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Nino Kharadze - AI-generated fantasy Character

Nino Kharadze

Elf, Wood Elf lineage · Druid (Circle of the Land) · Level 3 · Soldier

Nino Kharadze

Nino is steady, observant, and plainly spoken.
AC16
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 24 · 35 ft.
AlignmentNeutral GoodGenderFemaleAge126 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • Animal HandlingDEX
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Spear,
Shortbow

Tools

Gaming Set, Dice

Languages

Common,
Elvish,
Druidic

Features

14 features

Bonus action

  • Wild ShapeLevel 2

    When Bonus Action

    As a Bonus Action, assume a known Beast form for up to 1 hour. You retain your Hit Points, Hit Dice, Intelligence, Wisdom, Charisma, class features, species traits, languages, and feats.

Always on

  • Wild CompanionLevel 2

    When Magic action or feature use

    Expend a use of Wild Shape or a spell slot to cast Find Familiar without material components. The familiar lasts until your next Long Rest.

  • Land's AidLevel 3

    When Magic action

    Expend Wild Shape to create a 10-foot-radius sphere of vitality-giving flowers and life-draining thorns within 60 feet. Choose damage or healing for creatures in the sphere.

  • SpellcastingLevel 1

    You can cast Druid spells using Wisdom as your spellcasting ability. You know three Druid cantrips and prepare six level 1 or higher Druid spells. You use a Druidic Focus as a spellcasting focus.

  • DruidicLevel 1

    You know the secret language of Druids. You always have Speak with Animals prepared and can leave hidden messages in Druidic.

  • Primal OrderLevel 1

    Magician. You know one extra Druid cantrip and add your Wisdom modifier to Intelligence checks made with Arcana or Nature.

  • Druid SubclassLevel 3

    You gain the Circle of the Land subclass.

  • Circle of the Land SpellsLevel 3

    Whenever you finish a Long Rest, choose arid, polar, temperate, or tropical land. You always have the corresponding Circle Spells for your Druid level prepared. Nino currently favors Temperate Land, granting Misty Step, Shocking Grasp, and Sleep.

  • TraitElf, Wood Elf lineageDarkvision, 60 feet.
  • Elven Lineage, Wood ElfElf, Wood Elf lineageSpeed increases to 35 feet and you know the Druidcraft cantrip. At level 3, Longstrider is always prepared and can be cast once per Long Rest without a spell slot.
  • Fey AncestryElf, Wood Elf lineageAdvantage on saving throws to avoid or end the Charmed condition.
  • Keen SensesElf, Wood Elf lineageProficiency in Insight, Perception, or Survival. Nino chose Insight.
  • TranceElf, Wood Elf lineageYou do not need to sleep, cannot be put to sleep by magic, and can finish a Long Rest in 4 hours of meditation.
  • Savage AttackerSoldier

    Savage Attacker. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.

Spells

14 spells

Spellcasting. Nino Kharadze casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , , , ,

2nd level (2 slots): , ,

Gear

11 items

Weapons

  • Spear
    A practical spear with a leaf-shaped iron head.
  • Shortbow
    A shortbow and a quiver containing twenty arrows.

Armor

  • Leather Armor
    Treated leather armor reinforced at the shoulders and ribs.
  • Shield
    A round wooden shield painted with a simple green spiral.

Tools

  • Gaming Set, Dice
    A set of worn bone gaming dice used by her former squad.

Gear

  • Druidic Focus
    A carved wooden focus made from a branch of the valley's oldest surviving ash tree.
  • 20×
    Arrows
    Arrows carried in a leather quiver.
  • Healer's Kit
    A compact kit containing bandages, splints, and basic medicines.
  • Traveler's Clothes
    Rugged clothes suitable for travel, camp duty, and field repairs.
  • Druid's Explorer Pack
    A small pack with bedroll, mess tin, tinderbox, rope, and basic trail supplies.

Purse

  • 14×
    Gold Pieces
    Money remaining from her military service and circle stipend.

Appearance

A medium-height wood elf woman with warm copper-brown skin, dark brown hair cut just below the jaw, and hazel-green eyes. Her build is compact and capable, shaped by marching, carrying, and fieldwork rather than ceremony. She stands with her weight slightly forward on the balls of her feet, as if expecting the ground to shift or someone to call for help. A length of green cord is wrapped around her left wrist, and she checks its knots without noticing whenever she is thinking.

Mannerisms

When waiting, she leans forward with her hands resting loosely on her knees, never fully settling back. She touches the green cord around her wrist whenever she is deciding whether to trust someone, and she unconsciously counts exits, windows, and nearby sources of clean water.

Personality

Nino is steady, observant, and plainly spoken. She has the calm of someone who has already imagined the worst outcome and made a plan for it. She is gentle with the injured, suspicious of grand promises, and unexpectedly dry in conversation. She prefers useful work to ceremony, but she secretly enjoys old songs and will remember every word if she hears one twice.

Ideals

Protection. Strength is only honorable when it is used to shelter people and places that cannot defend themselves. A victory that leaves the innocent broken is merely another kind of defeat.

Bonds

The mountain pass where her company made its last stand is slowly healing, and Nino has sworn that no army, lord, or merchant house will ruin it again. She also keeps a battered brass gaming die from her first squad, the only possession recovered after the war.

Flaws

She assumes every problem can be solved by enduring it longer, and she is slow to ask for help even when exhausted. When frightened, she becomes controlling and starts issuing clipped battlefield commands to people who never agreed to follow her.

Quirks

She names useful tools but refuses to name weapons.
She leaves small bowls of clean water near roads for animals and travelers.
She can identify most campfires by their smoke before seeing the people who made them.
She keeps one hand near her shield strap whenever someone raises their voice.
She dislikes polished furniture because it gives no grip in an emergency.

Background

Nino Kharadze was raised among woodland settlements that traded timber, herbs, and mountain salt along a hard border road. Her mother taught her which roots healed a fever and which berries killed a goat, while her older brother taught her how to keep her feet under her in a fight. When raiders came through the valley, Nino joined the local levy before she was fully grown. She learned to march in rain, sleep beside a cold cookfire, and carry wounded people farther than seemed possible. She also learned that a battlefield does not end when the banners leave. Trampled groves, poisoned streams, and abandoned bodies remain for years. After the war, Nino could not return to ordinary soldiering. She sought out an old druidic circle that had been tending the damaged valley, first as a guard and later as a student. Her discipline made her unusually patient with long rites, while her practical knowledge made her better at saving lives than speaking about mysteries. She still carries the habits of a soldier, but now she treats the land itself as a company under her protection. She travels wherever war, mining, or hunger has left something living in danger, repairing what she can and refusing to mistake mercy for softness.

“When raiders came through the valley, Nino joined the local levy before she was fully grown.”
From their backstory
Background
Soldier

Connections

Species

Elf, Wood Elf lineage

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