Skip to content
CreatePricing
Vitha Ashtrail - AI-generated fantasy Character

Vitha Ashtrail

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha Ashtrail

Quiet, observant, and dryly sardonic, Vitha prefers useful silence to comfortable conversation.
AC17
HP115/115
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 115 · 30 ft.
AlignmentNeutral GoodGenderFemaleAgeApproximately 32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Shortbows,
Longbows,
Martial weapons gained through Scout training: none beyond standard Rogue proficiencies

Tools

Thieves' tools,
One type of artisan's tools or one musical instrument, selected as disguise kit

Languages

Common,
Goblin

Features

29 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Vitha's turn.

    As a bonus action, Dash, Disengage, or Hide.

  • TraitGoblinNimble Escape, bonus action Disengage or Hide each turn

Always on

  • Sneak AttackLevel 1

    When When Vitha hits with a qualifying attack and has advantage, or an enemy is adjacent to one of her allies.

    Make a weapon attack with a finesse or ranged weapon against a creature meeting the Sneak Attack conditions, dealing an extra 7d6 damage once per turn.

  • Uncanny DodgeLevel 5

    When Reaction when an attacker Vitha can see hits her.

    Halve the damage from a visible attack that hits her.

  • SkirmisherLevel 3

    When Reaction when an enemy ends its turn within 5 feet.

    Move up to half her speed when an enemy ends its turn within 5 feet, without provoking an opportunity attack from that enemy.

  • AlertLevel 10

    When Always active while conscious.

    Use Alert's +5 initiative, immunity to surprise while conscious, and protection from unseen attacker advantage.

  • SharpshooterLevel 12

    When When making a ranged weapon attack.

    Ignore long-range disadvantage and most cover with ranged attacks, and optionally take -5 to hit for +10 damage.

  • ExpertiseLevel 1

    Vitha has expertise in Stealth, Perception, Survival, and Nature. Her proficiency bonus is doubled for ability checks using those proficiencies.

  • Thieves' CantLevel 1

    Vitha can use thieves' tools to disarm traps and open locks. She is proficient with thieves' tools and can add her proficiency bonus to checks made with them.

  • Ability Score ImprovementLevel 4

    Vitha gains the Ability Score Improvement at this level. She increased Wisdom by 2, raising it from 18 to 20.

  • Ability Score ImprovementLevel 8

    Vitha gains the Ability Score Improvement at this level. She increased Wisdom by 2, raising it from 18 to 20 after species adjustments and prior improvements.

  • Ability Score Improvement and Ambush MasterLevel 10

    Vitha has advantage on initiative rolls. In addition, creatures that have not yet acted in the first round have disadvantage on saving throws against her attacks.

  • Ability Score ImprovementLevel 12

    Vitha gains the Ability Score Improvement at this level. She gains the Sharpshooter feat, allowing her to ignore disadvantage from long range and cover, and optionally take a -5 attack penalty for +10 damage with ranged weapon attacks.

  • SurvivalistLevel 3

    Vitha gains proficiency in Nature and Survival. She has expertise in both skills because she already possessed Survival proficiency from her background and selected Nature as a Scout proficiency.

  • Superior MobilityLevel 9

    Vitha's walking speed increases by 10 feet. This benefit applies while she is not wearing heavy armor.

  • Ambush MasterLevel 13

    Vitha has advantage on initiative rolls. The first creature she hits during the first round of combat becomes easier for her allies to exploit, granting advantage to attack rolls against that creature until the start of Vitha's next turn.

  • Reliable TalentLevel 11

    Vitha treats any roll of 9 or lower on an ability check for a proficient skill as a 10.

  • Slippery MindLevel 14

    Vitha has proficiency in Wisdom saving throws.

  • Nimble Escape and Goblin AgilityLevel 1

    Vitha has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She has resistance to damage from falling.

  • DarkvisionLevel 1

    Vitha can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though she sees only in shades of gray.

  • Fury of the SmallLevel 1

    Vitha can move through the space of any creature at least one size larger than her.

  • LanguagesLevel 1

    Vitha can speak, read, and write Common and Goblin.

