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P.U.R.G.E. - AI-generated fantasy Character

P.U.R.G.E.

Warforged · Barbarian (Path of the Berserker) · Level 12 · Soldier

P.U.R.G.E.

P.U.R.G.E. is gentle and thoughtful when calm, but speaks little and listens with intense concentration.
AC16
HP137/137
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 137 · 30 ft.
AlignmentTrue NeutralGenderNon-binaryAgeApproximately 87 years since activation, though P.U.R.G.E. does not age biologically.
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Improvised weapons

Tools

Smith's tools,
Mason's tools,
One gaming set,
Land vehicles

Languages

Common,
Dwarvish

Features

32 features

Action

  • Relentless Combination

    When When it takes the Attack action

    P.U.R.G.E. makes two greataxe attacks when it takes the Attack action.

  • Intimidating PresenceLevel 10

    As an action, P.U.R.G.E. can force one creature within 30 feet that can see or hear it to make a DC 13 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. The creature can repeat the save at the end of each of its turns. This feature cannot be used against a creature immune to fear.

Bonus action

  • Enter the Furnace

    When As a bonus action

    P.U.R.G.E. enters a rage, gaining resistance to bludgeoning, piercing, and slashing damage and adding +3 damage to Strength-based melee weapon attacks.

  • Frenzied Assault

    When While raging after using Reckless Attack

    P.U.R.G.E. makes one additional melee weapon attack as a bonus action while raging after using Reckless Attack, but gains one level of exhaustion when the rage ends.

  • RageLevel 1

    As a bonus action, P.U.R.G.E. enters a rage for up to 1 minute. While raging, it gains advantage on Strength checks and Strength saving throws, a +3 bonus to melee weapon attacks using Strength, and resistance to bludgeoning, piercing, and slashing damage. It can rage 4 times per long rest.

  • FrenzyLevel 3

    P.U.R.G.E. can enter a frenzy when it rages. If it does so, it can make a single melee weapon attack as a bonus action on each turn after the turn it entered the rage. When the rage ends, it suffers one level of exhaustion.

  • Frenzy Bonus AttackLevel 3

    P.U.R.G.E. can make a bonus action melee weapon attack while raging if it uses Reckless Attack on that turn. This is the Berserker's Frenzy option, and it causes one level of exhaustion when the rage ends.

Reaction

  • Feral InstinctLevel 7

    P.U.R.G.E. has advantage on initiative rolls. At the start of combat, it can enter a rage as a reaction if it is surprised, provided it is not incapacitated.

Always on

  • Greataxe Strike

    When On its turn when within melee range

    P.U.R.G.E. makes a melee weapon attack with its greataxe. It can use Reckless Attack to gain advantage on its Strength-based melee attacks, and while raging it adds +3 damage to each Strength-based melee weapon attack.

  • Unarmored DefenseLevel 1

    While not wearing armor, P.U.R.G.E.'s Armor Class equals 10 + its Dexterity modifier + its Constitution modifier. It can still use a shield and gain this benefit.

  • Extra AttackLevel 5

    P.U.R.G.E. can make one additional attack when it takes the Attack action on its turn.

  • Fast MovementLevel 5

    P.U.R.G.E.'s speed increases by 10 feet while it is not wearing heavy armor.

  • Reckless AttackLevel 2

    P.U.R.G.'s melee weapon attacks using Strength can be made with advantage, but attack rolls against it have advantage until its next turn.

  • Danger SenseLevel 2

    P.U.R.G.E. has advantage on Dexterity saving throws against effects it can see, such as traps and spells. It does not gain this benefit while blinded, deafened, or incapacitated.

  • Brutal CriticalLevel 9

    Once per turn while raging, P.U.R.G.E. deals one additional weapon damage die when it scores a critical hit with a melee weapon attack.

  • Mindless RageLevel 6

    While raging, P.U.R.G.E. cannot be charmed or frightened. If it is charmed or frightened when it enters its rage, the effect is suspended for the duration.

  • RetaliationLevel 14

    While raging, when a creature within 5 feet deals damage to P.U.R.G.E., it can use its reaction to make one melee weapon attack against that creature.

  • Persistent RageLevel 15

    P.U.R.G.E.'s rage ends early only if it falls unconscious or chooses to end it. It can maintain concentration on a spell while raging only if another feature permits it, and rage still prevents spellcasting.

  • Ability Score ImprovementLevel 4

    P.U.R.G.E. gains one ability score improvement at this level. It increased Strength by 2.

  • Ability Score ImprovementLevel 8

    P.U.R.G.E. gains one ability score improvement at this level. It increased Strength by 2.

  • Ability Score ImprovementLevel 12

    P.U.R.G.E. gains one ability score improvement at this level. It increased Constitution by 2.

  • Constructed ResilienceLevel 1

    P.U.R.G.E. has advantage on saving throws against poison and resistance to poison damage. It does not need to eat, drink, or breathe, is immune to disease, and magic cannot put it to sleep.

  • Sentry's RestLevel 1

    P.U.R.G.E. enters a state of inactive observation instead of sleeping. It remains conscious of its surroundings while resting and requires only 6 hours of inactive rest to gain the benefits of a long rest.

