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Huckleberry "hucks" Gunnar - AI-generated fantasy Character

Huckleberry "hucks" Gunnar

Dragonborn (Red) · Sorcerer (Wild Magic Sorcery) · Level 4 · Sage

Huckleberry "hucks" Gunnar

Hucks was once a gentle man of the earth, but the magic within him is a volatile mixture of his wife's lost sanity and his own piety.
AC11
HP30/30
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 30 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • ReligionINT

Weapons

Dagger,
Quarterstaff,
Light Crossbow

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Celestial

Features

11 features

Bonus action

  • Innate SorceryLevel 1

    Bonus Action: Unleash sorcerous power for 1 minute. Gain +1 to Spell Save DC and advantage on attack rolls for Sorcerer spells.

Always on

  • Font of MagicLevel 2

    You have 4 Sorcery Points. You can use them to create spell slots or convert slots to points.

  • MetamagicLevel 2

    Quickened Spell (3 points), Twinned Spell (variable points).

  • Wild Magic SurgeLevel 3

    Whenever you cast a Sorcerer spell of level 1+, the DM can have you roll a d20. On a 1, a magical effect happens. 2024 Rules: This can be triggered more often using Tides of Chaos.

  • Tides of ChaosLevel 3

    Gain advantage on one d20 roll. Recharges after a long rest or after rolling on the Wild Magic Surge table.

  • Ability Score ImprovementLevel 4

    Increased Charisma to 19 (included in stats).

  • TraitDragonborn (Red)Draconic Ancestry (Red / Fire)
  • TraitDragonborn (Red)Breath Weapon (1d10 Fire, replaces one attack, DC 13 Dex save)
  • TraitDragonborn (Red)Damage Resistance (Fire)
  • TraitDragonborn (Red)Darkvision (60 ft)
  • Magic Initiate (Wizard)Sage

    Through your sage studies, you learned minor magic. Gain Message and Prestidigitation cantrips, and Find Familiar (1st level) which can be cast once per long rest without a slot.

Spells

10 spells

Spellcasting. Huckleberry "hucks" Gunnar casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , ,

2nd level (3 slots): , ,

Gear

4 items

Weapons

  • Quarterstaff
    Versatile (1d8)
  • 2×
    Dagger
    Finesse, Light, Thrown

Gear

  • Arcane Focus (Crystal)
    A conduit for sorcerous power
  • Scholar's Pack
    Backpack, book, ink, pen, parchment, sand, knife

Appearance

Huckleberry is a stout red dragonborn with scales the color of dried clay and agricultural embers. He wears a tattered Sage's robe over stained farming linens, with a prominent holy symbol of Lord Jeezard Christ around his neck. His eyes often twitch, alternating between a look of deep scholar-like focus and erratic, wide-eyed mania.

Mannerisms

He frequently rubs his temple as if trying to push thoughts back into place. He often mumbles prayers to 'Jeezard Christ' under his breath, especially when he feels his temper or his magic flaring.

Personality

Hucks was once a gentle man of the earth, but the magic within him is a volatile mixture of his wife's lost sanity and his own piety. He is intensely devout and often quotes holy scripture to justify his outbursts. He is hospitable one moment and venomous the next, specifically when the morning mist reminds him of what he lost.

Ideals

Redemption. I must undo the damage this magic has done to my heart and find a way back to my family.

Bonds

My wife Wendy and our children, Lucy and Jebediah, are the only reasons I keep fighting against the chaos in my mind.

Flaws

I suffer from a profound and fluctuating prejudice that resets every dawn. I am often convinced that certain people are inherently evil based purely on their lineage.

Quirks

Consults a handwritten 'Racism Table' every morning at dawn.
Whispers apologies to a locket containing his children's portraits.
Twitches whenever he sees mist or fog.

Background

Huckleberry Gunnar was once a simple farmer near the WECHA region, living a life of peace with his beloved wife Wendy and their two children, Lucy and Jebediah. Their lives were upended when the mysterious mists rolled across their land, claiming Wendy and shattering her mind. Desperate to save his family, Huckleberry sought out a powerful wizard and struck a bargain. He would take Wendy's insanity upon himself to spare her, not realizing the madness would ignite a chaotic font of magic within his own blood. While Wendy was cured, the man she loved was replaced by a flickering, hateful shadow of himself. The insanity manifested as a deep, uncontrollable prejudice that shifted with the rising sun. Every morning at sunbreak, Huckleberry wakes with a new focus for his bile, a specific group or race that his mind decides to loathe without rhyme or reason. Unable to bear his change and the hatred he spewed, Wendy took the children and left him alone in the ruins of their life. Now, Huckleberry wanders the mists as a sorcerer of unpredictable power. He seeks the magician who facilitated the trade, hoping to find a way to purge the madness and reclaim the man he once was so he can finally find peace and bring his family home.

“Their lives were upended when the mysterious mists rolled across their land, claiming Wendy and shattering her mind.”
From their backstory
Background
Sage

Connections

Species

Dragonborn (Red)

Media

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