action SurgeLevel 2

    Take one additional action on your turn, except the Magic action. At level 17, she can use this twice between rests, but never more than once on a turn.

  • Tactical MindLevel 2

    When you fail an ability check, you can spend a use of Second Wind to add 1d10 to the roll. If the check still fails, the use is not spent.

  • Fighter SubclassLevel 3

    Choose a Fighter subclass. Vivian is built here as a Psi Warrior, a disciplined combatant who blends brutal physicality with psionic force.

  • Ability Score ImprovementLevel 4

    Gain a feat or Ability Score Improvement. Vivian's final statistics reflect the feats and improvements chosen over her career.

  • Ability Score ImprovementLevel 6

    Gain a feat or Ability Score Improvement.

  • Psi Warrior FeatureLevel 7

    Your psionic power can nudge attacks, reinforce allies, and punish enemies. At this level, the Psi Warrior gains its first subclass feature, typically protective psionic defense and the ability to channel psionic force into strikes.

  • Ability Score ImprovementLevel 8

    Gain a feat or Ability Score Improvement.

  • IndomitableLevel 9

    Reroll a failed saving throw with a bonus equal to Fighter level. You can do this three times between Long Rests. Also, when using a weapon mastery you can swap it for Push, Sap, or Slow on that attack.

  • Psi Warrior FeatureLevel 10

    Gain another Psi Warrior feature, usually improving the warding and tactical use of psionic energy.

  • Ability Score ImprovementLevel 12

    Gain a feat or Ability Score Improvement.

  • Indomitable, Studied AttacksLevel 13

    Gain a second use of Indomitable between Long Rests. Also, after you miss an attack roll, your next attack against that creature before the end of your next turn has Advantage.

  • Ability Score ImprovementLevel 14

    Gain a feat or Ability Score Improvement.

  • Psi Warrior FeatureLevel 15

    Gain another Psi Warrior feature, typically a stronger psionic defense or movement tool.

  • Ability Score ImprovementLevel 16

    Gain a feat or Ability Score Improvement.

  • Action Surge, IndomitableLevel 17

    Gain a second use of Action Surge and a third use of Indomitable between Long Rests.

  • Psi Warrior FeatureLevel 18

    Gain the final tier of Psi Warrior power, often a potent psionic bulwark or battlefield control feature.

  • Epic BoonLevel 19

    Gain an Epic Boon feat or another feat for which you qualify.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium or Small, chosen when you select this species
  • SpeedHuman30 feet
  • TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest
  • TraitHumanSkillful, gain proficiency in one skill of your choice
  • TraitHumanVersatile, gain an Origin feat of your choice
  • TraitHumanHuman resilience and ambition, adapted to many worlds
  • Criminal ContactCriminal

    You know the underworld well enough to get by in it. Criminal contacts, fences, and cutthroats recognize the habits of a fellow operator, and you can usually find safe shelter, illicit work, or useful rumors among people who live outside the law.

Gear

6 items

Weapons

  • 2×
    Dagger
    A set of daggers taken from criminal starting gear, kept as backup weapons and utility blades.

Tools

  • Thieves' Tools
    Used for opening locks, bypassing traps, and making quiet exits.
  • Crowbar
    A heavy iron bar useful for forced entry and improvised violence.

Gear

  • Traveler's Clothes
    Everyday clothing fitted for street work and underground bouts, chosen over armor so Vivian can move freely.
  • 2×
    Pouch
    Useful for quick escapes, bribes, or storing winnings.
  • Hand Wraps
    A custom set of hand wraps and reinforced fighting tape, treated as her preferred brawling gear.

Appearance

Vivian Cross is impossibly ripped, with corded shoulders, scarred knuckles, and black sleeve tattoos that run from both wrists to the neck. She dresses in sharp modern streetwear, fitted enough to move in, elegant enough to turn heads, and never wears armor. Attractive in a hard-edged, dangerous way, she carries herself like the fight already belongs to her.

Mannerisms

She cracks her neck before a fight and rolls her shoulders like she is loosening silk off a hanger. When listening, she tilts her head as if she is measuring the balance of the room. She speaks in short, precise lines until she trusts someone, then her humor turns warm and dangerously sharp.

Personality

Cool-headed, theatrical, and fiercely protective. Vivian likes clean entrances, ugly endings, and people who keep their promises. She laughs easily at confident trash talk, because she enjoys proving arrogance expensive, and she has a surprising tenderness for small kindnesses, good tailoring, and anyone who is trying to become more than where they started.

Ideals

Freedom. No one should be owned, owned by debt, by fear, or by a cruel boss with clean hands. Strength should protect the helpless and punish those who prey on them. She believes the only honest test of character is what you do when no one can stop you.

Bonds

She keeps a little black book of names belonging to people who once saved her life, and she pays every debt in full, no matter how long it takes. Vivian also protects the younger fighters and street kids who remind her of herself, especially the ones the city has already written off. She has one treasured keepsake, a tarnished brass ring from her first illegal bout, and she treats it like a sacred charm.

Flaws

Vivian's pride is a blade that cuts both ways, if someone challenges her in public, she struggles to walk away even when walking away is wiser. She has a criminal's suspicion of authority and a fighter's taste for escalation, which means she sometimes answers a problem with force before she gives diplomacy a chance. When she cares, she cares too hard, and that devotion can make her reckless.

Quirks

She tapes her knuckles even when she is not planning to fight.
She straightens her cuffs before every confrontation, like she is preparing for a performance.
She never sits with her back to a door.
She keeps immaculate posture until the instant she strikes, then moves with startling violence.

Background

Vivian Cross learned to fight before she learned to trust. She grew up in the crooked spaces between respectable doors, where debts were settled with fists and a quick smile could be worth more than a coin purse. Small-time theft turned into professional violence, and violence became craft. She discovered early that she was less interested in stealing from the weak than in humiliating the cruel, and that talent made her valuable to crews that needed a breaker, a bouncer, or an example. The first time she stepped into a ring for money, she realized she had finally found the one place where her temper, pride, and discipline all paid the same wages. Over the years, Vivian turned criminal work into a brutal education. She fought in back alleys, in warehouses, on gambling tables that ended with chairs flying, and in underground matches where the crowd paid to see someone get folded in half. She learned to use her body like a weapon, to read a room like a threat, and to smile while her opponent was already losing. The psionic edge she later awakened only sharpened what was already there, a ruthless instinct for control. Today she is known as a beautiful menace in tailored clothes, a woman who can crack a skull, pin a giant, and still look like she is walking into a nightclub instead of a war.

“Small-time theft turned into professional violence, and violence became craft.”
From their backstory
Background
Criminal

Connections

Species

Human

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