Kargut Gaketu
Kargut Gaketu
Sheet
AC 12 · HP 12 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Enter Rage
When As a bonus action while not wearing heavy armor.
Kargut enters a focused battle fury, gaining the benefits of his Rage feature.
- RageLevel 1
Kargut can enter a battle rage as a bonus action. While raging, he gains advantage on Strength checks and Strength saving throws, a +2 bonus to melee weapon damage rolls using Strength, and resistance to bludgeoning, piercing, and slashing damage. His rage lasts for up to 1 minute, ends early if he is knocked unconscious or if his turn ends without him attacking a hostile creature or taking damage, and he can use this feature twice per long rest.
Reaction
- Stone's EnduranceGoliathAs a reaction, Kargut can reduce damage from an attack by 1d12 + 4. He can use this trait once per short or long rest.
Always on
- Unarmored DefenseLevel 1
While Kargut is not wearing armor, his Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He currently wears hide armor, so this feature is not active while the armor is equipped.
- Little GiantGoliathKargut counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
- Mountain BornGoliathKargut is naturally adapted to high altitude, including elevations above 20,000 feet, and is acclimated to cold climates.
- Powerful BuildGoliathKargut has proficiency in the Athletics skill.
- LanguagesGoliathKargut can speak, read, and write Common and Giant.
- Military RankSoldier
Kargut can reliably find the rank and file of former military organizations, identify their insignia, and secure modest shelter and assistance from soldiers who recognize his service or sympathize with his cause.
Gear
9 itemsWeapons
- GreataxeA large two-handed martial weapon with a broad, wedge-shaped blade.
- 4×JavelinLight throwing spears suitable for hunting or battlefield use.
Armor
- Hide armorRoughly cured hide armor reinforced with leather straps and metal studs.
Tools
- Gaming setA carved set of knucklebones used for a military dice game.
Gear
- Explorer's packA sturdy pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic adventuring supplies.
- Insignia of rankA metal badge bearing the insignia of Kargut's former military unit.
- Trophy from a fallen enemyA broken enemy standard taken from the pass where Kargut made his last stand.
- Common clothesPlain, serviceable clothing suitable for travel and camp life.
Purse
- 10×Gold piecesA small leather pouch containing starting coin.
Appearance
Kargut is a broad-shouldered goliath standing just over seven feet tall, with slate-gray skin marked by pale mineral-colored birth patterns along his arms and jaw. His black hair is kept in tight cords secured with bits of hammered brass, and a short, square beard frames a face more thoughtful than fierce. He wears weathered hide armor beneath a red military sash, carries a massive greataxe, and keeps four javelins bundled across his back. His left forearm bears an old scar from a mountain pass ambush.
Mannerisms
Kargut plants his feet wide whenever he listens, as if the ground might shift beneath an important conversation. He taps the haft of his greataxe three times before entering a dangerous place and lowers his voice rather than raising it when angry.
Personality
Kargut is deliberate, observant, and unexpectedly scholarly for a battlefield barbarian. He studies maps, remembers every name he is told, and prefers practical questions to boasts. He is gentle with animals and children, but becomes blunt and immovable when someone in authority treats ordinary people as expendable.
Ideals
Protection. A strong person is a shelter, not a throne. Power has value only when it is used to give others a chance to survive.
Bonds
I will return to the mountain village I saved and rebuild its ruined watchtower. The soldiers who stood beside me there are family, no matter where the road has scattered them.
Flaws
I distrust unquestioning obedience so deeply that I sometimes reject sound orders merely because they are orders. When frightened for someone weaker than me, I become overprotective and take risks that endanger everyone.
Quirks
Background
Kargut Gaketu was raised among the high crags where goliath families measure worth by endurance, useful work, and whether a person returns for those who cannot keep pace. He was an unusually curious child, more interested in the names of distant valleys and the logic of old fortifications than in contests of strength. That curiosity made him valuable when a lowland commander recruited a band of goliaths as scouts and mountain infantry. Kargut learned discipline, battlefield geometry, and the grim difference between an order that protects people and an order that merely protects a banner. His service ended at a narrow pass where his unit was commanded to abandon a village during a retreat. Kargut disobeyed, held the pass with six wounded soldiers, and brought the villagers through the snow before the enemy arrived. The survivors called it courage, while his commander called it treason. Kargut left the army with his insignia, his scar, and a conviction that strength is only honorable when it is placed between danger and the helpless. Now he travels as a sellsword and guardian, seeking work that lets him choose whom his axe protects.
“He was an unusually curious child, more interested in the names of distant valleys and the logic of old fortifications than in contests of strength.”
- Background
- Soldier
Connections
Species
Goliath
Media
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