Mikán
Mikán
Sheet
AC 17 · HP 37 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresBonus action
- Second WindLevel 1
Mikán can use a Bonus Action to regain hit points equal to 1d10 plus his Fighter level. He can use this feature three times, regaining all expended uses when he finishes a Long Rest.
- Tactical ShiftLevel 5
Whenever Mikán activates Second Wind with a Bonus Action, he can move up to half his Speed without provoking Opportunity Attacks.
Always on
- Graze
When He misses with a Greatsword attack.
When Mikán takes the Attack action and attacks with a weapon that has the Graze mastery property, a missed attack still deals damage equal to the ability modifier used for the attack, unless the attack has disadvantage.
- Sap
When He hits with a Flail or Spear attack.
When Mikán hits with a weapon that has the Sap mastery property, the target has Disadvantage on its next attack roll before the start of Mikán's next turn.
- Slow
When He hits with a Javelin attack.
When Mikán hits with a weapon that has the Slow mastery property, the target's Speed is reduced by 10 feet until the start of Mikán's next turn.
- Vex
When He hits with a Shortbow attack.
When Mikán hits a creature with a weapon that has the Vex mastery property, he has Advantage on his next attack roll against that creature before the end of his next turn.
- Fighting StyleLevel 1
Mikán chooses the Defense Fighting Style. While wearing armor, he gains a +1 bonus to Armor Class.
- Weapon MasteryLevel 1
Mikán has mastered four weapon properties, chosen for his Greatsword, Flail, Javelin, and Spear. He can use the mastery property of each of those weapons.
- Action SurgeLevel 2
Mikán can take one additional action on his turn. Once he uses this feature, he must finish a Short or Long Rest before using it again.
- Tactical MindLevel 2
When Mikán fails a saving throw, he can expend a use of Second Wind to roll 1d10 and add the number rolled to the save, potentially turning failure into success.
- Improved CriticalLevel 3
Mikán is a Champion. His weapon attacks score a Critical Hit on a roll of 19 or 20 on the d20.
- Ability Score ImprovementLevel 4
Mikán gains the Ability Score Improvement feat at 4th level. His final ability scores reflect this improvement.
- Extra AttackLevel 5
Mikán can attack twice instead of once whenever he takes the Attack action on his turn.
- Creature typeHumanHumanoid.
- SizeHumanMedium.
- SpeedHuman30 feet.
- ResourcefulHumanAfter a Long Rest, Mikán gains Heroic Inspiration.
- SkillfulHumanMikán gains proficiency in one skill of his choice, Insight.
- VersatileHumanMikán gains one Origin feat of his choice, Tough.
- ToughHumanMikán's Hit Point maximum increases by an amount equal to twice his level, increasing by 2 whenever his level increases. This bonus is included in his Hit Points.
- Savage AttackerSoldier
Mikán has the Savage Attacker Origin feat. Once per turn when he hits a target with a weapon, he can roll the weapon's damage dice twice and use either result.
Gear
14 itemsWeapons
- GreatswordMartial melee weapon, 2d6 slashing damage, Heavy, Two-Handed. Weapon Mastery: Graze.
- FlailMartial melee weapon, 1d8 bludgeoning damage, Light. Weapon Mastery: Sap.
- 8×JavelinSimple melee or thrown weapon, 1d6 piercing damage, Thrown 30/120. Weapon Mastery: Slow.
- SpearSimple melee or thrown weapon, 1d6 piercing damage, Thrown 20/60. Weapon Mastery: Sap.
- ShortbowSimple ranged weapon, 1d6 piercing damage, Ammunition 80/320, Two-Handed. Weapon Mastery: Vex.
Armor
- Chain MailHeavy armor that sets the wearer's base Armor Class to 16. It imposes disadvantage on Dexterity (Stealth) checks and has a Strength requirement of 13.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Dungeoneer's PackContains gear useful for exploring dungeons, including a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
- Healer's KitA small container of medical supplies used to stabilize a creature at 0 Hit Points.
- QuiverA container for carrying arrows.
- Traveler's ClothesSturdy practical clothing suitable for travel and military service.
- Dice SetA gaming set used to pass long watches and judge the nerve of recruits.
Purse
- 4×Gold PiecesUnspent starting money from the Fighter equipment package.
- 14×Gold PiecesUnspent starting money from the Soldier equipment package.
Appearance
Mikán is a broad-shouldered human man with weather-browned skin, close-cropped black hair, and a carefully trimmed square beard. He keeps his chain mail oiled and his boots polished with near-ritual precision. A faded blue cord is tied around his left wrist, a remnant of his old company. He has a steady, measuring gaze and the compact, balanced posture of someone who is always prepared to move. His most noticeable habit is checking the fastening of his sword belt whenever a conversation becomes tense.
Mannerisms
He checks buckles, knots, and weapon grips whenever tension rises. Before answering an important question, he squares his shoulders and looks briefly toward the nearest exit, as though silently measuring the safest route for everyone present.
Personality
Mikán is restrained, observant, and dependable. He speaks in short practical sentences, dislikes theatrical threats, and quietly notices who is carrying more than their share of a burden. He is not warm at first, but his attention is a form of care. Once he accepts someone into his circle, he becomes fiercely protective and remarkably patient with their mistakes.
Ideals
Order. A disciplined person can be trusted when fear, hunger, and confusion strip away every other certainty. But order exists to protect people, not to excuse those who use it as a weapon.
Bonds
The blue cord from his former company belongs to the missing soldiers who never came home. He will risk himself to recover their names, remains, or unfinished duties.
Flaws
He confuses lawful obedience with moral virtue until someone forces him to confront the difference. Once he gives his word, he will endure needless hardship rather than admit that the agreement was poorly judged.
Quirks
Background
Mikán was born in a highland border town where the wind carried dust through every doorway and disputes were settled by whoever could keep formation longest. He entered military training as soon as he was old enough, first serving as a courier and camp guard before earning a place in a heavy infantry line. He became known for remembering orders exactly, keeping frightened recruits alive, and never wasting motion. His unit's blue cord was issued after a winter campaign in which half the company vanished beneath an avalanche and the survivors had to march home through enemy territory. He left the army after discovering that his commander had sacrificed an entire village to preserve a politically useful supply route. Mikán obeyed the order at the time, because obedience was the structure that had kept him alive, but he has never accepted the explanation that followed. Now he works as a sellsword and escort, choosing contracts carefully and treating every promise as a written order, even when no one else sees it that way. He wants to prove that discipline can protect ordinary people instead of merely making them easier to command.
“He entered military training as soon as he was old enough, first serving as a courier and camp guard before earning a place in a heavy infantry line.”
- Background
- Soldier
Connections
Species
Human
Media
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