Zeno
Zeno
Sheet
AC 18 · HP 184 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
34 featuresBonus action
- Avenging Angel, Oath FeatureLevel 18
Zeno has advantage on saving throws against being frightened. He can also use a bonus action to gain resistance to damage dealt by a creature within 30 feet for 1 minute.
Always on
- Divine SmiteLevel 2
When After hitting with a melee weapon attack
Zeno makes a melee weapon attack against a creature within reach and can expend a spell slot for Divine Smite on a hit.
- Vow of Enmity
When Bonus action
Zeno marks one creature within 60 feet for 1 minute, gaining advantage on attack rolls against it and preventing it from benefiting from invisibility against him.
- Abjure Enemy
When Action
Zeno frightens one creature within 60 feet for 1 minute, causing it to become frightened and reducing its speed to 0 while frightened.
- Lay on HandsLevel 1
When Action
Zeno touches a creature and restores hit points from his Lay on Hands pool, or spends 5 points to cure one disease or neutralize one poison.
- Divine SenseLevel 1
Zeno can use Divine Sense to detect celestials, fiends, and undead within 60 feet, and knows the type of any being detected, though not its identity.
- Paladin ProficienciesLevel 1
Zeno gains proficiency with all armor and shields, and with simple and martial weapons.
- SpellcastingLevel 2
Zeno's divine magic uses Charisma. He prepares paladin spells and can use a holy symbol as a spellcasting focus.
- Fighting Style, DuelingLevel 2
Zeno chooses a Fighting Style. He gains a +2 bonus to damage rolls with one-handed melee weapons while wielding no other weapon.
- Divine HealthLevel 3
Zeno is immune to disease.
- Sacred Oath, Oath of VengeanceLevel 3
Zeno swears the Oath of Vengeance and gains its oath spells, Channel Divinity options, and later features.
- Channel DivinityLevel 3
Zeno gains the ability to use Channel Divinity once per short or long rest. His options are Abjure Enemy and Vow of Enmity.
- Ability Score ImprovementLevel 4
Zeno gains an Ability Score Improvement or feat.
- Extra AttackLevel 5
Zeno can make two attacks whenever he takes the Attack action.
- Aura of ProtectionLevel 6
Zeno's melee weapon attacks are magical for the purpose of overcoming resistance and immunity to nonmagical attacks.
- Aura of ProtectionLevel 6
Zeno and friendly creatures within 10 feet gain a bonus to saving throws equal to his Charisma modifier, provided Zeno is conscious.
- Ability Score ImprovementLevel 8
Zeno gains an Ability Score Improvement or feat.
- Third-Level SpellcastingLevel 9
Zeno gains access to third-level paladin spells.
- Aura of CourageLevel 10
Zeno and friendly creatures within 10 feet cannot be frightened while Zeno is conscious.
- Improved Divine SmiteLevel 11
Zeno's melee weapon hits deal an extra 1d8 radiant damage.
- Ability Score ImprovementLevel 12
Zeno gains an Ability Score Improvement or feat.
- Fourth-Level SpellcastingLevel 13
Zeno gains access to fourth-level paladin spells.
- Improved AurasLevel 18
Zeno's auras increase to 30 feet.
- Ability Score ImprovementLevel 16
Zeno gains an Ability Score Improvement or feat.
- Ability Score ImprovementLevel 19
Zeno gains an Ability Score Improvement or feat.
- Avenging AngelLevel 20
Zeno can assume a holy avenger form for 1 hour. He gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons, can fly at twice his walking speed, emits a 30-foot aura that grants advantage on saving throws to allies, and deals an extra 2d8 radiant damage with each melee weapon hit. He can use this feature once per long rest.
- Oath of Vengeance Channel DivinityLevel 3
Zeno can use Channel Divinity to frighten one creature within 60 feet for 1 minute, or mark one creature for 1 minute, gaining advantage on attack rolls against it.
- Relentless AvengerLevel 7
Zeno can use his reaction when a creature within 30 feet makes an attack to move up to half his speed toward that creature and make one melee weapon attack against it.
- Soul of VengeanceLevel 15
Zeno's attacks score a critical hit on a roll of 19 or 20 against a creature affected by his Vow of Enmity.
- Oath of EnmityLevel 18
Zeno can restrain a creature with an aura of menace for 1 minute. The creature has disadvantage on saving throws against his paladin spells and Channel Divinity, and cannot willingly move away while within 30 feet.
- TraitTieflingDarkvision out to 60 feet.
- TraitTieflingHellish Resistance grants resistance to fire damage.