  • TraitGoblinDarkvision, 60 feet
  • TraitGoblinFury of the Small, once per short or long rest, deal extra damage equal to level against a larger creature
  • TraitGoblinAdvantage on Dexterity saving throws against effects she can see
  • TraitGoblinSmall size
  • TraitGoblinWalking speed 30 feet
  • TraitGoblinCommon and Goblin language proficiency
  • WandererOutlander

    Vitha has an excellent memory for maps, terrain, and natural features. She can recall the general layout of terrain, settlements, and other features around her, and can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Gear

13 items

Weapons

  • Shortbow
    A curved shortbow made of dark wood and sinew
  • Dagger
    A curved, serrated dagger with a faded red cloth grip
  • Dagger
    A second dagger kept as a concealed backup weapon

Armor

  • Studded leather armor
    Patched studded leather armor fitted to Vitha's small frame

Tools

  • Thieves' tools
    A set of thieves' tools for locks and traps

Gear

  • 20×
    Arrows
    Arrows with mixed steel, barbed, rusted, and worn heads
  • Burglar's pack
    A burglar's pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin
  • Hunting trap
    A hunting trap used for securing routes and warning of pursuit
  • Traveler's staff
    A staff used as a walking stick and probing tool
  • Trophy from a hunted beast
    A trophy taken from a fallen subterranean predator
  • Traveler's clothes
    A set of common clothes patched for travel
  • Scout's field kit
    Glass vials, dried herbs, bone hooks, blackened iron spikes, and assorted trail-marking tools

Purse

  • 10×
    Gold pieces
    A pouch containing starting coins

Appearance

Vitha stands just over three feet tall, a lean and wiry female goblin with weathered slate-gray-green skin, luminous amber eyes, long pointed ears, and short dark hair braided tightly against her scalp. Fine pale scars cross her arms and the left side of her goblin-like face, including a prominent scar through her eyebrow and down her cheek. She is attractive by goblin standards, with sharp expressive features, a strong jaw, and an intense predatory gaze. She wears patched studded leather armor altered to fit her small frame, reinforced trousers, worn boots, a dark curved bow, a battered quiver of varied arrows, and a serrated dagger wrapped in faded red cloth. Her belt carries herbs, vials, trapmaking tools, and blackened iron path markers. She smells faintly of damp earth and old smoke.

Mannerisms

Vitha pauses before entering any room, listening with one ear tilted toward the ceiling. She taps blackened iron spikes against her palm while thinking, checks exits without appearing to look, and answers obvious questions with painfully literal deadpan remarks. When amused, she shows one sharp canine and makes a soft clicking sound in her throat.

Personality

Quiet, observant, and dryly sardonic, Vitha prefers useful silence to comfortable conversation. She is intensely practical, but beneath her guarded manner is a fierce protective instinct for outsiders and the lost. She notices details others dismiss, remembers every route she has traveled, and expresses affection by repairing equipment, sharing food, or silently taking the most dangerous watch.

Ideals

Freedom. No one should own the roads, the tunnels, or the people who must travel them. Every path belongs first to those brave enough to walk it.

Bonds

She carries a blackened iron spike from the collapsed mine and intends to place it at the entrance of the lost goblin refuge. She will risk almost anything to protect people who are being hunted simply because they are small, strange, or unwanted.

Flaws

Vitha assumes every offer of kindness has a hidden price. She is slow to trust, quick to disappear, and nearly incapable of abandoning a mystery once she believes someone deliberately erased the truth. When frightened, she becomes controlling and secretive, convinced that only she can keep the group alive.

Quirks

Names every important trail and refuses to call it by any other name.
Collects broken arrowheads and sorts them by the sound they make when dropped.
Sleeps with one hand resting on a blackened iron path marker.
Leaves tiny bundles of dried herbs near campsites for travelers who may follow her.
Claims not to like jokes, then remembers and repeats the funniest ones days later.

Background

Vitha was born beneath a range of mountains where goblin warrens threaded through abandoned mines, fungal forests, and underground rivers. Her clan survived by guiding raiders, fugitives, and desperate merchants through passages that did not appear on any map. As a child, she learned to read stone by its cracks, water by its taste, and danger by the way small creatures went silent. When a mining expedition collapsed the deepest tunnels, Vitha led a handful of survivors through unmapped caverns for twelve days. The journey left her scarred, but it also revealed that the disaster had been deliberate. Someone had sabotaged the mine to bury evidence of an ancient route beneath it. Vitha became a scout and pathfinder, traveling between the surface and the deep roads while quietly searching for whoever ordered the collapse. Her work brought her into contact with adventurers, smugglers, rangers, and communities that had never trusted goblins. She learned to move unseen, strike quickly, and leave before gratitude or suspicion could become a problem. Though she claims to care only about maps and practical survival, she repeatedly risks herself for isolated travelers and persecuted goblins. She now follows rumors of an old subterranean passage that may connect her ruined warren to a forgotten refuge, while hunting the person who destroyed her home.

“Her clan survived by guiding raiders, fugitives, and desperate merchants through passages that did not appear on any map.”
From their backstory
Background
Outlander

Connections

Species

Goblin

Media

0 images

No images yet.

Visual sheet

Turn Vitha Ashtrail into a sheet

A high-res, share-ready sheet you can post or print.