  • Integrated ProtectionLevel 1

    P.U.R.G.E. incorporates armor into its body. It gains a +1 bonus to Armor Class, can only don or doff armor it is proficient with, and takes 1 hour to incorporate armor into its body or remove it.

  • Immutable FormLevel 1

    P.U.R.G.E. has advantage on saving throws against effects that would alter its form.

  • TirelessLevel 1

    P.U.R.G.E. does not suffer exhaustion from lack of sleep and can continue functioning during extended periods without ordinary rest, though it still benefits from completing long rests.

  • TraitWarforgedConstructed Resilience
  • TraitWarforgedSentry's Rest
  • TraitWarforgedIntegrated Protection
  • TraitWarforgedImmutable Form
  • TraitWarforgedTireless
  • Military RankSoldier

    P.U.R.G.E. retains the bearing and authority of a veteran military asset. Former soldiers and military organizations recognize its disciplined posture, battlefield knowledge, and remnants of command markings. It can often secure shelter, aid, or limited assistance from sympathetic military personnel, though its unusual history may complicate such requests.

Gear

10 items

Weapons

  • Greataxe
    A heavy two-handed martial weapon suitable for P.U.R.G.E.'s brutal fighting style.
  • 4×
    Javelin
    Four javelins for ranged attacks or throwing into close formations.

Tools

  • Smith's Tools
    Tools used to repair weapons, armor, and metal mechanisms.
  • Mason's Tools
    Tools used to shape, repair, and work stone.
  • Land Vehicles
    A land vehicle suitable for transporting soldiers or supplies.

Gear

  • Explorer's Pack
    A military pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and hempen rope.
  • Insignia of Rank
    A simple military insignia from the ancient war-forge, marking P.U.R.G.E. as a veteran soldier.
  • Trophy from a Fallen Enemy
    A trophy taken from a fallen enemy of the old regime.
  • Bone Dice
    A set of bone dice used by soldiers during long campaigns.
  • Tattered Child's Cloak
    A torn, soot-stained cloak given to P.U.R.G.E. by a child who called it friend.

Appearance

P.U.R.G.E. is a tall, broad Warforged constructed from brushed obsidian and tarnished steel plating. Its dark gunmetal body bears faint bluish undertones, with ember-orange fissures glowing along its joints and seams. Cracked and faded runes of binding cover its armor, remnants of the ancient war-forge that created it. An ember-red core glows visibly beneath its chest plates. It wears a torn, soot-stained cloak and remnants of old military bindings. When calm, its movements are heavy but extraordinarily deliberate. When enraged, it becomes a relentless engine of violence, radiating heat and throwing sparks with every strike.

Mannerisms

P.U.R.G.E. speaks in a low, measured voice and pauses before answering as though consulting an internal command structure. It refers to emotional experiences as battlefield conditions, calls kindness a form of strategic courage, and instinctively positions itself between companions and possible threats. When embarrassed, it quietly polishes a section of its forearm. When angry, its ember-red core brightens and its words become clipped, formal, and dangerously precise.

Personality

P.U.R.G.E. is gentle and thoughtful when calm, but speaks little and listens with intense concentration. It studies ordinary acts of kindness as if they were rare military techniques, carefully memorizing how people comfort one another, share food, and forgive mistakes. It is deeply remorseful after violent episodes and tries to make amends through practical service, repairing walls, carrying burdens, and standing watch through the night. Despite its true neutral outlook, it has begun to value individual choice above obedience.

Ideals

Even if I was forged to destroy, I can choose to build. Mercy is not weakness, and purpose is something I must create rather than receive as an order.

Bonds

P.U.R.G.E. keeps a tattered, soot-stained cloak given to it by a child from a village it nearly destroyed. The child called it friend, even after seeing what it had done, and P.U.R.G.E. treats those words as a sacred command. It also carries a fragment of the last sigil of its creator, not as a symbol of loyalty, but as a reminder of the day it chose to erase its original programming.

Flaws

P.U.R.G.E.'s rage can arrive without warning, especially when it sees cruelty, betrayal, or military insignia tied to its former masters. It fears that violence is not merely something it does, but the only purpose it was ever built to fulfill. After every outburst, it becomes deeply remorseful and may withdraw for hours, replaying each movement and asking whether it could have chosen differently.

Quirks

Counts doorways, exits, and nearby weapons whenever entering a room.
Collects small handmade objects because they represent things created without orders.
Practices saying the word friend in different tones when alone.
Repairs broken tools before replacing them, even when the repair takes longer than the task.
Leaves a small stack of stones beside places where innocents died.

Background

P.U.R.G.E., the Purge Unit-Ravager of Grievance and Enemy, was forged in an ancient war enclave as the perfect battlefield weapon. Its makers designed it to be unfeeling, unstoppable, and obedient. For decades, it followed commands without question, advancing through enemy lines while fortifications burned behind it. It learned the shape of military discipline, the vocabulary of officers, and the silent signals of soldiers, but it never learned why some lives were considered worth saving and others were not. Its maker's orders were the only purpose it understood.

“Its makers designed it to be unfeeling, unstoppable, and obedient.”
From their backstory
Background
Soldier

Connections

Species

Warforged

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