- TraitTieflingInfernal Legacy grants the Thaumaturgy cantrip, Hellish Rebuke once per long rest at character level 3 or higher, and Darkness once per long rest at character level 5 or higher. Charisma is the spellcasting ability for these spells.
- Rustic HospitalityFolk Hero
Zeno is known throughout nearby villages as a defender of ordinary people. Common folk shelter him, hide him from pursuers, and provide food and basic lodging, though they will not risk their lives for him.
Spells
24 spellsSpellcasting. Zeno casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , , , ,
4th level (3 slots): , ,
5th level (2 slots): , , , ,
Gear
11 itemsWeapons
- LongswordA versatile martial weapon used with both hands when necessary.
- 5×JavelinThrown weapons carried in a leather case.
Armor
- Chain MailA suit of chain mail, worn beneath Zeno's tabard.
- ShieldA steel shield emblazoned with Zeno's divine symbol.
Tools
- Artisan's ToolsArtisan's tools representing Zeno's former village trade.
Gear
- Holy SymbolA holy symbol used as Zeno's divine spellcasting focus.
- ShovelA practical shovel used during his life as a laborer and folk hero.
- Iron PotA simple cooking pot used while traveling with villagers and caravans.
- Common ClothesA set of ordinary clothing from his home village.
- Cael's SpellbookCael's battered spellbook, mostly unreadable to Zeno but cherished as a memorial.
Purse
- 10×Gold PiecesThe remaining savings from his life before becoming a paladin.
Appearance
Zeno is a very tall, extremely muscular tiefling with deep red skin, long black horns, black hair streaked with crimson, and striking eyes with black sclera and glowing red irises. His handsome face is severe but compassionate, framed by a strong jaw and a calm, confident expression. He wears battered silvered plate over a dark crimson tabard bearing the symbol of his divine patron, and carries a massive longsword and a polished shield. Faint golden light sometimes gathers around his hands when he invokes divine power.
Mannerisms
Zeno stands perfectly still when listening, as if bracing himself against a storm. He polishes his shield whenever he is anxious, lowers his voice when discussing the dead, and instinctively places himself between strangers and danger. Before battle, he touches Cael's spellbook and whispers a brief prayer.
Personality
Zeno is compassionate, disciplined, and intensely protective. He speaks with calm certainty, treats common laborers with the same respect he gives nobles, and refuses to abandon people who have lost hope. His academic failures made him humble, but his divine calling gave him an almost unshakable confidence in his purpose. He is warm with friends, formal with strangers, and terrifyingly focused when confronting cruelty.
Ideals
Mercy is strength, but evil that preys upon the helpless must be destroyed without hesitation. No innocent person should lose their future because a powerful tyrant chooses cruelty.
Bonds
Cael's old spellbook is sealed inside Zeno's pack. He cannot read most of it, but he carries it everywhere and swears to destroy the evil mage who killed his friend. He also considers every village that once sheltered him part of his extended family.
Flaws
Zeno's hatred of evil mages can overwhelm his judgment. He is suspicious of anyone who uses arcane magic for personal gain, and he sometimes mistakes caution for wisdom. He also believes he must personally confront every great evil, even when accepting help would be safer and wiser.
Quirks
Background
Zeno was born beneath an omen of fire. His red skin, black horns, and unnatural eyes made him an object of fear in his village, but his strength and stubborn kindness slowly changed suspicion into respect. He became a laborer, caravan guard, and defender of isolated farms, earning the loyalty of common people by standing between them and raiders, monsters, and corrupt officials. The people began calling him the Red Shield, not because he was fearless, but because he always returned to the battlefield when someone else was still in danger. Despite having little natural talent for academic study, Zeno was admitted to a renowned magic academy alongside his closest friend, a brilliant mage named Cael. Zeno struggled with theory, ancient languages, and complex formulae, but he admired Cael's gifts and trained relentlessly in discipline, endurance, and martial combat. Their friendship ended when an evil archmage attacked the academy, murdering Cael during a ritual meant to unleash a catastrophe. As Zeno held his dying friend, a divine presence answered his grief and chose him as its champion. Since that night, Zeno has devoted himself to destroying evil wherever it hides, especially the mage responsible for Cael's death. His holy oath is not fueled by hatred alone. He believes that every innocent person saved is a refusal to let the darkness define his life.
“Their friendship ended when an evil archmage attacked the academy, murdering Cael during a ritual meant to unleash a catastrophe.”
- Background
- Folk Hero
Connections
Species
Tiefling
Media
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