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Maribel Vey - AI-generated fantasy Character

Maribel Vey

Human · Bard · Level 1 · Entertainer

Maribel Vey

Charming, observant, and theatrically fearless.
AC12
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 11 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Flute,
Lute

Languages

Common,
Elvish

Features

10 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    You can inspire others through stirring words or music. As a bonus action, choose one creature other than yourself within 60 feet that can hear you. That creature gains one Bardic Inspiration die, a d6, which it can add to one ability check, attack roll, or saving throw made within the next 10 minutes. You can use this feature a number of times equal to your Charisma modifier, and regain all expended uses when you finish a long rest.

Always on

  • Bardic Inspiration

    When As a bonus action, when a creature other than you within 60 feet can hear you.

    Grant an ally a d6 to add to one ability check, attack roll, or saving throw within 10 minutes.

  • SpellcastingLevel 1

    You can use a musical instrument or another spellcasting focus to cast bard spells. Charisma is your spellcasting ability. You know two cantrips and four 1st-level bard spells. You can use a bard spell as a ritual if it has the ritual tag, and you can use a musical instrument as a spellcasting focus.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanHumans vary widely in height and build. Your size is Medium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
  • By Popular DemandEntertainer

    You can always find a place to perform, usually in an inn, tavern, circus, theater, or other public venue. At such a place, you receive free lodging and food of a modest or comfortable standard, as long as you perform each day. Your performances also make you recognizable, and strangers may offer assistance or introductions.

Spells

6 spells

Spellcasting. Maribel Vey casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

10 items

Weapons

  • Rapier
    A slender, well-balanced blade with a polished guard, suitable for fencing and formal duels.
  • Dagger
    A simple backup blade concealed in a boot sheath.

Armor

  • Leather armor
    Light protective armor worn beneath an entertainer's colorful outer costume.

Tools

  • Lute
    A sturdy wooden lute with a warm, resonant tone and several repaired cracks.
  • Disguise kit
    A compact kit containing cosmetics, wigs, false facial hair, spirit gum, and theatrical powders.
  • Flute
    A second musical instrument, a small silver flute inherited from the old troupe.

Gear

  • Diplomat's pack
    A practical leather pack containing bedroll, mess kit, tinderbox, waterskin, rations, rope, and other travel necessities.
  • Entertainer's costume
    A colorful performance costume with reinforced seams and hidden pockets.
  • Favor from an admirer
    A token of appreciation from a former admirer, useful as a reminder of a past performance.

Purse

  • 15×
    Gold pieces
    Loose coins kept in a drawstring pouch.

Appearance

A lean, warm-faced human with copper-brown skin, a narrow scar through the left eyebrow, and thick black hair threaded with crimson ribbons. Their green eyes are bright with mischief, and their hands are callused from years of playing strings, juggling props, and climbing stage rigging. They wear a well-maintained leather coat over a deep violet entertainer's costume, with silver bells sewn into one cuff and a rapier at the hip.

Mannerisms

Maribel punctuates important statements by tapping a rhythm on the nearest surface. She bows theatrically after making a sarcastic remark, hums under her breath while thinking, and gives people playful stage names before learning their real ones.

Personality

Charming, observant, and theatrically fearless. Maribel treats every conversation as a scene worth improving, but beneath her wit is a patient listener who notices small inconsistencies and remembers every name. She is generous toward outsiders, suspicious of authority, and most comfortable when a plan includes an audience, an escape route, and at least one dramatic reveal.

Ideals

Freedom. No tyrant, magistrate, or wealthy patron should own another person's story. Every voice deserves the chance to be heard.

Bonds

I carry my old troupe's silver tuning fork and will uncover who murdered our patron. I also protect traveling performers, because I know how quickly the powerful dismiss their lives as insignificant.

Flaws

I cannot resist turning a tense conversation into a performance, even when silence would be safer. I also assume that anyone hiding a secret must be hiding the worst possible secret.

Quirks

Collects unusual buttons from costumes and coats.
Names every instrument she owns.
Whistles the last melody she heard whenever she is nervous.
Keeps a private list of dramatic entrances she wants to try.

Background

Maribel Vey learned early that a human with a quick tongue could cross borders that armies could not. Raised among traveling players, she spent her childhood beneath painted wagons and patched canvas, learning music, acrobatics, mimicry, and the delicate art of making a crowded room forget its troubles. Her troupe was famous for comic plays, but Maribel discovered that the audience listened most closely when she sang old songs about vanished kings, forbidden roads, and promises made in the dark. Those songs became her education in history, politics, and the quiet cruelties of respectable people. When the troupe's patron was murdered after a performance, its members scattered rather than face the authorities, who seemed far too eager to call the death an accident. Maribel kept the patron's cracked silver tuning fork and began traveling alone, using performances to gather rumors and search for the truth. She still performs with dazzling confidence, but each song is chosen carefully. Behind the laughter and bright costumes is a stubborn investigator who believes that every story has a missing verse, and that someone must be brave enough to sing it.

“Those songs became her education in history, politics, and the quiet cruelties of respectable people.”
From their backstory
Background
Entertainer

Connections

Species

Human

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